- Mar 7, 2021
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I think, I can skip this part. Given Fikedever's brilliant comment, this point seems mute now.I know that we only have his actions to go off, but my point was that its hard to imagine him being possessed by a demon when he's inclined to help people and avoid harm and there being no signs of any kind of internal struggle over it. And I am familiar with 40k but this is really making huge leaps that this is all might be some sort of part of a grand plan by a demon to do something nefarious by doing good deeds, just apply Occam's Razor to this and you see it doesn't seem plausible.
Yeah, can be. But I can't say much about it - honestly, more of a speculation, really.It's not about whether someone is "meant for breeding" but more whether they are "capable" of doing it, and the vast majority in the dragon's harem are, all kobolds are the spawn of his. This is something that Issa can't do, so maybe his hatred from kobolds stems partially from that.
Breaking news! Devs wrote the story instead of Bad Dragon! Also, 'gardener's approach' - some stories kinda write themselves. Author is, weirdly enough, not always in complete control of what he writes. Writing takes your hand and run with you - that's probably the best allegory of how it is done that I can muster.No, I don't think you get it. The people in-story do not write the story, the developer/writer does. We are the ones reading it. The people in the story are irrelevant when we come to ask, why did you create a world like this, what setup for, what purpose does this setting facilitate? The tropes are tools, used to achieve a goal, nothing more. Characters as they are could have been written in an innumerable amount of different ways and the objective of this line of questioning is asking yourself why did it land on specifically this outcome.
EDIT: To clarify, I mean in the sense the apocalypse is objectively a *thing* because we can see it has effects on the world, I don't mean it in the sense of it actually ending it. You can change your point of view to that the apocalypse is start of something new or whatever, but I don't mean that, I mean what does this all lead to, what can you "get" out of the world being constructed in this kind of light. So far, I haven't seen anything good.
I don't think this is that relevant, however. And it could be turned the other way, since authors are obviously vague in-narrative on the Cataclysm on purpose. Yes, they wrote the story, which is told to us through characters and descriptions. Specifically, characters with vague portents of doom and vague descriptions that the end is nigh. What details we do get, we aren't getting beforehand. Heck, I'm not even sure we get anything but the vaguest doomsayings before Malice becomes a thing.
And once again - no warnings on the Deerie-Ann!
I am mostly pro-freedom even when it harms the quality - except when it drops the quality to the gutter, of course. The goal of any art, be it game or painting, is expression of one's self, ideas and the world around. I will easily trade some quality for uniqueness.Artists can do all they want, but it does not make their art good. Freedom of the artist is not directly proportional to the work's quality, but rather it simply enables the artist to do certain things that they otherwise might have not been able to. Sometimes, it leads to incredible works of art, and sometimes it leads to complete garbage, that is what it means to be free. I don't think something like that makes sense to be celebrated in the sense of being universally good, you will simply end up with a bunch of "le random" works that are bizarre but pointless and meaningless. What happened to Marie-Anne is just gross and uncalled for, sometimes you have to take a step back and reconsider what you're doing. There's a reason why the Star Wars prequels were generally considered poorly written compared to the original trilogy, it's because in the original you had people who would come and say "no" to George Lucas's poor ideas while the prequel was just him completely unfiltered which led into it being less cohesive. I want to enjoy Ravager but it's sometimes hard to when you have to deal with content you despise, that would just be better saved for its own game made for its own crowd rather than this kind of wide appeal that is frustrating at times.
Like, Call of Duty is series choke-full of high-quality games. Very bland, boring, unoriginal games I struggle to enjoy and even when I manage to, they mostly leave bad aftertaste. Sour candy - the game series.
On the other hand, Stalker is a veritable piece of post-Soviet junk. The workings of its engine is a mystery to even the wisest of mystiques and sages. Bugs and glitches are called "extra-anomalies" because they are just as frequent. An hour with no crashes is nice, two hours - luxury, three - how did you get so lucky, buddy?
Yet, it is so full of SOUL. It's unique, it stands out and it's thoroughly enjoyable.
I am in Camp Stalker, not Camp CoD. Fuck CoD. Fuck blandness. Give me junk I can be inspired by. Give me an interesting art, dammit!
I am also a huge Prequel Trilogy fan for that same reason. Like those junky movies more than the OG ones - precisely because they have: "George Lucas' mind" written all over them. It's a delve into someone's soul, man!
That's what art is for, not CONSOOM.
Though, I would like some fine balance between freedom and quality, of course.
Other than that - well, to each their own.
Not that many char's, no precise warning, most given after the Cataclysm became inevitable.But it was. Literally every character that had dialogue about Cataclysm, was talking about dragon dooming everyone, and/or bringing the end of the world.
But of course players collectively ignored all the warnings, handwawing them away for one reason or another.
And now the playerbase became that "surprised pikachu face" meme manifest.
I wasn't judging the topic from meta-narrative point, of course. In-narrative you have a few general warning when you try to make Malice, a few after she becomes a thing and then bird-boy just happens and you get "reality is melting" kind of speech from someone, IIRC.What do you mean "no warning"? That "boy turning into a bird" event has been there for actual years at this point.
Again - vague portents of doom, yes.