- Apr 30, 2025
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80's* i was right the first time. Nintendo eraIt is a kinda-sorta '90's throwback worldmap, but the AI animations and artwork is spot on. Totally worth it for me anyway
80's* i was right the first time. Nintendo eraIt is a kinda-sorta '90's throwback worldmap, but the AI animations and artwork is spot on. Totally worth it for me anyway
Yeah, that’s fair. Some players enjoy mystery and puzzles to solve, while others are mainly looking for story and animations. In the main story, I didn’t want players to get stuck, but the ghost might have been a bit too much. As the game expands, and now that there’s a walkthrough, I may add optional paths with harder puzzles and deeper mystery.Wow, really great visuals and intriguing story!
Others already meantioned this, but I want to support their plea: can you please reduce the delay between dialogues.
I am coming back from a dream sequence ... nothing ... I want to walk ... does not work ... try to walk again ... does not work ... dialogue pops up ... read it ... nothing ... I want to walk ... does not work ... try to walk again ... does not work ... dialogue pops up ... read it ... nothing ... I want to walk ... does not work ... try to walk again ... finally I can continue.
This really breaks the flow of the game.
The plus of RPGM is the feeling of interactivity and the illusion of choice.
The long waiting times between things I can control rob me of this illusion.
I have never encountered this style before in RPGM games before, so maybe this is intended ... then it is very well executed
Also to add to what plebby334 wrote earlier.
Friends of RPGM games tend to like puzzles and/or point-click adventures. In the 2nd area, there is the ghost helping you along - that is a great option, but why is it mandatory. It would be more fun to figure out the mechanics from the hints you scatter around. If you manage to figure out the mechanic, you are still forced to go back to the ghost and listen to an explanation you already know - this was a bit anoying. In the beginning I ran around the mansion to look for clues, while the solution was to go back to the ghost ... just to be told what to do ...
It would be great to have the ghost as an optional feature for when one is really stuck.
Glad you liked it. As I’m building the first worlds, size related content may return in the future (maybe even a giant world). As the game grows, you can expect more content added to each world over time, like Sylvan Glade, along with reasons to revisit them.Seems like all the size related content was in the first area? Any plans to add any more? Not trying to beg for content that matches my kink lol just want to make sure I'm not missing out on any new stuff.
More monster stuff! That is all.80's* i was right the first time. Nintendo era
when you download the new update, did you delete all old files? If didn't, you can move old save files to the new one. Otherwise, there is nothing to do.why does my old save not working?
i did move my old save files to the new one, but game doesnt take them :/when you download the new update, did you delete all old files? If didn't, you can move old save files to the new one. Otherwise, there is nothing to do.
Did you check all save slots in game? did you move directly into the save folder right? it worked on me.i did move my old save files to the new one, but game doesnt take them :/
Don't want to be a bother, but any chance you'll add the option to turn off certain kinks? Your game is impressive as hell, but some of the content just isn't up my alley and I would love to be able to skip it.Yeah, that’s fair. Some players enjoy mystery and puzzles to solve, while others are mainly looking for story and animations. In the main story, I didn’t want players to get stuck, but the ghost might have been a bit too much. As the game expands, and now that there’s a walkthrough, I may add optional paths with harder puzzles and deeper mystery.
Glad you liked it. As I’m building the first worlds, size related content may return in the future (maybe even a giant world). As the game grows, you can expect more content added to each world over time, like Sylvan Glade, along with reasons to revisit them.