Thanks for sharing.
Has been fixed in the next update. Hope to have it online by Tuesday!
Does the stamina capacity now actually increase with endurance training? Im on Endurance 38, but can still only do 1 scavenge water and 1 train endurance/strength if im on contaminated water only - and i dont think the leftover energy has changed at all since endurance 15 - hard to tell without a visible number. It almost feels like the fix for the above resulted in max stamina remaining at the same value, instead of letting sleep recharge more of the bar. it solves the problem of it not fully recharging - but not the right way around.
I dont know if the line between the stamina and health bars are supposed to indicate a minimum for actions - but at the moment when trying to scavenge metal or water, it doesnt let me do the action with stamina quite a bit over that line.
The tooltips on attributes are great!
Most things seem to work better now, saves dont remember where you were in a conversation though - so save scumming is not a reliable option to explore conversation options outcomes.
Some conversations doesnt appear in order (i think). I can ask about the boneyard, before Im told about it. Also asking for more work at one person, advances conversation topics at the scrap metal guy - and some of those are needed.
The scrap metal quest asks for 50 scrap metal - but it took all 58 i had in stock to complete the mission - im not sure if i was compensated somehow for the extra 8 - but nobody said anything.
Saving over an old save also doesnt "clean up" the old save data - I started new game, saved over a 0.1.3 file on day 2. then loaded it and suddenly i had a slave - without having gone through that quest.
Training seems really tough to progress - I passed a week or two in game, trying to get strength up for a quest - but really struggled due to only contaminated water available and keeping that water available while training was a chore.
A suggestion: maybe add the inhabitant name in brackets next to cell number? Its simple at the moment with 1 slave, but in the future might be a handy piece of information to select the correct cell.