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Latest News on the Development of Act 3
Hello everyone!
It’s been a while since the last update, and I apologize for that.
Let’s get straight to the point without unnecessary fluff.
So -
- At the moment, I’m heavily focused on static renders and coding. About 18–20% remains to be done (more details below).
- Animation rendering continues - 103 out of 139 are already finished.
- The code is being written as the images are completed.
- The script has been ready for a while now.
- Music and sound effects are about 80% done.
Originally, I planned to finish Act 3 by mid-September. However, I couldn’t meet that deadline due to several reasons beyond my control -the biggest one being my full-time job. I’ve been doing my best to optimize my workflow and approach, but juggling work and development has proven difficult.
Some time was also lost due to illness - nothing unusual, we’re all human after all.
Over the past couple of weeks, I’ve been racking my brain trying to find a way to speed up development, because the process has dragged on quite a bit. It’s frustrating not only for you, the players, but for me as well.
Here’s what I decided.
I’m taking time off from work until the end of this month to focus entirely on finishing Act 3. I simply couldn’t find another realistic way to shorten the timeline and complete development.
Sure, quitting my job would solve the problem, but that’s still a luxury I can’t afford right now.
I still can’t name an exact release date - at least not until beta testing begins.
However, my goal is to finish the game within the next 4–6 weeks, plus one extra week as a buffer in case of unforeseen issues.
This time off gives me the opportunity to focus fully on development, but it also means sacrificing rest for the next ~9 months. I’m not complaining - this is a conscious decision - but for me, it’s an all-in move.
That’s a small update, but also an important one.
Here are a few screenshots from Act 3 for you:
And a few special renders
Now I’m getting back to working on Act 3.
Thank you to everyone who supports me and my project - you’re the best!
Woundead