4.60 star(s) 93 Votes

Menthols

Newbie
Jul 1, 2017
61
124
78
This game is confusing me a bit, certain things really are not explained at all. Whats confusing me the most is stamina. I notice some nights after a recording I will lose like 60 stamina. Other nights 25. One night i actually gained 10 stamina, whats the deal with this? I thought doing a recording at night would automatically take a certain amount of stamina no matter what.

Also, I know the battery life at the top right is 'stamina', but what determines whether you start at a full bar or not?
 

Ferghus

Engaged Member
Aug 25, 2017
3,180
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This game is confusing me a bit, certain things really are not explained at all. Whats confusing me the most is stamina. I notice some nights after a recording I will lose like 60 stamina. Other nights 25. One night i actually gained 10 stamina, whats the deal with this? I thought doing a recording at night would automatically take a certain amount of stamina no matter what.

Also, I know the battery life at the top right is 'stamina', but what determines whether you start at a full bar or not?
The amount of stamina you lose in a night actually isn't fixed. Stamina slowly depletes over time, so the longer you record, the more stamina you lose. You lose stamina faster if you are physically active, like groping, jacking off, sticking your dick in her, etc. Similarly, the amount of stamina you regenerate also isn't fixed. I think it regenerates an amount proportional to your maximum when you sleep, but you get more when you skip a night. The only exception to the rule is when you rewind time because it goes directly to morning without giving you the chance to sleep.

You also have to keep in mind that you can lose stamina throughout the day, such as when you go out for a run or some events in the Friday party. Stamina doesn't recover throughout the day, only when it transitions from night to day or choosing to rest instead of running or studying.
 

Ferghus

Engaged Member
Aug 25, 2017
3,180
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769
Can I just drag new game files into my old one so I keep my progress?
No need to, the game is saved in the AppData folder instead of wherever the game folder is. I've been playing the same save since v0.2.0.1 without needing to move anything.
 

Menthols

Newbie
Jul 1, 2017
61
124
78
The amount of stamina you lose in a night actually isn't fixed. Stamina slowly depletes over time, so the longer you record, the more stamina you lose. You lose stamina faster if you are physically active, like groping, jacking off, sticking your dick in her, etc. Similarly, the amount of stamina you regenerate also isn't fixed. I think it regenerates an amount proportional to your maximum when you sleep, but you get more when you skip a night. The only exception to the rule is when you rewind time because it goes directly to morning without giving you the chance to sleep.

You also have to keep in mind that you can lose stamina throughout the day, such as when you go out for a run or some events in the Friday party. Stamina doesn't recover throughout the day, only when it transitions from night to day or choosing to rest instead of running or studying.
Thank you. Seems like an overly complicated system that should be explained more with an intro tutorial or descriptions or something. I mean the concept is still the same, rest when needed, manage your stamina, but with a game that requires so much planning consistent numbers would be preferable.

Is it safe to assume if I go into her room at night and the battery isn't full, its because my stamina was too low in the first place? As in, is there a minimum amount of stamina required to make sure the battery bar is filled?
 

YsNp3312

Member
Jun 27, 2018
200
153
162
Thank you. Seems like an overly complicated system that should be explained more with an intro tutorial or descriptions or something. I mean the concept is still the same, rest when needed, manage your stamina, but with a game that requires so much planning consistent numbers would be preferable.

Is it safe to assume if I go into her room at night and the battery isn't full, its because my stamina was too low in the first place? As in, is there a minimum amount of stamina required to make sure the battery bar is filled?
It's not safe to assume, that's how it works, if you're low on stamina then the battery will be low as well (it should be scaled proportionally to the total stamina you have) so if the night ends too quickly it's most likely that you started the night with very little stamina

I mean, battery fullness is literally a representation of your stamina but in a graphical form
 
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snapson

Newbie
Jan 21, 2018
91
408
237
It's not safe to assume, that's how it works, if you're low on stamina then the battery will be low as well (it should be scaled proportionally to the total stamina you have) so if the night ends too quickly it's most likely that you started the night with very little stamina

I mean, battery fullness is literally a representation of your stamina but in a graphical form
I think a source of their confusion is the battery symbol not representing how long the camera can film, but rather the player's stamina. In a normal game, battery symbol = stamina is intuitive, but in REC having a battery symbol not literally represent a camera's battery is kinda odd now that I think about it.
 

YsNp3312

Member
Jun 27, 2018
200
153
162
I think a source of their confusion is the battery symbol not representing how long the camera can film, but rather the player's stamina. In a normal game, battery symbol = stamina is intuitive, but in REC having a battery symbol not literally represent a camera's battery is kinda odd now that I think about it.
Could be, but when you think about it from a more real perspective: camera needs both power AND space on memory card to record a video
if you're out of power - the camera won't record,
If you don't have enough space on your memory card - the camera won't record (well today's cameras have the auto delete function of older recordings)

So if you see a time in the upper left corner and battery life in the upper right corner the only thing you have to figure out, that the battery = MC's stamina, truth be told it's not that hard, if you're paying attention to how much stamina you have before starting the night as it's always visible at the top of the screen unless you're in and in-game PC screen, where you'd have to click on "stats" icon.

The real problem is that this game is too complex and requires too much thinking when it comes to porn games, people are accustomed to playing with one hand and using only their "lower" head, while here you've got to use the "upper" head, connect the dots, and figure out how to do certain things (some like it, some hate it) of course dev could make some improvements here and there, but rn he's focused on adding more content in general rather than polishing the existing features and mechanics
 

Atribator

Newbie
Dec 23, 2017
80
60
75
A bit of balancing on enemies would be welcome as well.
at Day 1, with all stats = 1, I can win cops back to back, 4 or 5 fights in a row without many problems; the nun (which drops that ~5k money chunk) is stronger than the cop, and while I cannot win 5 in a row against them, they are also doable. The mad scientist is pretty much the slime enemy, there just to be defeated. And then there's the motherfucker hobo.

This piece of shit is completely broken: you cannot use the talk options on him, you cannot flee, you cannot avoid the poison, you cannot avoid the money steal, you cannot hit him, and the stun special skill lasts one turn - which you cannot use to hit or flee from him anyway, since he still dodges/blocks your flight. With DEX 4 (starts 1, caps at 6) you still miss 66% of the attacks you do against him; with DEX 5, you can STILL MISS ~25% of the hits - and if you don't miss, there's a chance you'll deal 3 damage, and the fucker stays alive with 1HP to steal your money, dodge the next hit, and flee. Talk options are impossible; I believe CHA 6 (the cap) is the minimum to be able to succeed the fear option and drop his stats to be viable to hit him with DEX <5. This fucker can be swapped with the psycho lady from the beach area and the game will be easier.

The cop and nun could be a bit stronger, but this asshole must be nerfed, at least in a way I don't need max stats to hit him once. It would help if the stun special skill would drop his dex to zero to allow hits and flees to work as well.
 
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Ferghus

Engaged Member
Aug 25, 2017
3,180
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A bit of balancing on enemies would be welcome as well.
at Day 1, with all stats = 1, I can win cops back to back, 4 or 5 fights in a row without many problems; the nun (which drops that ~5k money chunk) is stronger than the cop, and while I cannot win 5 in a row against them, they are also doable. The mad scientist is pretty much the slime enemy, there just to be defeated. And then there's the motherfucker hobo.

This piece of shit is completely broken: you cannot use the talk options on him, you cannot flee, you cannot avoid the poison, you cannot avoid the money steal, you cannot hit him, and the stun special skill lasts one turn - which you cannot use to hit or flee from him anyway, since he still dodges/blocks your flight. With DEX 4 (starts 1, caps at 6) you still miss 66% of the attacks you do against him; with DEX 5, you can STILL MISS ~25% of the hits - and if you don't miss, there's a chance you'll deal 3 damage, and the fucker stays alive with 1HP to steal your money, dodge the next hit, and flee. Talk options are impossible; I believe CHA 6 (the cap) is the minimum to be able to succeed the fear option and drop his stats to be viable to hit him with DEX <5. This fucker can be swapped with the psycho lady from the beach area and the game will be easier.

The cop and nun could be a bit stronger, but this asshole must be nerfed, at least in a way I don't need max stats to hit him once. It would help if the stun special skill would drop his dex to zero to allow hits and flees to work as well.
That's weird, I don't think I nearly struggled as much against him. He only has like 4 HP. Just flash him and punch him. I don't think you can miss when an enemy is blinded.
 
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Atribator

Newbie
Dec 23, 2017
80
60
75
That's weird, I don't think I nearly struggled as much against him. He only has like 4 HP. Just flash him and punch him. I don't think you can miss when an enemy is blinded.
quick new game, cop can be crushed easily with initial stats, fucker appears, screws up 85% of stamina with poison tick, steals money, flees, nothing could be done vs him. Even at death's door a 2nd cop can be defeated.

To balance him is easy, drop his dex to nearly the same level as cops/nuns, and make his poison ticks be max sta % based instead flat damage, which is useless once you have 2k+ stamina.


View attachment hobo_mofo.mp4
 

NotaBullRobo

Newbie
Nov 24, 2017
81
112
223
Each of the starting enemies can be killed pretty consistently by using a specific talk move then attacking. Hobo is the most broken one due to poison though.

Hobo's is fear. Cop is enrage. Scientist is charm.

TBH though early game i just run from hobo until my dex is higher.
 

Ferghus

Engaged Member
Aug 25, 2017
3,180
5,003
769
quick new game, cop can be crushed easily with initial stats, fucker appears, screws up 85% of stamina with poison tick, steals money, flees, nothing could be done vs him. Even at death's door a 2nd cop can be defeated.

To balance him is easy, drop his dex to nearly the same level as cops/nuns, and make his poison ticks be max sta % based instead flat damage, which is useless once you have 2k+ stamina.


View attachment 5606653
I don't know about you, but a cop just fucked up 42 points of stamina in a single fight with me as a freshly made character. You just might be lucky in that the cop's somehow landing less hits than he should be.

As much as it sucks for early game, I don't think % of max health in damage is a good idea. It doesn't make sense if it's too low to be a threat to even the newest of players while simultaneously outpacing the damage of later enemies for those with a shit ton of stamina. I think a better compromise would be to telegraph when the hobo uses his special. That way, you could at least avoid being poisoned. The poison itself is only going to be annoying for the first 300 stamina or so, which you'll probably hit within a week.
 

Kayo_H

Newbie
Jun 22, 2021
16
2
22
how can i load the progress from the last version to the new version? i'm a little bit dumb for that :WutFace: (i tried to copy the files from the data carpet of the old version to the new one and it looks like some files were missing cause the enemies are ¨NOT FOUND¨ i can't neither do something to run away from them or attack them)
 
Last edited:

Ferghus

Engaged Member
Aug 25, 2017
3,180
5,003
769
how can i load the progress from the last version to the new version? i'm a little bit dumb for that :WutFace: (i tried to copy the files from the data carpet of the old version to the new one and it looks like some files were missing cause the enemies are ¨NOT FOUND¨ i can't neither do something to run away from them or attack them)
Did you try just booting the game as usual?
 

moon0707

Member
Aug 17, 2024
126
826
222
0.4.3.2


CHANGELOG:
- Fixed "Go Back" button on study screen causing crashes
- Fixed camera panning moving side-to-side
- Fixed "Take a Break" scenes to only be available relationship 80 scene
- Fixed Tracing game not resetting properly when caught (when it's still open)
- Fixed hover effects triggering when dragging ingredients/pans across the kitchen
- Fixed wrong character names being displayed upon Paparazzi reactions
- Fixed Corrupt Cop enraged interaction
- Fixed Corrupt Cop -> Cranky Cop upon weakening
- Fixed wrong background loading upon some running sequences
- Fixed cursor hints + interactions not disappearing during male climaxes
- Fixed flashing socks for several fingering/eating out animations
- Tweaked ingredient preparation screens to *hopefully* bug out less
- Tweaked Pot/Pan interactable areas
- Tweaked ingredient interactable areas
- Added fingering sounds
- Added elastic sounds
- Re-added Yuna starting on her stomach for some night sequences
- Updated cooking time for Pizza/Noodles
 

YsNp3312

Member
Jun 27, 2018
200
153
162
0.4.3.2


CHANGELOG:
- Fixed "Go Back" button on study screen causing crashes
- Fixed camera panning moving side-to-side
- Fixed "Take a Break" scenes to only be available relationship 80 scene
- Fixed Tracing game not resetting properly when caught (when it's still open)
- Fixed hover effects triggering when dragging ingredients/pans across the kitchen
- Fixed wrong character names being displayed upon Paparazzi reactions
- Fixed Corrupt Cop enraged interaction
- Fixed Corrupt Cop -> Cranky Cop upon weakening
- Fixed wrong background loading upon some running sequences
- Fixed cursor hints + interactions not disappearing during male climaxes
- Fixed flashing socks for several fingering/eating out animations
- Tweaked ingredient preparation screens to *hopefully* bug out less
- Tweaked Pot/Pan interactable areas
- Tweaked ingredient interactable areas
- Added fingering sounds
- Added elastic sounds
- Re-added Yuna starting on her stomach for some night sequences
- Updated cooking time for Pizza/Noodles
You know this update is public and free on devs SubStar page...right?

He most likely forgot to upload it to itch/f95
 

Kartabos

Member
Dec 31, 2023
120
108
227
Is yuna supposed to start molesting you when taking a break from running at 41 relationship? She doesn't even let you touch her in the couch at 40 relationship in the previous build.
 

Atribator

Newbie
Dec 23, 2017
80
60
75
I don't know about you, but a cop just fucked up 42 points of stamina in a single fight with me as a freshly made character. You just might be lucky in that the cop's somehow landing less hits than he should be.
It's not luck, that's the point; cop is pretty strong and has a stun which drops your defenses even more. However, as shown in the clip, you can circumvent most of those by using talk options to enrage (blocks the stun skill) and fear (drops dex so hit%, damage dealt, evade% go down and damage received go up), and that with CHA 1. I used it on both fights. The hobo has extremely high dex, so no talk options work on him, making him invunerable. On the clip, I tried enrage, attack twice, fear, everything failed. I have no idea how the guy who answered right after my clip says hobo "can be killed pretty consistently by using a specific talk move then attacking" when it shows without a doubt you CANNOT use talk options with base stats on him. This is why both cop and nun could be a bit stronger and the hobo fucker should be less agile.

About the poison, as you said, it's a pain in the ass only at the very start - then it's pointless. That's why it should be sta% based, at least current sta%, so it would take longer to kill the entire sta bar. Ten days are enough to reach almost 600 stamina if you ignore yuna and simply run during the first loop, and after that the poison ticks are useless. However, the hobo isn't the only guy using poison. The psycho lady at beach also has one (which is worthless all the time), and especially the silent hunter at countryside, which is also flat damage. And this also causes a problem, because her poison is way, way stronger than anything else in the game; if you try to fight her with 1200 sta, her poison needs 15 ticks to destroy you with an average of ~80 flat damage, not counting the stun and extra attacks which can increase it even more. And, as usual, it becomes negligible after 50 days when you have 13k stamina. Now she's another stun machine to combo with the lumberjack lady/iron maiden in the hopes regular damage can do something (it won't most cases, you can dodge all stuns by defending).
 
4.60 star(s) 93 Votes