- Aug 23, 2018
- 1,080
- 2,053
I mostly agree with you but there's also the other side of the coin where people speak with their money. I've seen a dev straight up abandon a game after the first version they dropped didn't pull in any money. Money talks and the dev said something about moving on to a different project because there wasn't enough interest in the one they were ditching. It's kind of problematic for a dev to think that way in my opinion but some people out there are genuinely trying to make a living for themselves so it's understandable sometimes if they cut their losses and bail on a "failure."If people would learn to wait a few timely updates before throwing down their money, there'd be a lot less situations like this game. Or at the very least, if they would learn to retract their pledges after obvious milking happens then devs wouldn't do it. Unfortunately, a lot of people are fools, and well, you know what they say about fools and their money.
I can respect the hustle.
Personally, though, I never throw money at a first release, I don't even throw money at second releases, so even if I can respect that some people are just out here trying to make money I'm at least not a part of the problem. I find passion projects to always be better than the 'doing it for the bread' projects so it's no loss to me if someone bails early. It's a good filter for quality in my opinion. Just gotta avoid that first release hype whenever possible though.