YsNp3312
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- Jun 27, 2018
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Is it that hard using the "search this forum" function that you had to repeat that same question?save location?
Is it that hard using the "search this forum" function that you had to repeat that same question?save location?
The amount of stamina you lose in a night actually isn't fixed. Stamina slowly depletes over time, so the longer you record, the more stamina you lose. You lose stamina faster if you are physically active, like groping, jacking off, sticking your dick in her, etc. Similarly, the amount of stamina you regenerate also isn't fixed. I think it regenerates an amount proportional to your maximum when you sleep, but you get more when you skip a night. The only exception to the rule is when you rewind time because it goes directly to morning without giving you the chance to sleep.This game is confusing me a bit, certain things really are not explained at all. Whats confusing me the most is stamina. I notice some nights after a recording I will lose like 60 stamina. Other nights 25. One night i actually gained 10 stamina, whats the deal with this? I thought doing a recording at night would automatically take a certain amount of stamina no matter what.
Also, I know the battery life at the top right is 'stamina', but what determines whether you start at a full bar or not?
No need to, the game is saved in the AppData folder instead of wherever the game folder is. I've been playing the same save since v0.2.0.1 without needing to move anything.Can I just drag new game files into my old one so I keep my progress?
Thank you. Seems like an overly complicated system that should be explained more with an intro tutorial or descriptions or something. I mean the concept is still the same, rest when needed, manage your stamina, but with a game that requires so much planning consistent numbers would be preferable.The amount of stamina you lose in a night actually isn't fixed. Stamina slowly depletes over time, so the longer you record, the more stamina you lose. You lose stamina faster if you are physically active, like groping, jacking off, sticking your dick in her, etc. Similarly, the amount of stamina you regenerate also isn't fixed. I think it regenerates an amount proportional to your maximum when you sleep, but you get more when you skip a night. The only exception to the rule is when you rewind time because it goes directly to morning without giving you the chance to sleep.
You also have to keep in mind that you can lose stamina throughout the day, such as when you go out for a run or some events in the Friday party. Stamina doesn't recover throughout the day, only when it transitions from night to day or choosing to rest instead of running or studying.
It's not safe to assume, that's how it works, if you're low on stamina then the battery will be low as well (it should be scaled proportionally to the total stamina you have) so if the night ends too quickly it's most likely that you started the night with very little staminaThank you. Seems like an overly complicated system that should be explained more with an intro tutorial or descriptions or something. I mean the concept is still the same, rest when needed, manage your stamina, but with a game that requires so much planning consistent numbers would be preferable.
Is it safe to assume if I go into her room at night and the battery isn't full, its because my stamina was too low in the first place? As in, is there a minimum amount of stamina required to make sure the battery bar is filled?
I think a source of their confusion is the battery symbol not representing how long the camera can film, but rather the player's stamina. In a normal game, battery symbol = stamina is intuitive, but in REC having a battery symbol not literally represent a camera's battery is kinda odd now that I think about it.It's not safe to assume, that's how it works, if you're low on stamina then the battery will be low as well (it should be scaled proportionally to the total stamina you have) so if the night ends too quickly it's most likely that you started the night with very little stamina
I mean, battery fullness is literally a representation of your stamina but in a graphical form
Could be, but when you think about it from a more real perspective: camera needs both power AND space on memory card to record a videoI think a source of their confusion is the battery symbol not representing how long the camera can film, but rather the player's stamina. In a normal game, battery symbol = stamina is intuitive, but in REC having a battery symbol not literally represent a camera's battery is kinda odd now that I think about it.
That's weird, I don't think I nearly struggled as much against him. He only has like 4 HP. Just flash him and punch him. I don't think you can miss when an enemy is blinded.A bit of balancing on enemies would be welcome as well.
at Day 1, with all stats = 1, I can win cops back to back, 4 or 5 fights in a row without many problems; the nun (which drops that ~5k money chunk) is stronger than the cop, and while I cannot win 5 in a row against them, they are also doable. The mad scientist is pretty much the slime enemy, there just to be defeated. And then there's the motherfucker hobo.
This piece of shit is completely broken: you cannot use the talk options on him, you cannot flee, you cannot avoid the poison, you cannot avoid the money steal, you cannot hit him, and the stun special skill lasts one turn - which you cannot use to hit or flee from him anyway, since he still dodges/blocks your flight. With DEX 4 (starts 1, caps at 6) you still miss 66% of the attacks you do against him; with DEX 5, you can STILL MISS ~25% of the hits - and if you don't miss, there's a chance you'll deal 3 damage, and the fucker stays alive with 1HP to steal your money, dodge the next hit, and flee. Talk options are impossible; I believe CHA 6 (the cap) is the minimum to be able to succeed the fear option and drop his stats to be viable to hit him with DEX <5. This fucker can be swapped with the psycho lady from the beach area and the game will be easier.
The cop and nun could be a bit stronger, but this asshole must be nerfed, at least in a way I don't need max stats to hit him once. It would help if the stun special skill would drop his dex to zero to allow hits and flees to work as well.
quick new game, cop can be crushed easily with initial stats, fucker appears, screws up 85% of stamina with poison tick, steals money, flees, nothing could be done vs him. Even at death's door a 2nd cop can be defeated.That's weird, I don't think I nearly struggled as much against him. He only has like 4 HP. Just flash him and punch him. I don't think you can miss when an enemy is blinded.
I don't know about you, but a cop just fucked up 42 points of stamina in a single fight with me as a freshly made character. You just might be lucky in that the cop's somehow landing less hits than he should be.quick new game, cop can be crushed easily with initial stats, fucker appears, screws up 85% of stamina with poison tick, steals money, flees, nothing could be done vs him. Even at death's door a 2nd cop can be defeated.
To balance him is easy, drop his dex to nearly the same level as cops/nuns, and make his poison ticks be max sta % based instead flat damage, which is useless once you have 2k+ stamina.
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Did you try just booting the game as usual?how can i load the progress from the last version to the new version? i'm a little bit dumb for that(i tried to copy the files from the data carpet of the old version to the new one and it looks like some files were missing cause the enemies are ¨NOT FOUND¨ i can't neither do something to run away from them or attack them)
You know this update is public and free on devs SubStar page...right?0.4.3.2
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CHANGELOG:
- Fixed "Go Back" button on study screen causing crashes
- Fixed camera panning moving side-to-side
- Fixed "Take a Break" scenes to only be available relationship 80 scene
- Fixed Tracing game not resetting properly when caught (when it's still open)
- Fixed hover effects triggering when dragging ingredients/pans across the kitchen
- Fixed wrong character names being displayed upon Paparazzi reactions
- Fixed Corrupt Cop enraged interaction
- Fixed Corrupt Cop -> Cranky Cop upon weakening
- Fixed wrong background loading upon some running sequences
- Fixed cursor hints + interactions not disappearing during male climaxes
- Fixed flashing socks for several fingering/eating out animations
- Tweaked ingredient preparation screens to *hopefully* bug out less
- Tweaked Pot/Pan interactable areas
- Tweaked ingredient interactable areas
- Added fingering sounds
- Added elastic sounds
- Re-added Yuna starting on her stomach for some night sequences
- Updated cooking time for Pizza/Noodles
It's not luck, that's the point; cop is pretty strong and has a stun which drops your defenses even more. However, as shown in the clip, you can circumvent most of those by using talk options to enrage (blocks the stun skill) and fear (drops dex so hit%, damage dealt, evade% go down and damage received go up), and that with CHA 1. I used it on both fights. The hobo has extremely high dex, so no talk options work on him, making him invunerable. On the clip, I tried enrage, attack twice, fear, everything failed. I have no idea how the guy who answered right after my clip says hobo "can be killed pretty consistently by using a specific talk move then attacking" when it shows without a doubt you CANNOT use talk options with base stats on him. This is why both cop and nun could be a bit stronger and the hobo fucker should be less agile.I don't know about you, but a cop just fucked up 42 points of stamina in a single fight with me as a freshly made character. You just might be lucky in that the cop's somehow landing less hits than he should be.