- Apr 12, 2021
- 78
- 124
I must have hurt someone's feelings with my previous post since it got deleted. Truth hurts I guess. Pretty chickenshit deleting one entry in an entire thread just because I spoke the truth
what did you say thought?I must have hurt someone's feelings with my previous post since it got deleted. Truth hurts I guess. Pretty chickenshit deleting one entry in an entire thread just because I spoke the truth
Tone deaf people often mistake rudeness for "candor" or "truth". Even when something is potentially truthful, delivery matters. And, in case you're wondering, I'm not tone deaf - I chose my words and their tone deliberately since they match your own. Actually, mine are slightly more diplomatic.I must have hurt someone's feelings with my previous post since it got deleted. Truth hurts I guess. Pretty chickenshit deleting one entry in an entire thread just because I spoke the truth
Why we have different income numbers1,051
PATRONS
CA$7,319
PER MONTH
You have got to be kidding me! For what?
It's Canadian dollarsWhy we have different income numbers![]()
One is US dollars, and the other is Canadian ones.Why we have different income numbers
1,051
PATRONS
$5,701
PER MONTH
It's Canadian dollars
Ohh yeah stupid me...One is US dollars, and the other is Canadian ones.
Nah, don't worry. It's easy not to notice.Ohh yeah stupid me...![]()
Agreed, and that's what I've heard from other people about Polarity.Probably did not expect the game to "take off" and are scrambling to plot/create the game.
As posted previously, there is a BIG change in the feel of the game from its initial offering to what it is now.
It went from "feels" to an absolute generic, even childish teenage fantasy. Add to the fact the dev is willing to write out certain characters because of audience dislike shows this game have not been fully planned and story boarded out.
The wallpapers are released so you can build your own game.Last update feels like a distant memory. Is this game dead now? Just a scam to sell wallpapers?
HELP US CLIMB BACK TO 1500 !!!!1111one1,051
PATRONS
CA$7,319
PER MONTH
You have got to be kidding me! For what?
Except that one had few irregularities and some questionable content.Oath of Loyalty Part 1
This is spot on to the core. He was totally bewildered. The success took him by surprise which he wasn't prepared for beforehand, second release highlights that.Probably did not expect the game to "take off" and are scrambling to plot/create the game.
As posted previously, there is a BIG change in the feel of the game from its initial offering to what it is now.
It went from "feels" to an absolute generic, even childish teenage fantasy. Add to the fact the dev is willing to write out certain characters because of audience dislike shows this game have not been fully planned and story boarded out.
You'll need to be more specific as to what the actual "irregularities" and "questionable content" you're referring to are (otherwise, your response just comes off pretty ambiguous/unclear).Except that one had few irregularities and some questionable content.
It's been a long time, i had no intention of finishing the game once i encountered something which caught me off guard... I'll just let it go. And looks like people who didn't like it were the ones capable of pledging because those who liked couldn't come forward to support him.You'll need to be more specific as to what the actual "irregularities" and "questionable content" you're referring to are (otherwise, your response just comes off pretty ambiguous/unclear).
Granted, not saying OAL Part 1 was flawless (then again, no game ever is), but not like I or people who actually played and enjoyed it had issues with it to consider it questionable.
That's what I thought at first, but I think that's what he was after. Polarity had some success, not much, but enough. Why try to develop two games at once if you are struggling with one and you have moderate success? The simplest explanation I can find is that he was after that initial big success.Except that one had few irregularities and some questionable content.
This is spot on to the core. He was totally bewildered. The success took him by surprise which he wasn't prepared for beforehand, second release highlights that.
The simplest explanation I can find is that he was after that initial big success => and didn't know how to capitalise on after that initial success is what i call getting perplexed.That's what I thought at first, but I think that's what he was after. Polarity had some success, not much, but enough. Why try to develop two games at once if you are struggling with one and you have moderate success? The simplest explanation I can find is that he was after that initial big success.
Maybe it's just me, but who starts a story driven project without knowing the endpoint? That doesn't seem smart to me.Probably did not expect the game to "take off" and are scrambling to plot/create the game.
As posted previously, there is a BIG change in the feel of the game from its initial offering to what it is now.
It went from "feels" to an absolute generic, even childish teenage fantasy. Add to the fact the dev is willing to write out certain characters because of audience dislike shows this game have not been fully planned and story boarded out.