- Aug 9, 2018
- 308
- 573
Having caught up now, I have to agree that there was a noticeable shift in the storytelling the second MC made the decision to save Ellaria. I kinda got a rushed feeling?
Much better would been if Ann and MC actually saw Ellaria being paraded around into the compound, and then MC had to act immediately because last time they got away the second they took eyes off them. They can ask Ann to go get help while they bluff their way past the guard and just hope to improvise something because there genuinely was no time to plan, and then SURPRISE Orthus is here! That would be a very understandable and believable way to get MC into a situation where they're in over their heads and need to be rescued rather than what happened.
I realize these are just criticisms and not really ways to improve going forward, but I'll have to repeat my earlier comments that at bare minimum, allowing some more flavor choices would alleviate some of this.
For example:
1. the choice to ask Ann on a date
2. a choice to decide if MC is nervous or cocky about the upcoming poison plan (because it really was jarring how confident and cocksure MC was about their objectively dogshit plan, maybe if MC could acknowledge its a shitty plan but they have nothing better it would make things smoother)
3. a choice to tell Val about the plan or not (maybe if you tell her, she demands that you give up on this dangerous quest, but MC sneaks out anyway to do what they think is right)
At the end its all goes to the same place, but I do think the demon is in the details here. I think it's great that there's a plan to transform MC over time from weak to proper dependable, but idk something's missing and a better writer than me (IonDivvy) is going to have to figure it out because this felt just too contrived.
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Much better would been if Ann and MC actually saw Ellaria being paraded around into the compound, and then MC had to act immediately because last time they got away the second they took eyes off them. They can ask Ann to go get help while they bluff their way past the guard and just hope to improvise something because there genuinely was no time to plan, and then SURPRISE Orthus is here! That would be a very understandable and believable way to get MC into a situation where they're in over their heads and need to be rescued rather than what happened.
I realize these are just criticisms and not really ways to improve going forward, but I'll have to repeat my earlier comments that at bare minimum, allowing some more flavor choices would alleviate some of this.
For example:
1. the choice to ask Ann on a date
2. a choice to decide if MC is nervous or cocky about the upcoming poison plan (because it really was jarring how confident and cocksure MC was about their objectively dogshit plan, maybe if MC could acknowledge its a shitty plan but they have nothing better it would make things smoother)
3. a choice to tell Val about the plan or not (maybe if you tell her, she demands that you give up on this dangerous quest, but MC sneaks out anyway to do what they think is right)
At the end its all goes to the same place, but I do think the demon is in the details here. I think it's great that there's a plan to transform MC over time from weak to proper dependable, but idk something's missing and a better writer than me (IonDivvy) is going to have to figure it out because this felt just too contrived.