- Sep 2, 2018
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Finished migrating the player's textures to RemoteTransform nodes and deleted all references to the old textures, both in code and in the animations. Everything working as expected (color and texture changes also work fine), aside from sex animations. Sometimes, when starting a sex scene with an enemy, the player will show "on top" of the enemy, like a piece of paper on top of another, thus hiding most of the desired action, so that's something I have to fix.
Did a small tweak on the princess' body, the navel and middle ab line should now be more properly aligned with a "real" body
Next thing, I added breasts and some skimpy clothing. Definitely not something a princess would wear, but likely something she'd be forced to wear as a captive.
With that, I've finally moved into her face and hair. Got a bit carried away with the eyes and mouth options, the krita file is now listing a bit over 120 layers. First, I drew the line work for a fuckload of different parts, then I began giving white+some shading to actually export them. I'll have to reposition most of the eyes, too, as I messed up my own workflow by making each in significantly different positions. I also need to draw a decent eyebrow for her, preferably something to go along with the hair? Anyway, I thought about bunny ears and other types that would show over the hair, but then I'd have to make the back ear a separate image, so, out of laziness, I decided to ditch that idea for now.
Linework quality is all over the place, pending downwards, mostly. Anyway, putting the white BG + shade on 10 eyes + ~8 mouths + 5 ears + 3 hairs took a while, which was followed by many minutes of exporting them as .png files. It's very likely I'll have to come back to a few of them to properly align with the face, as at least 2 eyes seem too close to the forehead. Between drawing, "coloring" and exporting I've spent around 3 hours. I've also reused the player scripts for customization and did a quick/dirty apply for the princess, which works enough to check out the customization options
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(was damn tired, thought i posted here shortly after there)Finished migrating the player's textures to RemoteTransform nodes and deleted all references to the old textures, both in code and in the animations. Everything working as expected (color and texture changes also work fine), aside from sex animations. Sometimes, when starting a sex scene with an enemy, the player will show "on top" of the enemy, like a piece of paper on top of another, thus hiding most of the desired action, so that's something I have to fix.
Did a small tweak on the princess' body, the navel and middle ab line should now be more properly aligned with a "real" body

Next thing, I added breasts and some skimpy clothing. Definitely not something a princess would wear, but likely something she'd be forced to wear as a captive.
With that, I've finally moved into her face and hair. Got a bit carried away with the eyes and mouth options, the krita file is now listing a bit over 120 layers. First, I drew the line work for a fuckload of different parts, then I began giving white+some shading to actually export them. I'll have to reposition most of the eyes, too, as I messed up my own workflow by making each in significantly different positions. I also need to draw a decent eyebrow for her, preferably something to go along with the hair? Anyway, I thought about bunny ears and other types that would show over the hair, but then I'd have to make the back ear a separate image, so, out of laziness, I decided to ditch that idea for now.
Linework quality is all over the place, pending downwards, mostly. Anyway, putting the white BG + shade on 10 eyes + ~8 mouths + 5 ears + 3 hairs took a while, which was followed by many minutes of exporting them as .png files. It's very likely I'll have to come back to a few of them to properly align with the face, as at least 2 eyes seem too close to the forehead. Between drawing, "coloring" and exporting I've spent around 3 hours. I've also reused the player scripts for customization and did a quick/dirty apply for the princess, which works enough to check out the customization options