Good characters, scenarios, and a large amount of content, slightly undermined by uneven quality.
A fairly typical fantasy harem trainer. You're a rookie adventurer with some secret powers who gets caught up in numerous plots and romances. There's not much original here, but what it does have is generally high quality and quantity. Generally.
The game's main strength is its focus on steadily developing relationships with the love interests. The pacing for each is good - not too slow to be frustrating, but still taking time for quieter slice of life moments and just hanging out. As a result, the characters feel well realised and 3-dimensional, and are more satisfying to get to know. There's even some good male characters to hang out with.
There's also a lot of content. Numerous love interests, each with a fairly lengthy quest chain full of unique scenes. No spamming gifts or grinding sex scenes over and over to raise her romance stat! Most of the relationships even have a few major branching paths. And once you get intimate with a love interest, there's often still more to their story to explore.
Unfortunately, as of 1.4.4, the game suffers from some quality issues. While the art is good and there's a few short but effective animations, there are occasional stretches which use noticeably shoddier backgrounds and don't even bother with character sprites. There's also a few glaring holes in the content - some storylines just abruptly end with no closure, while other routes seem implied but never even start. Presumably these gaps will be filled at a later date, but at the moment they're still frustrating.
There's also some minor mechanical issues. The game introduces a few gameplay systems - skill training, XP, currency, etc - which show promise, but all feel very underdeveloped. And some of the quests and branching paths - some of them major and irreversible - either hinge on these mechanics, or are so poorly hinted at that it's easy to lock yourself into a route you didn't want or expect. Given how much of a slow burn some the relationships are, you might not realise your mistake until it's too late to roll back. Realistic? Perhaps. But not necessarily welcome.
More subjectively, the protagonist just rubbed me the wrong way. He starts off whiny, foolish, and naive, which is... not great, but I suppose he gets a pass for being basically a high schooler. The problem is that he stays that way for the whole game. Despite intense training, developing multiple relationships, and numerous life-or-death experiences, he never feels like he grows or matures. Admittedly, given how many different routes there are through the game, it's probably hard to make consistent character growth work. Still, in a game full of enjoyable characters, he was the only one I disliked.
Overall, some good love interests, who are given plenty of time to shine, elevate this otherwise unremarkable setup.
A fairly typical fantasy harem trainer. You're a rookie adventurer with some secret powers who gets caught up in numerous plots and romances. There's not much original here, but what it does have is generally high quality and quantity. Generally.
The game's main strength is its focus on steadily developing relationships with the love interests. The pacing for each is good - not too slow to be frustrating, but still taking time for quieter slice of life moments and just hanging out. As a result, the characters feel well realised and 3-dimensional, and are more satisfying to get to know. There's even some good male characters to hang out with.
There's also a lot of content. Numerous love interests, each with a fairly lengthy quest chain full of unique scenes. No spamming gifts or grinding sex scenes over and over to raise her romance stat! Most of the relationships even have a few major branching paths. And once you get intimate with a love interest, there's often still more to their story to explore.
Unfortunately, as of 1.4.4, the game suffers from some quality issues. While the art is good and there's a few short but effective animations, there are occasional stretches which use noticeably shoddier backgrounds and don't even bother with character sprites. There's also a few glaring holes in the content - some storylines just abruptly end with no closure, while other routes seem implied but never even start. Presumably these gaps will be filled at a later date, but at the moment they're still frustrating.
There's also some minor mechanical issues. The game introduces a few gameplay systems - skill training, XP, currency, etc - which show promise, but all feel very underdeveloped. And some of the quests and branching paths - some of them major and irreversible - either hinge on these mechanics, or are so poorly hinted at that it's easy to lock yourself into a route you didn't want or expect. Given how much of a slow burn some the relationships are, you might not realise your mistake until it's too late to roll back. Realistic? Perhaps. But not necessarily welcome.
More subjectively, the protagonist just rubbed me the wrong way. He starts off whiny, foolish, and naive, which is... not great, but I suppose he gets a pass for being basically a high schooler. The problem is that he stays that way for the whole game. Despite intense training, developing multiple relationships, and numerous life-or-death experiences, he never feels like he grows or matures. Admittedly, given how many different routes there are through the game, it's probably hard to make consistent character growth work. Still, in a game full of enjoyable characters, he was the only one I disliked.
Overall, some good love interests, who are given plenty of time to shine, elevate this otherwise unremarkable setup.