Hi, I'm glad you like them. If there is a tutorial I am not aware of it, in my case I have a general knowledge of coding and then just look at the scripts and the documentation to achieve what I want. That and a lot of trial and error, Ren'py can be quite unpredictable some times.These mods are fantastic.
I was wondering do you think you could make a mod to revert Happy Summer"Save Menu" to its default, His save menu only has 20 save slots, and to stop the game from blocking saving during dialogue?You don't have permission to view the spoiler content. Log in or register now.
Also another game with an save issue is "Room for rent". This dev blocks you from saving at all except once a day when the day is over.You don't have permission to view the spoiler content. Log in or register now.
I tried it myself but I don't know that much about RenPy so it was half-assed. I was able to get the ability to save during dialogue in "Happy Summer" but fixing the save menu was much more difficult for me and I was messing up the look of the UI.
In "Room for rent" I was able to enable the save game feature as normal except I had to put his save game call function at the beginning of the game to enable it right away which calls the "Day 2" screen. Which isn't really to bad since it is just an one time thing.
I guess I really need to just look at the base code for these functions and maybe that would help me figure out how to revert these to normal function. Is there a tutorial for this or do you just look at the scripts in the games RenPy folder?
Speaking of unpredictable, the coding on those two games is very weird, I really don't understand why developers go to such lengths to remove quality of life functionality that was already created for them, they're only adding frustration to the player's experience.
Since they're so different I had to create 2 separate patches, one for each game. I took care to make them as forward compatible as possible, if the developers keep using the same methods and assets in future versions they both should keep working without the need to update them. There were other flaws in the games that could be improved but that would require an actual mod and likely break compatibility so I kept it to what you requested. Put the file in the /game folder and it's good to go.
If you encounter any bugs let me know.
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In other news, I made a slight change to the quick menu toggle patch to add more freedom when choosing the position, now there's 1000 points instead of only 100 so it's easier to integrate it with the more complex user interfaces. If you used the previous version on a game the quick menu will be out of place but it's easy to fix it in the configuration window. It is now version 6.3.
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