render first or dialog first?

I'm Not Thea Lundgren!

AKA: TotesNotThea
Donor
Jun 21, 2017
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Sounds like you're being more organized about it than I am. I pretty much have a separate little text file for each different character and any big events that I know for sure I want to happen as well as certain other things like ideas for game mechanics, etc. I won't be rendering anything until I get a hardware upgrade which probably won't come for awhile so I'm sort of toying with the idea of digging in and writing my code/dialog and using real porn as placeholders for what I will eventually do renders for. Lack of time and substandard hardware is my big issue right now.
I'd recommend against using real porn, it can bring all sorts of issues. If you have limited hardware maybe look at Honey Select or partnering with an artist to do the artwork.
 

khumak

Engaged Member
Oct 2, 2017
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I'd recommend against using real porn, it can bring all sorts of issues. If you have limited hardware maybe look at Honey Select or partnering with an artist to do the artwork.
I would only be using it for placeholders until I upgrade. That would never make it into an actual release. I'll be rendering with Daz for that once I get a new system built.

The main issue beyond potential copyright/legal issues with real porn IMO is the fact that it forces you to contort your story to conform to whatever real porn images/video you can find instead of developing the story you really want and then creating renders to match. So the sorts of placeholders I would be using would just be example shots that show the type of scene I wanted to remind myself what I had in mind when I wrote the dialog/code for that event. Easier to convey that with an image than having to read through a detailed description of the scene.