Create your AI Cum Slut -70% for Mother's Day
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4.30 star(s) 6 Votes

NAlbedoCR

Newbie
Game Developer
Apr 1, 2025
39
64
Missed opportunity to call this game Raid And Pillage Everything for the acronym.
A fuck that is a good one. It was before "Rape, Raid and Pillage", but itch nuked it (rape in the title and al). Sad I didn't think of that when I had to do a name change.
 
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NAlbedoCR

Newbie
Game Developer
Apr 1, 2025
39
64
I assume the npc's will be randomly generated, so no unique content/sex scenes at all? Most of these games tend to go that route but once you fuck one npc, you've essentially seen everything.
Well 9/10 yes, but generating images for a specific character that only happen at a certain point in the game and having it more unique is not out of the picture. Although stuff like that needs a story and progression, which this alpha really does not have. So in the future yes, for now no.
 

NAlbedoCR

Newbie
Game Developer
Apr 1, 2025
39
64
For a first concept this is pretty good. Even without explanation it takes just a couple of minutes to learn how everything works and the art style is really nice. I also like that the defated scenes aren't a game over.

Just two small suggestions, in case these aren't already on your list, there should be a way for the player to loose power, otherwise the game will be too easy too fast and more obedient girls should have other sex scenes, were they stop crying and enjoy themselves too.

Looking forward for future updates (y)
100% agree with what you are saying, and some of the code for your suggestions is already in the game. Instead of making the player loos power I am currently working on scaling the enemies to match the players power, but hey that in the end is the same thing.

And for the sex scenes, the mechanics for it becoming consensual is technically in the game, it is just not showed to the player XD. So at the very least consensual sex with slaves will be coming relatively soon.
 
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NAlbedoCR

Newbie
Game Developer
Apr 1, 2025
39
64
Seems you can put the LI's to work in a brotel. Can the dev clarify about the posible ntr/sharing/pimping or any cuck related tag in the game? To know before playing.
There will be no sex scenes specifically to cater to ntr/cuck. Maybe 1 or 2 will be found if the brothel is expanded a bit, but nothing in the game will made specifically for cuck kinks. This game is far more focused on BDSM, M/S, and rape.
 

NAlbedoCR

Newbie
Game Developer
Apr 1, 2025
39
64
Well. It's alright. It's early, and bears many of the signs of it. Which is fine. It's not buggy though. Works totally fine.

Concept is fun. It's put together well. There's just not that much to do or much reason to do it yet. You see all the pictures and then you're done.

on the topic of which... I'm not all that fond of AI art in general. But I get it. Something like this especially would be very difficult to source images that were in theme for. Especially if you wanted anything specific. That's a lotta work and talent, and clearly your skillset is making a solid if simple gadot game, not drawing vampires fucking. At least this AI art looks pretty decent. Above average for sure.

Looking forward to seeing how it progresses.
On the AI front, I tried to source images online - like for example Dungeon Lord did - but it was a massive pain. Finding relevant stuff that did not deviate drastically from earlier images, everything being different fucking sizes, and building a system that can handle images/gifs/videos just became a lot. I got skill diffed if I'm being honest.

(PS how I wish I knew how to draw vampires fucking)
 
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ishaiatien

Newbie
Jun 29, 2020
42
8
looking forward to seeing how you handle and expand the slave systems. Are there plans for breeding or adjacent, or any reason to seek out particular slaves? Or will they all be randomly generated?
 
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ishaiatien

Newbie
Jun 29, 2020
42
8
The gameplay loop seems fine. Would like the ability to resize the screen.
It is currently far too easy. You can pretty much get all you need within two or three fights without upgrades. Or one if you get lucky, because you can pick between the two win conditions.

The rewards feel outsized. Obtaining slaves is far too easy and selling and replacing them is far too easy. I suggest rarer drops instead of guarantees. I got four from one battle for example and then because I went over capacity, one slave disappeared.

I would like to see some kind of pick a slave to keep menu. The framework is there in the post-raid screen. I would like to manage/do something more than sift through several images.

Good use of AI sounds and images. Would like more of everything. More fidelity to scenes with the same hairstyle for example and different variations for sounds.
 
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NAlbedoCR

Newbie
Game Developer
Apr 1, 2025
39
64
looking forward to seeing how you handle and expand the slave systems. Are there plans for breeding or adjacent, or any reason to seek out particular slaves? Or will they all be randomly generated?
Not sure how well the AI can handle pregnancy, but it is something I am thinking about. One thing I'm working on with the slaves is traits (i.e. Masochist, Breeding bunny, Oral fixation, etc). I'm planing on making certain trait more common in certain areas, for example slaves with Masochist traits are more common from raids into the vampire countess. But outside of that they will all be randomly generated.
 
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NAlbedoCR

Newbie
Game Developer
Apr 1, 2025
39
64
The gameplay loop seems fine. Would like the ability to resize the screen.
It is currently far too easy. You can pretty much get all you need within two or three fights without upgrades. Or one if you get lucky, because you can pick between the two win conditions.

The rewards feel outsized. Obtaining slaves is far too easy and selling and replacing them is far too easy. I suggest rarer drops instead of guarantees. I got four from one battle for example and then because I went over capacity, one slave disappeared.

I would like to see some kind of pick a slave to keep menu. The framework is there in the post-raid screen. I would like to manage/do something more than sift through several images.

Good use of AI sounds and images. Would like more of everything. More fidelity to scenes with the same hairstyle for example and different variations for sounds.
Ya I will be working on the balancing, multiple people have pointed out how trivially easy it is.

Good idea with the pick a slave menu, I'm 100% adding that! And I'm thinking about what to do with slaves outside of sex. I'm not sure yet, but my current track is adding more to the brothel/harem to make them intractable and not just a set and forget type mechanic.

And I'm adding more images/sounds currently. Just do not want to set anything in stone, before I have decided whether or not I will keep generic slaves (i.e. blonde, ginger, black), go al in on location specific (i.e. taking something like the vampire countess as a slave), or do both.

Thx for the feedback!
 

Look-see

Engaged Member
Aug 19, 2018
3,102
5,763
forgot to mention. would prefer slaves were drained and temporarily out of commision to level up. i just feel bad sacrificing them.:oops:

or have a mechanic to have slaves farm whatever we call exp in this world. some options for gold i guess i can understand or a "black widow" job to lure male offerings to sacrifice.
 
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NAlbedoCR

Newbie
Game Developer
Apr 1, 2025
39
64
forgot to mention. would prefer slaves were drained and temporarily out of commision to level up. i just feel bad sacrificing them.:oops:

or have a mechanic to have slaves farm whatever we call exp in this world. some options for gold i guess i can understand or a "black widow" job to lure male offerings to sacrifice.
Having the girls lure in a sacrifice is an interesting idea, I'll keep it in mind when looking over the upgrade system.

thx for the feedback!
 

ishaiatien

Newbie
Jun 29, 2020
42
8
Because of the AI art, you have potential to open this as a character creator kind of game. In that, you can branch out your vampire lord to be good at different things. Bloodlines, for example, that are renowned for seduction, strength, fear, mental manipulation, etc.

Equipment may be a thing you want to consider. Right now it's bodily changes and spell changes. Lots of room to make things interesting.

Another thing you could consider is introducing a thrall system. Slaves for labor or military. You could also furnish slaves with stats to differentiate them if you go that route.

You can also consider whether you want a base builder/defense system in place. The hub menu currently is simple navigation.

Lastly, I would prefer to see less of instanced raids and more location-based ones. I see that scaling up as just being more of the same. Get more wood or stone in less clicks. Shrug. I care more for a slave that I got from Lordsport after sneaking past guards and abducting them vs. I beat X in a 1v1 by smashing stats and won more slaves.
 
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Fake Count

Newbie
Jun 4, 2017
92
95
The player character doesn't really feel like a vampire lord since they don't command any vampires right now. Making vampires and thralls as additional units could be interesting. Obviously, hard to figure out the direction planned with the game as the only upgrade for infrastructure is increase capacity.

Combat is really simplistic as well. I think it'd be wise to either not build on it for a bit or take inspiration from other games.

Is it possible to get obedience higher than 50 naturally now? Is 6 bunny resource the max per character now?

Having tooltips for icons could be useful for figuring out the ones that are less intuitive.

Good Luck Dev.
 
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4.30 star(s) 6 Votes