catalyst44

Newbie
Nov 8, 2019
70
133
Here guys is an universal ravager "crack" that should work with all versions

How to use:

1. Download the file into the ravager directory (where Ravager.exe is)
2. Rename the file from Crack Ravager.txt to Crack Ravager.bat
3. Run it.
4. It will now Create a "shortcut" on your desktop that runs Ravager. This "shortcut" can be safely moved anywhere if you don't want it there.
 

ChubbyFatBoy

Active Member
Aug 19, 2024
640
2,996
i just don't understand why give us choices on how to raise malice if it doesn't affect her.
if you're teaching her to do bad things then the cataclysm, should happen, after all the legends say a evil naga will cause chaos. so it would maker her current personality make sense. but if you try to raise her like a good guy, then both her personality should be different and the cataclysm should be avoided. so why give us those choices when she's a child if nothing is going to happen in the long run?

viva la inquzatrix for queen!
It's been a lil bit since I've played. But I'm pretty sure the cataclysm happens because of her birth. Not because of how you raised her. She could have the personality of a saint and things would still be fucked. Think we even have a convo with her about it :unsure:. As for the choices while raising her. They do change how she response to you in certain situations.... or so I remember from that one Steam walkthrough. Don't know personally since I chose to be responsible. Just because I'm a murdering, raping, fire breathing Sun Spawn! Doesn't mean I'm not a good dad! It's just not full personality changing. Malice has a strong personality that was already set. We even get a glimpse of it in that one dream where she tries to get freaky with us. And that was before she was even born. We just got to steer which side of the crazy aisle she lands on.

Plus the game ain't done. So there's still time for that stuff to come into play. After all, we have to deal with the cataclysm. She's definitely going to play a role in that. And that gives plenty of opportunity for her upbringing to come into play. Whether she remains daddy's little girl. Or tells us to go pound sand, as she riverdances in the chaos.
 
May 29, 2024
103
140
It's not that it has no impact on her personality. How much of a shit she is, and how respectful she is of you, your stuff, and your relationship to said stuff are all things that you can determine as she's growing up.

But I think that underneath that, there is the minor issue of "she's self-indulgent with daddy issues," and the much more important problem of "her very nature causes reality to warp and crumble around her." She's not causing the Cataclysm because she wants to, she's causing it because this combination of Sun Power and Moon Power is not something that reality is meant to handle, and it's starting to crack under the strain.
 
May 29, 2024
103
140
Maelys has been crippled because of the rapes fo previus dragons.
While Maelys does have her prior history weighing her down, so to speak, I do kind of agree that the centaur scene undercuts her threat. The first time I played the game, I never saw the centaur scene, so "this dragon hunter has been dispatched to kill you, here is how long you have before she finds you and you have a climactic showdown" was kind of cool.

But that loses something when the terrifying mysterious dragon hunter is the chump who you saw get caught and gang raped by a bunch of basic centaurs when you were a kid.

She does explain how the first time she lost to a dragon and got raped weakened her, which started her downward spiral that put her right at the edge of oblivion by the time we caught her, but seeing the big scary foe get fucking clowned on before they're even in a position to really threaten you makes them considerably less intimidating.
 

Chris20

Newbie
Apr 28, 2024
97
156
While Maelys does have her prior history weighing her down, so to speak, I do kind of agree that the centaur scene undercuts her threat. The first time I played the game, I never saw the centaur scene, so "this dragon hunter has been dispatched to kill you, here is how long you have before she finds you and you have a climactic showdown" was kind of cool.

But that loses something when the terrifying mysterious dragon hunter is the chump who you saw get caught and gang raped by a bunch of basic centaurs when you were a kid.

She does explain how the first time she lost to a dragon and got raped weakened her, which started her downward spiral that put her right at the edge of oblivion by the time we caught her, but seeing the big scary foe get fucking clowned on before they're even in a position to really threaten you makes them considerably less intimidating.
To be fair, she did put up a fight and used poison to compensate, besides, if you manage to recruit her, she will become a very competent protector with a badass design.
 

Chris20

Newbie
Apr 28, 2024
97
156
I think you've done very well, and a lot better than me.
Thanks, but i think the realm prosperity is a little low, with 4 i would be more confident. Also, in general, i am roleplaying as an Benevolent Dictator, my reason is because Issa can tell you that the previous Dragon was blind by his desire and lust for conquest thus his reign was cut short. I am the last Dragon, the last play card of the Infernal Sun, so instead of acting like any predictiple predecessor, i decided to be better.
 

SonsOfLiberty

Community Champion
Compressor
Sep 3, 2022
29,075
262,633
Ravager [v5.2.6] [4MinuteWarning]

COMPRESSED:

Win/Linux:
- - -

Mac:
- - -
 

Viet9999

Member
May 26, 2024
462
469
Ravager [v5.2.6] [4MinuteWarning]

COMPRESSED:

Win/Linux:
- - - WORKUPLOAD

Mac:
- - - WORKUPLOAD
Thank you very much Son (y):)
 

GrandPaBrowning

Active Member
Mar 7, 2021
929
1,283
i just don't understand why give us choices on how to raise malice if it doesn't affect her.
if you're teaching her to do bad things then the cataclysm, should happen, after all the legends say a evil naga will cause chaos. so it would maker her current personality make sense. but if you try to raise her like a good guy, then both her personality should be different and the cataclysm should be avoided. so why give us those choices when she's a child if nothing is going to happen in the long run?

viva la inquzatrix for queen!
Malice straight up says that Cataclysm is by-product of her merely existing. There is no way around that - if there's a snake, the world's a cake.
Ravager - Malice vs cake.gif
CEK FOR SNEK
 
Last edited:

Decathect

Member
Oct 18, 2017
134
917
Thanks, but i think the realm prosperity is a little low, with 4 i would be more confident. Also, in general, i am roleplaying as an Benevolent Dictator, my reason is because Issa can tell you that the previous Dragon was blind by his desire and lust for conquest thus his reign was cut short. I am the last Dragon, the last play card of the Infernal Sun, so instead of acting like any predictiple predecessor, i decided to be better.
It is definitely much lower than it could be. I usually start act v with 8-11 depending on lair (mine makes the most) and lair-related choices with 1 or no girls sacrificed. Let goblins have Enid - there is really no difference - and use their increased morale to send them looking for more gold. Dont waste resources for the wolves - in fact they best serve you by getting themselves killed capturing Val at 0 morale, since they tend to cause problems down the line with 0 tangible benefit.

Your cruelty score is way lower than it needs to be. You want 6 or you are forced to destroy part of the city when taking it over, which dunks your prosperity. The tricky part is to get the cruelty points with no negative impact.
You can gain 2 cruelty easy right after being born, another 2 easy when recruiting mercenaries, 1 when telling mina to give you a titjob and leave without her stuff, and there are plenty of consequence-free opportunities for the last one.

Here is a huge bunch of tips i wrote down a very long time ago, that should still be of use:
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

YouShallNotLol

Engaged Member
May 6, 2022
3,126
8,445
The Future Of Development
Cancelling The Slopocalypse



Greetings from my increasingly-tropical island! I'm pleased to report that continues to work its particular magic. There is a mountain of things to catch up on, but I’m in the process of doing exactly that. And one of those things is to have this conversation with you.

The Monkey’s Paw
When I started Ravager’s development, the technological landscape looked rather different. Even when we arrived on Steam, AI was still mostly the province of science fiction. Now? Now it is impossible to look away from.
It is a contentious topic - righteously and deservedly so. The default position for developers is to stay artfully quiet, and hope the whole thing blows over. But we're not a soulless corporation - we're a small gang of enthusiasts, who've carved out a niche making horny games about dragons. I think you should speak openly and plainly about what you believe, whenever you can. And I can, so I will.
I believe that AI can be a great assistive tool when paired with human talent. It can help break through creative blocks, speed up tedious processes, and open doors for people who might otherwise struggle to realise their visions. That's the optimistic view, and I think there's truth in it.
But let's not kid ourselves. AI is also being used to exploit and exclude human talent. It is drastically lowering the barriers to entry for game development, which sounds great (it is), until you realise we're heading for a kind of slopocalypse: a tsunami of cheaply produced mediocrity, poised to flood every platform. I suspect Steam's algorithms will shield you from the worst of its effects! But as creators, we need to plan for this impending reality.

Our Stance
Ravager will continue to celebrate organic writing, art, voices, and code.
I have no issue with a writer consulting AI for advice on a tricky plot point, or an artist using it to brainstorm potential compositions. That is clever tool use, and does not beggar anyone. But the content that actually features in our games will remain human-crafted.
In line with this commitment, I'll be removing the placeholder machine translations from Ravager. If someone wants to mod them back in, that’s fine - but our support will focus on the excellent fanmade localisations that our community is in the process of creating.
This policy will also extend to our next project, Permission To Dock. It uses some genuinely exciting new techniques and technologies that showcase exactly what coordinated human creativity can achieve. Permission To Dock is being prototyped as we speak, and I look forward to showing you what I mean once Ravager has reached its main release.


View attachment 5044823
The Road To Victory
‘Reaching main release’ is possibly the best mitigation against the coming slopocalypse - so that remains our primary and overriding priority. Health issues have slowed us down in the first half of this year (most especially mine!), but now we've regathered our momentum, and we’re working smarter than ever. And to avoid those agonising waits between major updates, we're portioning things up more sensibly:

  • Version 5.3: The conclusion of Chapter Two
  • Version 5.4: The beginning of Chapter Three
  • Version 5.5: The conclusion of Chapter Three - and our full release!
We will continue with our monthly updates throughout - and if we hit any further blockers, we’ll slice up our to-dos around them. Bonus endings and character epilogues will arrive after 5.5 as a free update (because you all deserve it), while any further expansions will follow as DLC.

Horde Morale
Another defence against mediocrity is consolidating excellence. As talent gets shaken up by the twisting landscape, I want to link arms with them. We are looking for short collaborations with established creators of all kinds - developers from around the world, artists and animators who haven't touched games yet, writers with fresh perspectives, you name it. We’ll pair them with our resources, our audience, and our perverse sense of mission, and we’ll see what magic emerges.

If you're one such established creator, and this sounds like your cup of tea, !

Keeping One Eye Open
All that having been said, it would be folly to tie ourselves completely to one approach when the world is shifting so rapidly beneath our feet. So I'm keeping an open mind about allowing some short-form experiments in future, where team members could create small projects with the assistance of AI.

If successful, such experiments could give voice to game ideas that would otherwise never see daylight, as well as help fund our main projects. However - and this is crucial - we will never use our team's contributions to train AI without their consent, and we forbid others from doing so. If a teammember’s artistic DNA ends up in a project then they'll be properly compensated, by prior agreement on their terms.

I know this position won't please everyone. Some will think we're being too permissive, others that we're being too restrictive. But I believe it is fair, it is right, and it positions us to navigate the coming storms whilst holding fast to what matters most.

Back to Work
That's quite enough pontificating from me. Time to get my head out of the clouds, and back down into the code where it belongs. Look forward to a bumper-sized update towards the end of this month - we've got a proper feast prepared for you!

All the best,
4MinuteWarning
(and the gang)

Support the game! , or
Join the discord!
Ok. Yep. That confirms my earlier concerns. They did start sprinkling AI into Ravager. Nothing is sacred and everything is slop now.

Sus as fuck.png
This picture WAS AI-generated. My gut was telling the truth. The knight's helmet being one solid blotch, Adeline's and knight's hands being an incoherent amalgam, dragon's horns melting into eachother, dragon's wings growing out of the front of his chest.
You just can't hide AI-slop, no matter how hard you try.

1754226049390.png
And look at this one. You can tell from first glance that the alien was AI-generated just from how her latex costume is a bunch of random strands that don't connect to eachother.
And, seriously? Starting another game while you haven't finished the first one? That never ends well.

The corporate speech being used throughout this entire announcement is such an irony.
Man. What a tragic fall from grace. :HideThePain:
 

Chris20

Newbie
Apr 28, 2024
97
156
It is definitely much lower than it could be. I usually start act v with 8-11 depending on lair (mine makes the most) and lair-related choices with 1 or no girls sacrificed. Let goblins have Enid - there is really no difference - and use their increased morale to send them looking for more gold. Dont waste resources for the wolves - in fact they best serve you by getting themselves killed capturing Val at 0 morale, since they tend to cause problems down the line with 0 tangible benefit.

Your cruelty score is way lower than it needs to be. You want 6 or you are forced to destroy part of the city when taking it over, which dunks your prosperity. The tricky part is to get the cruelty points with no negative impact.
You can gain 2 cruelty easy right after being born, another 2 easy when recruiting mercenaries, 1 when telling mina to give you a titjob and leave without her stuff, and there are plenty of consequence-free opportunities for the last one.

Here is a huge bunch of tips i wrote down a very long time ago, that should still be of use:
You don't have permission to view the spoiler content. Log in or register now.
Thanks, i appreciate the effort you had put in this reply.
 
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Reactions: Decathect

megamanx06

Member
Mar 13, 2019
351
360
Ok. Yep. That confirms my earlier concerns. They did start sprinkling AI into Ravager. Nothing is sacred and everything is slop now.

View attachment 5106247
This picture WAS AI-generated. My gut was telling the truth. The knight's helmet being one solid blotch, Adeline's and knight's hands being an incoherent amalgam, dragon's horns melting into eachother, dragon's wings growing out of the front of his chest.
You just can't hide AI-slop, no matter how hard you try.

View attachment 5106258
And look at this one. You can tell from first glance that the alien was AI-generated just from how her latex costume is a bunch of random strands that don't connect to eachother.
And, seriously? Starting another game while you haven't finished the first one? That never ends well.

The corporate speech being used throughout this entire announcement is such an irony.
Man. What a tragic fall from grace. :HideThePain:
Did you actually read the post or did you just see the word "AI" and make some massive assumptions?
Nothing in there implies there is any AI-generated art in the game. They're saying they are considering using AI as an assistant for the existing real artists in the future
 
4.50 star(s) 236 Votes