- May 4, 2018
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Like me, I know how relationship building works in pr0n games and the charakters I mean the models are important too!I'm here for the relationship building and the great characters.
Like me, I know how relationship building works in pr0n games and the charakters I mean the models are important too!I'm here for the relationship building and the great characters.
There is a development update on this very pageNext update?
This..I'll be honest everyone I don't really care all that much about cars.
I'm here for the relationship building and the great characters.
Oh, and also the writing which has been phenomenal.
Yeah, I don’t know shit about cars. I don’t even have a driver’s license because I get vertigo really bad. But, I am excited for the next release.This..
But I think it's credit to the impression left by the initial release, that even though I know a big chunk of the incoming update will feature content that doesn't interest me, I'm still really looking forward to it.
Just be a bit patient, we are coming closer to the next release, just 1 or 2 more years to wait and you'll get you 5 min fap time....Yeah, I don’t know shit about cars. I don’t even have a driver’s license because I get vertigo really bad. But, I am excited for the next release.
I got back from my break few days ago, and I jumped straight into it. This is how my animations folder looks right now and I'm "only" about 70% done... If only I didn't have to go frame by frame on every animation to fix flying tires... It's fucking tediousThis race scene sounds really complicated.
I was right I wouldn't have the patience for this line of work.I got back from my break few days ago, and I jumped straight into it. This is how my animations folder looks right now and I'm "only" about 70% done... If only I didn't have to go frame by frame on every animation to fix flying tires... It's fucking tedious View attachment 2787894
I'm sorry you feel this way. I agree that we've done a few bad decisions mainly with the size of the update but the game is certainly not dead and is being worked on whenever we can. All we can do is keep you guys updated about the work (which we do, about 2 times per month and if you want to know more feel free to ask on Discord or shoot me a PM) and do our best to deliver as quickly as possible and not make the same mistakes in Episode 3.This game lose so many patreon cause a whole year without anything except "dev update" ! I have starting pledge too , but stop it immediately cause of this ! and don't trust dev for now ...his game is DEAD ! this project have good potential when it's start , but bad decisions kill everything .
Hey don't wory man. I rather like game that's released when it's ready than rushed and being unplayable. Just look at how Jedi Survivor launched, for example. I mean sure game eventualy came to that level and i still think it's one of the best games of Star Wars universe. Take your time and release it when it's ready. What i can't wait is for your game to be ported to Steam so i can support you from there since i deactivated my Patreon account. CheersI'm sorry you feel this way. I agree that we've done a few bad decisions mainly with the size of the update but the game is certainly not dead and is being worked on whenever we can. All we can do is keep you guys updated about the work (which we do, about 2 times per month and if you want to know more feel free to ask on Discord or shoot me a PM) and do our best to deliver as quickly as possible and not make the same mistakes in Episode 3.
I just remembered about this game and I surprised to see dev's presence here. I'm not here to tell you how to do your work, but you've created a Patreon, because you wanna a little support or maybe, one day, make a living out of games. Dont know your reasons. But on my humble opinion updates one time per year isn't good plan. You may post updates or stupid wallpapers but it's not the same as the content people came for. Not that a nobody from a pirate forum can be very loud about that. I support devs, whose work I loved on Steam, when the game is finishedI'm sorry you feel this way. I agree that we've done a few bad decisions mainly with the size of the update but the game is certainly not dead and is being worked on whenever we can. All we can do is keep you guys updated about the work (which we do, about 2 times per month and if you want to know more feel free to ask on Discord or shoot me a PM) and do our best to deliver as quickly as possible and not make the same mistakes in Episode 3.
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Hello everyone!
I’ve mentioned it earlier that in the next development update I’ll try to give you guys an estimate of when the release will be and the time has come. I'm assuming that with the current state of development, we can say that Episode 2 will be out at the end of August/beginning of September. I’m quite confident that the renders and animations will be ready by the end of August, but the development is not only about renders, so I prefer to assume that the release will be closer to the beginning of September
Besides the renders, I have to put the last scenes into the code, add music and sound effects to the entire Episode Also, I know that there’ll be dozens of renders that need fixing in post-work or even re-rendering. After finishing the renders, there will be a lot of work on the aesthetics of the game, which will also take some time. Beta testers also need the time to test the final scenes. They did an amazing job and most of the Episode is already very well tested and fixed. Of course, you should also remember about the release priority for the highest tiers Patrons. Champions ($100 Patrons) will get the game one week before others, Racers ($50) 5 days, Mechanics ($20) 3 days and Bookmakers 1 day. I hope you can hold out for a little longer, because we’re already on a final straight!
Today's preview is a bit different because yesterday I submitted Race of Life for a Steam review and I figured it'd be nice to show you how RoL's main screen in your Steam library will look like This render will be a key marketing image on Steam and will be used in the library as well as in the store.
And as always, a few words from Joshua:
With the race scene now complete, we're in the final stretch to releasing Episode 2.
As we've said before, there will be quite a bit of playtime in Episode 2, so while the development cycle has been long, I think players will see where the time was spent. There are two big events that play out very differently depending on player decisions, so while they took a lot of time, I think they'll be a lot of fun.
As for me, writing Episode 3 is continuing well. I've just finished another scene, and I estimate the script is about 1/3 done. The characters have been fleshed out well, and we're getting into the point where the story is picking up the pace. Jake will be leaning heavily on the people around him to help him reach his goals, which includes his love interest(s). How that plays out will depend on the player, and some of the girls are more helpful (and more open to adventure) than others.
Thanks to everyone that's been so patient. I understand that it's been a long time between updates, but we're almost there now. I appreciate everyone who has provided feedback (even if it was negative).
Special thanks go out to our beta testers as well. They're doing a great job of checking every detail so that the final result is even better.