- Mar 23, 2019
- 1,224
- 4,879
True. I've backed dozens of AVNs on Patreon from time to time, but if the dev doesn't keep updating, I stop and move to another game. There are many deserving devs that don't make much per month worth supporting.Can't argue with what you're saying. Well, it's the same with welfare or charities. They both get abused. But still when you back the wrong horse, like with Radiant, it stings. And it stings even worse since it is a really cool game. If anything, this and Lost at Birth are some of the best games I've encountered so far. But it feels too much like "you pays your money, you takes you chances".
Exactly. If anything, Patreon benefits from lack of releases. More time to collect. They make money per donation, regardless if anything is released. It is a business like any other, and getting very rich off of all the content. What are their expenses? A website? Probably hosted on AWS for a few thousands a month. They probably make that in less than a minute.Normally, I would agree with this, but Patreon itself tells it's users that patronage is not a guarantee that they will get a product out of it. Kickstarter is the same way. It's a matter of doing your research and seeing what they've done. If you are paying a creator on Patreon and they haven't done anything for close to a year, that's a bad judgment call on your end. Patreon does not regulate stupidity, neither does Kickstarter.
I have no problem with Patreon. It is like Valve with Steam. If you can create a popular distribution system where others make all the content and you can skim off the top, you are golden.
It's the slacking devs that are the problem, but nothing can be done about that. It is just human nature. If we all got paid whether we showed up at work or not, as long as we worked at least 1 day every 3 months, how many of us would go to work every day?
Anyway, I would say the chances of Radiant actually getting completed are vanishingly small. Even smaller now that Alorth has put his money and reputation on the line to try to get Sir Damned to actually do something. It is ironic that it is the script and dialog that is holding it up, which is a lot quicker than rendering. It's not like the game is fine literature. Knowing the story, it practically writes itself.