Sommando

Member
Game Developer
Jul 15, 2025
249
409
107
Wow, really great visuals and intriguing story! (y)

Others already meantioned this, but I want to support their plea: can you please reduce the delay between dialogues.

I am coming back from a dream sequence ... nothing ... I want to walk ... does not work ... try to walk again ... does not work ... dialogue pops up ... read it ... nothing ... I want to walk ... does not work ... try to walk again ... does not work ... dialogue pops up ... read it ... nothing ... I want to walk ... does not work ... try to walk again ... finally I can continue.

This really breaks the flow of the game.
The plus of RPGM is the feeling of interactivity and the illusion of choice.
The long waiting times between things I can control rob me of this illusion.
I have never encountered this style before in RPGM games before, so maybe this is intended ... then it is very well executed ;)

Also to add to what plebby334 wrote earlier.
Friends of RPGM games tend to like puzzles and/or point-click adventures. In the 2nd area, there is the ghost helping you along - that is a great option, but why is it mandatory. It would be more fun to figure out the mechanics from the hints you scatter around. If you manage to figure out the mechanic, you are still forced to go back to the ghost and listen to an explanation you already know - this was a bit anoying. In the beginning I ran around the mansion to look for clues, while the solution was to go back to the ghost ... just to be told what to do ...
It would be great to have the ghost as an optional feature for when one is really stuck.
Yeah, that’s fair. Some players enjoy mystery and puzzles to solve, while others are mainly looking for story and animations. In the main story, I didn’t want players to get stuck, but the ghost might have been a bit too much. As the game expands, and now that there’s a walkthrough, I may add optional paths with harder puzzles and deeper mystery.

Seems like all the size related content was in the first area? Any plans to add any more? Not trying to beg for content that matches my kink lol just want to make sure I'm not missing out on any new stuff.
Glad you liked it. As I’m building the first worlds, size related content may return in the future (maybe even a giant world). As the game grows, you can expect more content added to each world over time, like Sylvan Glade, along with reasons to revisit them.
 

NeriEU

Shillien Templar
Donor
Sep 9, 2018
156
346
176
It's worth trying, the animations are decent but the game itself is railroaded to fuck.
I have no idea if there is a story. I mean the dev did try to explain something in the beginning, but it's an animation viewer now.
 
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Wavedancer

Newbie
Nov 24, 2017
86
65
211
I know it's not that easy but will the animations later get some voice sounds? And some bulging effects would be nice. It would it makes more "realistic".
 
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jetalpha

Member
Aug 11, 2017
342
162
249
IA is good, but i think we need to wait for AI to evolve.

3 negative points for all game i have see or gift with IA :

The animation cuts off at the end and we continue the adventure.

The animation changes to another animation on its own, when we should be doing it ourselves.

The animation isn't smooth. Basically, at the end of the animation, it restarts and you can clearly see that it cuts off in the middle of the scene. It breaks the mood; you shouldn't see any cuts. ( if you see what i mean )



other think i see now :

once you finished a world, ok we have gallery for all fairy, but not the red shard, it will be good to have them too
 
Last edited:

Buffalo Fred

Well-Known Member
Aug 5, 2016
1,039
1,137
466
Yeah, that’s fair. Some players enjoy mystery and puzzles to solve, while others are mainly looking for story and animations. In the main story, I didn’t want players to get stuck, but the ghost might have been a bit too much. As the game expands, and now that there’s a walkthrough, I may add optional paths with harder puzzles and deeper mystery.



Glad you liked it. As I’m building the first worlds, size related content may return in the future (maybe even a giant world). As the game grows, you can expect more content added to each world over time, like Sylvan Glade, along with reasons to revisit them.
Don't want to be a bother, but any chance you'll add the option to turn off certain kinks? Your game is impressive as hell, but some of the content just isn't up my alley and I would love to be able to skip it.
Either way, keep up the great work, you're on of the most productive devs on here!
 
3.60 star(s) 20 Votes