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[Ren'Py] SU Re-Imagined, an UNOFFICIAL Proof of Concept Ren'Py Demo - Community Development Thread

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OhWee

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Jun 17, 2017
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Just gonna make a quick note here:

https://f95zone.to/threads/hero-party-v0-2-2-blackwizards.217345/

Looks like they are using CG artwork, but the concept looks kinda fun. I think I'll download it and give it a go to see what's up...

Edit: Gave it a whirl. Still in early stages, only two gals that I see, not a lot of content, and not very many poses for the girls and the poses are recycled between the two of them. Concept is still interesting, but it needs to be fleshed out a lot more.

Might be worth keeping tabs on, should the developer put the work in content wise.
 
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korte7

Newbie
Jul 20, 2020
29
45
I looked into recreating some H-scenes in RenPy from SU. I extracted the Unity files with and found the PNG files in the Texture2D folder. Then I tried overlaying the layers manually in GIMP to figure out the offset and scaling values (to get FullHD scenes).

Then I figured that there must be some positioning and scaling information in the other extracted files, so I went into the Sprite folder which has JSON files for every PNG in the Texture2D folder and I thought these JSON files would contain all that I need. Unfortunately while these contain offset data (and a pixels to units multiplier), the offsets cannot be used to create anything even remotely resembling a correct image (the offset values are way off even when taking into account that I think Unity uses the center of the images for positioning).

Then I looked into the SceneHierarchyObject folder and I found GLB files which I could open iin python with the pygltflib package, and those contain transform, rotate and scale data but the naming of the nodes does not properly correspond to the filenames of the images.

So now I found this development thread and came asking for advice, because I think there should be a way to automatize layeredImage script creation for RenPy if we could figure out the positioning information from the ripped files. Also I wonder how the guys in the fanart thread created the collection which contains the composite images of all the scenes. I might ask there as well.
 

OhWee

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I looked into recreating some H-scenes in RenPy from SU. I extracted the Unity files with and found the PNG files in the Texture2D folder. Then I tried overlaying the layers manually in GIMP to figure out the offset and scaling values (to get FullHD scenes).

Then I figured that there must be some positioning and scaling information in the other extracted files, so I went into the Sprite folder which has JSON files for every PNG in the Texture2D folder and I thought these JSON files would contain all that I need. Unfortunately while these contain offset data (and a pixels to units multiplier), the offsets cannot be used to create anything even remotely resembling a correct image (the offset values are way off even when taking into account that I think Unity uses the center of the images for positioning).

Then I looked into the SceneHierarchyObject folder and I found GLB files which I could open iin python with the pygltflib package, and those contain transform, rotate and scale data but the naming of the nodes does not properly correspond to the filenames of the images.

So now I found this development thread and came asking for advice, because I think there should be a way to automatize layeredImage script creation for RenPy if we could figure out the positioning information from the ripped files. Also I wonder how the guys in the fanart thread created the collection which contains the composite images of all the scenes. I might ask there as well.
Apolologies for the delay in responding here. Been focused on my own things...

So yeah, a couple of people did figure out how to 'translate' the numbers from SU Unity to set up the various layeredimages in Ren'Py, but they haven't been paying much attention to this thread lately.

I've essentially walked away from ReImagined for now as I'd rather work on my own thing. xMendoza is still slowly plugging away with SU Rebuilt(2).

SU ReImagined is set up so that other people can work on each girl individually, as each girl has her own subfolder, with an associated file that can contain most of her scenes. The idea here is that you pick a girl and then start transcribing scenes for her, and maybe make some new ones. I do not need to help with this, if you use the .rpy files for a few of the other girls as guides, you should be able to build your own scenes without having to touch the rest of the 'game framework'.

But essentially, no one has been working on ReImagined, at least not as far as I know, since March of this year...

---

So, as I noted, I'm currently tackling a new project. Here's a teaser render...



Essentially it'll be set on an island that ends up being converted to a Sex resort by the heroine types after the island is liberated by said heroine types, who need to make money on the side as they've been 'cut off' from their various sources of income for reasons (vigilante-ism on their part ends up getting banned, etc...) The story is much more involved of course, that's the short version.

As you can see, I'll be rendering things in Daz Studio as 1) I can't Draw and 2) Daz Studio is my preferred method of creating artwork/renders.

Anyways, it's a long ways off before it'll be ready for prime time. It's going to mostly be it's own thing, although parody homages to various characters from various other sources, via interdimensional travel, etc., will be incorporated into the story.

For those interested in following my progress in the meantime, I have a development and artwork archive thread for such things...

---

So yeah, for now, if anyone has questions about how to work on girl packs, etc. for SU ReImagined, PM me, otherwise, I've kind of moved on. I'd rather work on my own thing at this point...
 

xMendoza

Member
Jan 2, 2018
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Is this still going to happen? Not trying to be a pest, just wondering. Your work so far has been great!
Hi yes I'll post the new update on 23/12/2024.

To be honest, after the last 2 updates with gotham, I lost most of my interest in this game. They killed any kind of story continuity... when Gordon, Barbara and Lex met together... it's too stupid...
So this is a message for all of you that have some talent when is come to written if you guys want to remake some scenes. I'm open to hear your ideas. I'll deal with the progaming part.
Also thx for asking JackHammer
 

bayoassman

Newbie
Jan 11, 2020
72
192
I totally hear you, brother. I think the Gotham stuff is pure garbage. That's why I like your work so much, because it's a more playable and enjoyable version of the actual game. Glad to hear that you are still working on it. Quality stuff, man. Thank you!
Gotta love SR7 adding in like seven random BTAS NPCs instead of Barda or Katma Tui.
 
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xMendoza

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Jan 2, 2018
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Gotta love SR7 adding in like seven random BTAS NPCs instead of Barda or Katma Tui.
The problem is not that they add more girls to the game, the problem is that there is no story, plot, nothing, only lex goes to them and in the next scene they will sleep with him.... they also forgot that batgirl is only aware of lex at night when she is controlled so what will happen when gordon asks batgirl during the day about lex and she will have no idea what he is talking about? same story with artemis plot for gotham....
 

Macfinn99

Member
Jun 20, 2017
477
478
The problem is not that they add more girls to the game, the problem is that there is no story, plot, nothing, only lex goes to them and in the next scene they will sleep with him.... they also forgot that batgirl is only aware of lex at night when she is controlled so what will happen when gordon asks batgirl during the day about lex and she will have no idea what he is talking about? same story with artemis plot for gotham....
I've pretty much said the same thing several times over the "years". SU is basically a DC Pokemon, "Gotta Catch 'Em All", except that Pokemon actually has goals and objectives. No amount of pleading, or suggestions of how to do it with SSR7 has been enough to get them to actually turn this mess into an actual game, you and OhWee have actually come the closest. It really is a pity because it had such great potential.

(Great artwork though, . . . )
 
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OhWee

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I've pretty much said the same thing several times over the "years". SU is basically a DC Pokemon, "Gotta Catch 'Em All", except that Pokemon actually has goals and objectives. No amount of pleading, or suggestions of how to do it with SSR7 has been enough to get them to actually turn this mess into an actual game, you and OhWee have actually come the closest.

(Great artwork though, . . . )
I'm slowly plugging away at my own thing these days. My development log has been detailing my progress...

https://f95zone.to/threads/enthrall...read-and-my-other-works-projects.3381/page-15

Of course, my goal is to do a crossover of sorts, and I've been very much enjoying dialing in a number of different characters in Daz Studio. Might as well share a couple of teaser renders here:











This will very much be it's own thing, and yes I'm crossing universes, 'cuz it's intended as a parody of sorts so might as well go big! It'll take me a while to get everything together, but I'm slowly making progress.

As for ReImagined, as I've said before there's nothing stopping anyone else from working on ReImagined, but it seems like ReBuilt(2) is the thing that most people are interested in at this point. As for me, I decided earlier this year that if I'm going to put this much work into something, it might as well be my own project.

'nuff said. I have faith in xMendoza's efforts going forward, and if someone wants to pick up with Re-Imagined where I left off, I'm happy to help others get things rolling again in a small way, understanding that my heart is in my own project at this point.

My frustration with SR7's art is that it isn't really going anywhere, and with Daz Studio I have infinite flexibility when coming up with interesting renders and such. That and SS's rejection of the F95Zone community as a whole really turned me off.

Well, back to it! As I said, keep tabs on my development thread to follow my progress on my new project!
:cool:
 

deadshots2842

Member
Apr 30, 2023
190
290
I always hated that orginal SU only have DC character. I would like to add custom character but I don't know anything about game development. So maybe you can help me with a tutorial to add custom character in your SU re?
 
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