Two comments: one about a bug, one about the game mechanics, and three questions.
1. In the latest version of the game, I noticed that if you use the amulet outside when it's raining, it always rains, inside and out.
2. I find that earning money is complicated and the products are expensive. The maneuvers to earn it focus the player's attention excessively on survival to the detriment of everything else, including a peaceful game. Even using tricks like farming rats takes time.
3. I spent a lot of time reloading saves because of a poor understanding of the options and possible routes. Perhaps this is already planned, otherwise, wouldn't it be a good idea to include a route tree that would reveal itself as the game progresses, in a book or as a tab or sub-tab in the player menu?
4. If I remember correctly, previous versions had a level progression, which is necessary for the cemetery, for example. Will it be implemented again?
6. In the further development of the game, is it planned for the passage of time to have a decisive impact on the course of the story? I don't think it would be good, even with clear paths.
Finally, this is a game I like, both for its graphics and the off-limits aspect of the story. If it gains more content and remains playable, it will be a little gem of its kind. Thanks to the devs.
(Google translate)