The two I mentioned were actually done with professional VA. For me, I want immersion in the story and world of the VN. I'm not worried about waiting for lines to finish so long as the VA is good enough to add to the immersion versus taking away from it. If the VA is not good enough, it is a simple matter to mute it and just read the test instead.They don't have the budget to hire professional VA, and it's better to wait for a finished version to add it anyway because things can change and lines be revised during development.
I recently play one of those games with VA, I muted it after a few lines. It was too much of an amateur work and the voice didn't really fit the character. Furthermore we're faster to read than to speak, so you have to wait for the line to finish or play in auto forward, so if you don't mind taking more time to play a VN.
From discussions I had on other games (non adult games but MMOs or more complex games with their own forums) this will depend a lot on the game's music and the people - and it can be a hotly contested issue. Personally, unless it is really grating, I will stay with the game's original music. Others prefer to let their K Pop playlist (or whatever it is they prefer) play as they do the whole day anyways. Others again look for music they think complements the mood of the specific game.i´m pretty certain most have the music settings to no music at all,
I´m talking only about VN´s.From discussions I had on other games (non adult games but MMOs or more complex games with their own forums) this will depend a lot on the game's music and the people - and it can be a hotly contested issue. Personally, unless it is really grating, I will stay with the game's original music. Others prefer to let their K Pop playlist (or whatever it is they prefer) play as they do the whole day anyways. Others again look for music they think complements the mood of the specific game.
Just judging from those discussions most people seemed to keep the original music on though. Here it may be different with just some short tracks unlike the professionally composed hours of any AAA game, often even the same tracks across games, it may get more grating.
Out of curiosity, have you ever played a professionally made JP VN with VA and music?I´m talking only about VN´s.
Of course in other games the music is always at maximum levels or close to it, depending if phones or not.
But music in VN´s is a waste IMO, they are annoying and detracts from the experience
I´m refering purely on western VN`s, like the ones shared here.Out of curiosity, have you ever played a professionally made JP VN with VA and music?
Or are you refering to amateur patron western VN's?
I played many JP VN's even before western VN's was a thing, and many are very well made with great music which enhance scenes drastically.
I don't speak any Japanese beyond three words or so but yeah, the voices often sound fitting to the character and scene. Even more often more fitting than the MTL text appearing at the bottom.Out of curiosity, have you ever played a professionally made JP VN with VA and music?
Or are you refering to amateur patron western VN's?
I played many JP VN's even before western VN's was a thing, and many are very well made with great music which enhance scenes drastically.
Japanese voice acting in professional VNs are top notch. I usually only play those with fansubbing or similar, but everything fits.I don't speak any Japanese beyond three words or so but yeah, the voices often sound fitting to the character and scene. Even more often more fitting than the MTL text appearing at the bottom.![]()
yes they dont have the budget obviously ...They don't have the budget to hire professional VA, and it's better to wait for a finished version to add it anyway because things can change and lines be revised during development.
I recently play one of those games with VA, I muted it after a few lines. It was too much of an amateur work and the voice didn't really fit the character. Furthermore we're faster to read than to speak, so you have to wait for the line to finish or play in auto forward, so if you don't mind taking more time to play a VN.
Is that supposed to help your point? 6k is not even that much considering that they have to divide that between the 2 devs. Unless you think that they get housing and food for free and all the money goes solely to the development of the game, that amount is not really that much. Professional voice acting is not that cheap either.yes they dont have the budget obviously ...
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yeah well maybe is no much for me too, if give myself as developer 8 to 12 hour for day, 5 days a week or so ... or even half of that ... becuase if it is like 3 hours a day even on 2moths there should be a update or so , know a bunch of people who do more * likely 3times more * renders and graphic stuf , rempy stuf on a month , but like YOU say that money is no much , yes , if you give all you 6 hours a day , .... well wahtaever the point is that they should give at least 3 to 4 hours a day it. otherwise 6 months from here we will see what was of this game ... sad it have so much potential . best wishes .Is that supposed to help your point? 6k is not even that much considering that they have to divide that between the 2 devs. Unless you think that they get housing and food for free and all the money goes solely to the development of the game, that amount is not really that much. Professional voice acting is not that cheap either.
Are they working full time? Because if they work full time it makes things look a lot worse.Is that supposed to help your point? 6k is not even that much considering that they have to divide that between the 2 devs. Unless you think that they get housing and food for free and all the money goes solely to the development of the game, that amount is not really that much. Professional voice acting is not that cheap either.
They claimed to be going full time if a certain Patreon goal is reached. Dunno whether they ever did.Are they working full time? Because if they work full time it makes things look a lot worse.
US dollars go further just about everywhere else in the world. A huge reason why most of the porn game devs aren't American. This needs to be considered. I mean the 8 man or more team for Sad Crab in Russia splitting $20k a month from patreon are actually making a loooot more than the ~$2.5k they are making on paper.They claimed to be going full time if a certain Patreon goal is reached. Dunno whether they ever did.
Lest we forget, before they can divide it between them and then hire external help, there's the Patreon share (5-12% if I am informed correctly) and more importantly income tax happening. Add to that raised expenses for equipment (your graphics card won't last long if you render 24/7), possibly energy, ... It always seems to me that people seem to think about these sums in terms of "I have a steady income/am living with somebody who supports me and the work at Taco Bell for some extra money" which it often isn't. Also, there's arguably quite some opportunity cost - one of them lives in Switzerland IIRC. Any similarily qualified job there will probably make more than this, even discounting expenses or splitting the money between two devs. Of course they have other sources of income with their other projects.
(Note that this is not about the games update cycle or the dev's reliability or whatever, just about the assumption that 6k for two devs is an incredible amount of money if you want to make a living from it.)
"Almost everywhere in the world" may be true if calculated by number of countries or number of their inhabitants but (apart from the cost of renting or owning a flat in certain cities in the US) western Europe (including the north) tends to be more expensive than the US. Basic average income in Switzerland is about twice that of the US and prices reflect that. So generally speaking you can buy less there, quite a bit less actually, with one dollar than you can in the US.US dollars go further just about everywhere else in the world. A huge reason why most of the porn game devs aren't American. This needs to be considered. I mean the 8 man or more team for Sad Crab in Russia splitting $20k a month from patreon are actually making a loooot more than the ~$2.5k they are making on paper.
My point was that 3k$ monthly (if they split evenly) was enough for them (well, Dammed) to work full time on this, and if he did he has fewer excuses to have this upload pattern. I could understand it if he had another job, but not like his, not that he was making a fortune or anything.They claimed to be going full time if a certain Patreon goal is reached. Dunno whether they ever did.
Lest we forget, before they can divide it between them and then hire external help, there's the Patreon share (5-12% if I am informed correctly) and more importantly income tax happening. Add to that raised expenses for equipment (your graphics card won't last long if you render 24/7), possibly energy, ... It always seems to me that people seem to think about these sums in terms of "I have a steady income/am living with somebody who supports me and the work at Taco Bell for some extra money" which it often isn't. Also, there's arguably quite some opportunity cost - one of them lives in Switzerland IIRC. Any similarily qualified job there will probably make more than this, even discounting expenses or splitting the money between two devs. Of course they have other sources of income with their other projects.
(Note that this is not about the games update cycle or the dev's reliability or whatever, just about the assumption that 6k for two devs is an incredible amount of money if you want to make a living from it.)
What you see on patreon that over 6k figure is all their money, patreon allready took their cut...there's the Patreon share (5-12% if I am informed correctly)