I looked into recreating some H-scenes in RenPy from SU. I extracted the Unity files with
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and found the PNG files in the Texture2D folder. Then I tried overlaying the layers manually in GIMP to figure out the offset and scaling values (to get FullHD scenes).
Then I figured that there must be some positioning and scaling information in the other extracted files, so I went into the Sprite folder which has JSON files for every PNG in the Texture2D folder and I thought these JSON files would contain all that I need. Unfortunately while these contain offset data (and a pixels to units multiplier), the offsets cannot be used to create anything even remotely resembling a correct image (the offset values are way off even when taking into account that I think Unity uses the center of the images for positioning).
Then I looked into the SceneHierarchyObject folder and I found GLB files which I could open iin python with the pygltflib package, and those contain transform, rotate and scale data but the naming of the nodes does not properly correspond to the filenames of the images.
So now I found this development thread and came asking for advice, because I think there should be a way to automatize layeredImage script creation for RenPy if we could figure out the positioning information from the ripped files. Also I wonder how the guys in the fanart thread created the collection which contains the composite images of all the scenes. I might ask there as well.
Apolologies for the delay in responding here. Been focused on my own things...
So yeah, a couple of people did figure out how to 'translate' the numbers from SU Unity to set up the various layeredimages in Ren'Py, but they haven't been paying much attention to this thread lately.
I've essentially walked away from ReImagined for now as I'd rather work on my own thing.
xMendoza is still slowly plugging away with SU Rebuilt(2).
SU ReImagined is set up so that other people can work on each girl individually, as each girl has her own subfolder, with an associated file that can contain most of her scenes. The idea here is that you pick a girl and then start transcribing scenes for her, and maybe make some new ones. I do not need to help with this, if you use the .rpy files for a few of the other girls as guides, you should be able to build your own scenes without having to touch the rest of the 'game framework'.
But essentially, no one has been working on ReImagined, at least not as far as I know, since March of this year...
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So, as I noted, I'm currently tackling a new project. Here's a teaser render...
Essentially it'll be set on an island that ends up being converted to a Sex resort by the heroine types after the island is liberated by said heroine types, who need to make money on the side as they've been 'cut off' from their various sources of income for reasons (vigilante-ism on their part ends up getting banned, etc...) The story is much more involved of course, that's the short version.
As you can see, I'll be rendering things in Daz Studio as 1) I can't Draw and 2) Daz Studio is my preferred method of creating artwork/renders.
Anyways, it's a long ways off before it'll be ready for prime time. It's going to mostly be it's own thing, although parody homages to various characters from various other sources, via interdimensional travel, etc., will be incorporated into the story.
For those interested in following my progress in the meantime, I have a
development and artwork archive thread for such things...
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So yeah, for now, if anyone has questions about how to work on girl packs, etc. for SU ReImagined, PM me, otherwise, I've kind of moved on. I'd rather work on my own thing at this point...