CuriousKiyo
Member
- Jun 15, 2022
- 192
- 584
Maelys? Base centaurs victim.uhhh which agents got downed by animal people? i know the centaurs but..
Valzira? Weak to canines.
Heloise? No diffed by Inej.
Sun boys would never.
Maelys? Base centaurs victim.uhhh which agents got downed by animal people? i know the centaurs but..
Hey, don't be slandering Inej, she stealthed Heloise like a boss. Also I think that only works if you manage to resist, so it was a team effort.Maelys? Base centaurs victim.
Valzira? Weak to canines.
Heloise? No diffed by Inej.
Sun boys would never.
It's been a lil bit since I've played. But I'm pretty sure the cataclysm happens because of her birth. Not because of how you raised her. She could have the personality of a saint and things would still be fucked. Think we even have a convo with her about iti just don't understand why give us choices on how to raise malice if it doesn't affect her.
if you're teaching her to do bad things then the cataclysm, should happen, after all the legends say a evil naga will cause chaos. so it would maker her current personality make sense. but if you try to raise her like a good guy, then both her personality should be different and the cataclysm should be avoided. so why give us those choices when she's a child if nothing is going to happen in the long run?
viva la inquzatrix for queen!
Maelys has been crippled because of the rapes of previus dragons.Maelys? Base centaurs victim.
Valzira? Weak to canines.
Heloise? No diffed by Inej.
Sun boys would never.
While Maelys does have her prior history weighing her down, so to speak, I do kind of agree that the centaur scene undercuts her threat. The first time I played the game, I never saw the centaur scene, so "this dragon hunter has been dispatched to kill you, here is how long you have before she finds you and you have a climactic showdown" was kind of cool.Maelys has been crippled because of the rapes fo previus dragons.
To be fair, she did put up a fight and used poison to compensate, besides, if you manage to recruit her, she will become a very competent protector with a badass design.While Maelys does have her prior history weighing her down, so to speak, I do kind of agree that the centaur scene undercuts her threat. The first time I played the game, I never saw the centaur scene, so "this dragon hunter has been dispatched to kill you, here is how long you have before she finds you and you have a climactic showdown" was kind of cool.
But that loses something when the terrifying mysterious dragon hunter is the chump who you saw get caught and gang raped by a bunch of basic centaurs when you were a kid.
She does explain how the first time she lost to a dragon and got raped weakened her, which started her downward spiral that put her right at the edge of oblivion by the time we caught her, but seeing the big scary foe get fucking clowned on before they're even in a position to really threaten you makes them considerably less intimidating.
I think you've done very well, and a lot better than me.View attachment 5103525 View attachment 5103526
These are my stats, i think that i did petty good, better yet, i did not sacriface any single member of my harem in the previus Acts. The realm prosperity is a little low but i think i can manage. What do you guys think?
Thanks, but i think the realm prosperity is a little low, with 4 i would be more confident. Also, in general, i am roleplaying as an Benevolent Dictator, my reason is because Issa can tell you that the previous Dragon was blind by his desire and lust for conquest thus his reign was cut short. I am the last Dragon, the last play card of the Infernal Sun, so instead of acting like any predictiple predecessor, i decided to be better.I think you've done very well, and a lot better than me.
Thank you very much SonRavager [v5.2.6] [4MinuteWarning]
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Malice straight up says that Cataclysm is by-product of her merely existing. There is no way around that - if there's a snake, the world's a cake.i just don't understand why give us choices on how to raise malice if it doesn't affect her.
if you're teaching her to do bad things then the cataclysm, should happen, after all the legends say a evil naga will cause chaos. so it would maker her current personality make sense. but if you try to raise her like a good guy, then both her personality should be different and the cataclysm should be avoided. so why give us those choices when she's a child if nothing is going to happen in the long run?
viva la inquzatrix for queen!
It is definitely much lower than it could be. I usually start act v with 8-11 depending on lair (mine makes the most) and lair-related choices with 1 or no girls sacrificed. Let goblins have Enid - there is really no difference - and use their increased morale to send them looking for more gold. Dont waste resources for the wolves - in fact they best serve you by getting themselves killed capturing Val at 0 morale, since they tend to cause problems down the line with 0 tangible benefit.Thanks, but i think the realm prosperity is a little low, with 4 i would be more confident. Also, in general, i am roleplaying as an Benevolent Dictator, my reason is because Issa can tell you that the previous Dragon was blind by his desire and lust for conquest thus his reign was cut short. I am the last Dragon, the last play card of the Infernal Sun, so instead of acting like any predictiple predecessor, i decided to be better.
Ok. Yep. That confirms my earlier concerns. They did start sprinkling AI into Ravager. Nothing is sacred and everything is slop now.The Future Of Development
Cancelling The Slopocalypse
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Greetings from my increasingly-tropical island! I'm pleased to report thatYou must be registered to see the linkscontinues to work its particular magic. There is a mountain of things to catch up on, but I’m in the process of doing exactly that. And one of those things is to have this conversation with you.
The Monkey’s Paw
When I started Ravager’s development, the technological landscape looked rather different. Even when we arrived on Steam, AI was still mostly the province of science fiction. Now? Now it is impossible to look away from.
It is a contentious topic - righteously and deservedly so. The default position for developers is to stay artfully quiet, and hope the whole thing blows over. But we're not a soulless corporation - we're a small gang of enthusiasts, who've carved out a niche making horny games about dragons. I think you should speak openly and plainly about what you believe, whenever you can. And I can, so I will.
I believe that AI can be a great assistive tool when paired with human talent. It can help break through creative blocks, speed up tedious processes, and open doors for people who might otherwise struggle to realise their visions. That's the optimistic view, and I think there's truth in it.
But let's not kid ourselves. AI is also being used to exploit and exclude human talent. It is drastically lowering the barriers to entry for game development, which sounds great (it is), until you realise we're heading for a kind of slopocalypse: a tsunami of cheaply produced mediocrity, poised to flood every platform. I suspect Steam's algorithms will shield you from the worst of its effects! But as creators, we need to plan for this impending reality.
Our Stance
Ravager will continue to celebrate organic writing, art, voices, and code.
I have no issue with a writer consulting AI for advice on a tricky plot point, or an artist using it to brainstorm potential compositions. That is clever tool use, and does not beggar anyone. But the content that actually features in our games will remain human-crafted.
In line with this commitment, I'll be removing the placeholder machine translations from Ravager. If someone wants to mod them back in, that’s fine - but our support will focus on the excellent fanmade localisations that our community is in the process of creating.
This policy will also extend to our next project, Permission To Dock. It uses some genuinely exciting new techniques and technologies that showcase exactly what coordinated human creativity can achieve. Permission To Dock is being prototyped as we speak, and I look forward to showing you what I mean once Ravager has reached its main release.
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View attachment 5044823
The Road To Victory
‘Reaching main release’ is possibly the best mitigation against the coming slopocalypse - so that remains our primary and overriding priority. Health issues have slowed us down in the first half of this year (most especially mine!), but now we've regathered our momentum, and we’re working smarter than ever. And to avoid those agonising waits between major updates, we're portioning things up more sensibly:
We will continue with our monthly updates throughout - and if we hit any further blockers, we’ll slice up our to-dos around them. Bonus endings and character epilogues will arrive after 5.5 as a free update (because you all deserve it), while any further expansions will follow as DLC.
- Version 5.3: The conclusion of Chapter Two
- Version 5.4: The beginning of Chapter Three
- Version 5.5: The conclusion of Chapter Three - and our full release!
Horde Morale
Another defence against mediocrity is consolidating excellence. As talent gets shaken up by the twisting landscape, I want to link arms with them. We are looking for short collaborations with established creators of all kinds - developers from around the world, artists and animators who haven't touched games yet, writers with fresh perspectives, you name it. We’ll pair them with our resources, our audience, and our perverse sense of mission, and we’ll see what magic emerges.
If you're one such established creator, and this sounds like your cup of tea,You must be registered to see the links!
Keeping One Eye Open
All that having been said, it would be folly to tie ourselves completely to one approach when the world is shifting so rapidly beneath our feet. So I'm keeping an open mind about allowing some short-form experiments in future, where team members could create small projects with the assistance of AI.
If successful, such experiments could give voice to game ideas that would otherwise never see daylight, as well as help fund our main projects. However - and this is crucial - we will never use our team's contributions to train AI without their consent, and we forbid others from doing so. If a teammember’s artistic DNA ends up in a project then they'll be properly compensated, by prior agreement on their terms.
I know this position won't please everyone. Some will think we're being too permissive, others that we're being too restrictive. But I believe it is fair, it is right, and it positions us to navigate the coming storms whilst holding fast to what matters most.
Back to Work
That's quite enough pontificating from me. Time to get my head out of the clouds, and back down into the code where it belongs. Look forward to a bumper-sized update towards the end of this month - we've got a proper feast prepared for you!
All the best,
4MinuteWarning
(and the gang)
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Thanks, i appreciate the effort you had put in this reply.It is definitely much lower than it could be. I usually start act v with 8-11 depending on lair (mine makes the most) and lair-related choices with 1 or no girls sacrificed. Let goblins have Enid - there is really no difference - and use their increased morale to send them looking for more gold. Dont waste resources for the wolves - in fact they best serve you by getting themselves killed capturing Val at 0 morale, since they tend to cause problems down the line with 0 tangible benefit.
Your cruelty score is way lower than it needs to be. You want 6 or you are forced to destroy part of the city when taking it over, which dunks your prosperity. The tricky part is to get the cruelty points with no negative impact.
You can gain 2 cruelty easy right after being born, another 2 easy when recruiting mercenaries, 1 when telling mina to give you a titjob and leave without her stuff, and there are plenty of consequence-free opportunities for the last one.
Here is a huge bunch of tips i wrote down a very long time ago, that should still be of use:You don't have permission to view the spoiler content. Log in or register now.
Did you actually read the post or did you just see the word "AI" and make some massive assumptions?Ok. Yep. That confirms my earlier concerns. They did start sprinkling AI into Ravager. Nothing is sacred and everything is slop now.
View attachment 5106247
This picture WAS AI-generated. My gut was telling the truth. The knight's helmet being one solid blotch, Adeline's and knight's hands being an incoherent amalgam, dragon's horns melting into eachother, dragon's wings growing out of the front of his chest.
You just can't hide AI-slop, no matter how hard you try.
View attachment 5106258
And look at this one. You can tell from first glance that the alien was AI-generated just from how her latex costume is a bunch of random strands that don't connect to eachother.
And, seriously? Starting another game while you haven't finished the first one? That never ends well.
The corporate speech being used throughout this entire announcement is such an irony.
Man. What a tragic fall from grace.![]()