I've tried, but I can't keep my mouth shut.
So, there was a game. Set in a fictional past, where futas exist. It was a little strange, but whatever. There were men fucking eachother. Not my taste, but whatever, again.
And the "unconventional" scenes were skippable, if didn't match the player's taste. No problem.
Now we have a reworked game. No futas. (which is a shame, but whatever) No gay scenes. (no problem by me, but I can see the lack of them disturb some people) But we have a lot of M/F scenes. No problem again.
Then why this post? Well. I don't like, that some devs get an idea, do their research into their target demographic, plan and develop the plot, gui and the overall feeling of the game, at least with broad strokes, then start to actually develop the game (scripting, actual dialogs, scenes, puppeteer, animate, render) and then
get surprised and cut a significant portion of the game.
Because they got surprised. By the reaction. Of the masses. Who
always whine.
Again, it's not about the
actual content. It's about the principles. If you can be bullied into change your game significantly, well, good luck finishing it.
There was a game. It wasn't the greatest, but it was wery good and unique.
PS. Add a bunch of unnaturally proportioned bimbos! And harem! And the most important part: don't waste time and resources on silly things like"story" or what! They are just overrated.
PS2. Yes, I'm salty.