JJJ84

Engaged Member
Dec 24, 2018
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Yet, it is making 5k while way better games barely reach half of that...
Or worse, devs of those better games calls it quits after realizing their games are getting nowhere near enough support.
Which is what happened with Oath of Loyalty Part 1.
Dev called it quits after realizing there just wasn't enough support for the game.
Luckily another dev stepped up to the plate to continue the story with Part 2, but most aren't so lucky, and just get left with potential squandered.
 

Son of Durin

Engaged Member
Jul 5, 2021
3,685
6,672
I must have hurt someone's feelings with my previous post since it got deleted. Truth hurts I guess. Pretty chickenshit deleting one entry in an entire thread just because I spoke the truth
Tone deaf people often mistake rudeness for "candor" or "truth". Even when something is potentially truthful, delivery matters. And, in case you're wondering, I'm not tone deaf - I chose my words and their tone deliberately since they match your own. Actually, mine are slightly more diplomatic.
 

G27111

Active Member
Feb 21, 2021
728
1,344
i feel like if they was just open and honest they would be able to probably turn it around.. admit they fucked up and instead of false promises of more updates prove it with actions and work on the game more.. I dont understand why they just stopped, it has or atleast had good potential and thats why so many people get mad about it. to me if they are milking it that makes no sense, if people are paying to support a game surely that would make you want to give them more and work on it more.. instead of ruining your image and just milking the payments for a year or 2.. if that is truly happening then its kind of dumb and very short sighted.

you would get way more in the long run if you kept updating it and being open and honest, and also wouldnt ruin your image to the point where people dont want to support you in the future. Thing is by now the devs probably dont even look in the thread anymore, i see the dev on here the other day in other games threads.

maybe its because its multiple people working on it that its in such a bad shape, if thats the case and there is problems between them then it will probably never get resolved. unless one gave it up to the other but they are not just going to chuck away money.
 
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Mmushy

Active Member
May 5, 2020
851
1,118
Probably did not expect the game to "take off" and are scrambling to plot/create the game.
As posted previously, there is a BIG change in the feel of the game from its initial offering to what it is now.
It went from "feels" to an absolute generic, even childish teenage fantasy. Add to the fact the dev is willing to write out certain characters because of audience dislike shows this game have not been fully planned and story boarded out.
 

Wizard_Shiryuu

Engaged Member
Sep 6, 2019
2,794
6,017
Probably did not expect the game to "take off" and are scrambling to plot/create the game.
As posted previously, there is a BIG change in the feel of the game from its initial offering to what it is now.
It went from "feels" to an absolute generic, even childish teenage fantasy. Add to the fact the dev is willing to write out certain characters because of audience dislike shows this game have not been fully planned and story boarded out.
Agreed, and that's what I've heard from other people about Polarity.
 

Antonie van Leeuwenhoek

Active Member
Mar 30, 2019
676
1,513
Oath of Loyalty Part 1
Except that one had few irregularities and some questionable content.
Probably did not expect the game to "take off" and are scrambling to plot/create the game.
As posted previously, there is a BIG change in the feel of the game from its initial offering to what it is now.
It went from "feels" to an absolute generic, even childish teenage fantasy. Add to the fact the dev is willing to write out certain characters because of audience dislike shows this game have not been fully planned and story boarded out.
This is spot on to the core. He was totally bewildered. The success took him by surprise which he wasn't prepared for beforehand, second release highlights that.
 

JJJ84

Engaged Member
Dec 24, 2018
3,213
6,779
Except that one had few irregularities and some questionable content.
You'll need to be more specific as to what the actual "irregularities" and "questionable content" you're referring to are (otherwise, your response just comes off pretty ambiguous/unclear).

Granted, not saying OAL Part 1 was flawless (then again, no game ever is), but not like I or people who actually played and enjoyed it had issues with it to consider it questionable.
 
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Antonie van Leeuwenhoek

Active Member
Mar 30, 2019
676
1,513
You'll need to be more specific as to what the actual "irregularities" and "questionable content" you're referring to are (otherwise, your response just comes off pretty ambiguous/unclear).

Granted, not saying OAL Part 1 was flawless (then again, no game ever is), but not like I or people who actually played and enjoyed it had issues with it to consider it questionable.
It's been a long time, i had no intention of finishing the game once i encountered something which caught me off guard... I'll just let it go. And looks like people who didn't like it were the ones capable of pledging because those who liked couldn't come forward to support him.
 

Wizard_Shiryuu

Engaged Member
Sep 6, 2019
2,794
6,017
Except that one had few irregularities and some questionable content.

This is spot on to the core. He was totally bewildered. The success took him by surprise which he wasn't prepared for beforehand, second release highlights that.
That's what I thought at first, but I think that's what he was after. Polarity had some success, not much, but enough. Why try to develop two games at once if you are struggling with one and you have moderate success? The simplest explanation I can find is that he was after that initial big success.
 

Antonie van Leeuwenhoek

Active Member
Mar 30, 2019
676
1,513
That's what I thought at first, but I think that's what he was after. Polarity had some success, not much, but enough. Why try to develop two games at once if you are struggling with one and you have moderate success? The simplest explanation I can find is that he was after that initial big success.
The simplest explanation I can find is that he was after that initial big success => and didn't know how to capitalise on after that initial success is what i call getting perplexed.
 
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