@selectivepaperclip Not sure if you've tried gold rush but it says setup game data is not defined
I don't think I've seen Gold Rush before, I mostly check Hypnopics instead of TFGS. I can try taking a look this weekend.
I've been using another method of porting games to regalia and so far have not had any problems. Just would like to know if this method would continue to work in future versions and if the install script bascially does the same thing?
This may work currently (it's basically the same thing the Ruby script does) but isn't guaranteed to work in the future, especially in all browsers. As of the last couple of versions I've started using more fancypants JavaScript features that require transpilation to work in all browsers, so the install script is a little heavier.
There's also a little cleanup of the game javascript that happens in the install script, whether you need that depends on the game. That might all move to the RagsLib.dll eventually, but it's a pain to add new functionality to that.
It should always work to take any of the standalone Regalia releases I post here and extract them into the JS folder for a game. I might start posting those releases on the GitHub releases page as well so they're easy to find.
I came here initially just wanting to say thank you for this tool. I was finally able to play Overseer through to the end without getting fed up with how slow it runs. Regalia is truly a gift.
I'm happy you were able to get all the way through Overseer, I've only tested a little ways past the intro. Any bugs?
Now though, I have a question. Is there any way to track down what variables are used for dice rolls in No Haven using the cheat tool?
I haven't had a chance to dig into No Haven very far, the code for it is a mountain of madness. It might require custom Regalia features to make the kind of cheating you desire.