I'm curious what method other people use when developing scenes. I've found that I almost always get new ideas for what I want to happen in a scene during the rendering process, but it's tough to remain focused on what you really want to happen if you don't write the dialog first. So I usually wind up writing the dialog first (but not doing the coding/events/etc), then doing the rendering, then rewriting the dialog as I do the coding last so it matches up with what I actually have rendered.
I have a hard time imagining how you would keep everything straight if you had separate people doing each. Sometimes I find that what I had imagined in my mind just doesn't look right to me when I try to render it so I end up changing it based on whatever renders I do instead. Less common are the instances where I'm doing the final tweaks to the dialog and coding and feel that I need extra renders for transitions but occasionally I find the need for that as well.
I have a hard time imagining how you would keep everything straight if you had separate people doing each. Sometimes I find that what I had imagined in my mind just doesn't look right to me when I try to render it so I end up changing it based on whatever renders I do instead. Less common are the instances where I'm doing the final tweaks to the dialog and coding and feel that I need extra renders for transitions but occasionally I find the need for that as well.