It doesn't seem like a proper principle if you can ditch it when it becomes inconvenient. Freedom in of itself buys you nothing, it's a means, not an end. Similarly with uniqueness, if it lends itself to making the end result better, it's good, otherwise it doesn't really matter - what use is a novelty that has no appeal?I am mostly pro-freedom even when it harms the quality - except when it drops the quality to the gutter, of course. The goal of any art, be it game or painting, is expression of one's self, ideas and the world around. I will easily trade some quality for uniqueness.
I fully resonate with your sentiment, but I would argue that stalker is good despite it's jank, not because of it. It's "soul" aspect comes from the quality of its world-building, the atmosphere, these things are material to the game itself. How much joy, tears, or sweat went into the game is not important here - CoD games have hundreds of people dedicating their craft, crunching hours to get it done on time, but it does not change what it is at the end of the day. Quality has many dimensions to it, and while stalker might not be "refined" in a traditional sense, what makes it good is precisely it has qualities other games don't.Like, Call of Duty is series choke-full of high-quality games. Very bland, boring, unoriginal games I struggle to enjoy and even when I manage to, they mostly leave bad aftertaste. Sour candy - the game series.
On the other hand, Stalker is a veritable piece of post-Soviet junk. The workings of its engine is a mystery to even the wisest of mystiques and sages. Bugs and glitches are called "extra-anomalies" because they are just as frequent. An hour with no crashes is nice, two hours - luxury, three - how did you get so lucky, buddy?
Yet, it is so full of SOUL. It's unique, it stands out and it's thoroughly enjoyable.
I am in Camp Stalker, not Camp CoD. Fuck CoD. Fuck blandness. Give me junk I can be inspired by. Give me an interesting art, dammit!
In all due respect, this is consumption of the art by definition. Counter-consumerist perspective would be more akin to believing that what people feel about the artwork is irrelevant because regardless of how many gaze upon it, what their opinions are, art just *is*, it exists for its own sake. While here, you seem excited because it draws you in on a personal level, saying that this is good because it makes you feel those things.I am also a huge Prequel Trilogy fan for that same reason. Like those junky movies more than the OG ones - precisely because they have: "George Lucas' mind" written all over them. It's a delve into someone's soul, man!
That's what art is for, not CONSOOM.
Liking the prequels is fine, but I would again contest that people tend to like it despite's its flaws, not because of them. I did not mean to imply they were better or worse than the original trilogy, just that a certain aspect of it - the writing (dialogue in particular) - has suffered. Which in turn has led to him selling the franchise off to Disney, when it could have been avoided had he not made those mistakes, which could have been caught had he challenged his notions more, or had people help him with that. It would have just as much "soul" to do that because it would still be his work, just more refined. This is why I don't think it's a good idea to conflate people's ideas and concepts with their personality, it's not a healthy thing for a mind to do, it becomes harder to adapt and grow with time.
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