- Jun 17, 2017
- 5,910
- 30,047
Random thoughts:
People usually don't choose to not play games because of a slight/almost imperceptible loss in image quality, especially if it results in a much more reasonable download size.
But a number of people DO pass on games if the download size is too large. Especially if they are on metered connections... I've personally passed on several games because the download size was over 3GB... and of course then you just lost the associated hard drive space for the huge download size of that game...
if you are doing the Patreon thing, well if the download size is huge, that may mean you just lost some potential customers that get turned off by the large download sizes...
Ultra quality is fine if you are doing art for art's sake, but for porn games most people won't even notice the loss in quality. Sure, photography/image editing snobs might, but 95% of your target audience won't, unless you REALLY dial down the quality. And yeah, most people aren't ever going to notice whether it's a .png or a .jpg they are looking at, at any given point in your game. They are more focused on the dialogue and action...
Finally, you can always go with the best of both worlds approach to appease everyone, offering a 'high quality' version as well as a 'regular version'. and maybe charge a tiny bit extra for the higher quality images if you are greedy, i.e. make it a perk for your higher level patrons...
There's a reason that Pepe is so popular around here (he's the one that compresses a number of games for us). He fills a need, because time wasted waiting on downloads is time you could be playing the game already, and hard drive space disappears too fast already...
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- So, short form, if this bothers you, make two versions (regular and high quality) and let your patrons decide which is best for them.
- Otherwise, if you are deciding between one or the other, keep in mind that you may lose more potential patrons due to large download sizes than you will for a slight reduction in image quality that most people won't be able to detect anyways...
People usually don't choose to not play games because of a slight/almost imperceptible loss in image quality, especially if it results in a much more reasonable download size.
But a number of people DO pass on games if the download size is too large. Especially if they are on metered connections... I've personally passed on several games because the download size was over 3GB... and of course then you just lost the associated hard drive space for the huge download size of that game...
if you are doing the Patreon thing, well if the download size is huge, that may mean you just lost some potential customers that get turned off by the large download sizes...
Ultra quality is fine if you are doing art for art's sake, but for porn games most people won't even notice the loss in quality. Sure, photography/image editing snobs might, but 95% of your target audience won't, unless you REALLY dial down the quality. And yeah, most people aren't ever going to notice whether it's a .png or a .jpg they are looking at, at any given point in your game. They are more focused on the dialogue and action...
Finally, you can always go with the best of both worlds approach to appease everyone, offering a 'high quality' version as well as a 'regular version'. and maybe charge a tiny bit extra for the higher quality images if you are greedy, i.e. make it a perk for your higher level patrons...
There's a reason that Pepe is so popular around here (he's the one that compresses a number of games for us). He fills a need, because time wasted waiting on downloads is time you could be playing the game already, and hard drive space disappears too fast already...
---
- So, short form, if this bothers you, make two versions (regular and high quality) and let your patrons decide which is best for them.
- Otherwise, if you are deciding between one or the other, keep in mind that you may lose more potential patrons due to large download sizes than you will for a slight reduction in image quality that most people won't be able to detect anyways...