As a developer, the biggest enemy is time! In a perfect world, there'd be no compromise between quality and getting a playable release out, so looking for peoples opinions on this one...
Every time I create an episode I tweak and re-tweak renders constantly trying to improve their quality, but with time constraints (and being a one-man development team with a full-time job), it is difficult to get every render perfect without spending months on a single episode, so just wanted to know what people think when it comes to quality versus getting releases out. Is "good enough" actually good enough or should we never compromise on quality, even if it means less gameplay per release or longer wait times between releases ??
Let me know your thoughts....
Every time I create an episode I tweak and re-tweak renders constantly trying to improve their quality, but with time constraints (and being a one-man development team with a full-time job), it is difficult to get every render perfect without spending months on a single episode, so just wanted to know what people think when it comes to quality versus getting releases out. Is "good enough" actually good enough or should we never compromise on quality, even if it means less gameplay per release or longer wait times between releases ??
Let me know your thoughts....