Preview for the update in February:
The first part of the main story in the time skip Act 1 will start. A dialog with Frall will explain that you and your party also have to get stronger for the fight against Raziel, not just the military. He'll help you with it, and give you access to a new dungeon area.
The new dungeon will be a raid dungeon with strong enemies. The final boss will give you emblems of certain elements/gods, which allow a class change for the connected party members. The class change requires level 99, the emblem, and a training event with a side character. The new class allows the character to go up to max level 200, increases stats, and gives new skills.
New skills have higher damage and higher MP costs than older skills.
The new raid boss will have multiple phases, with different elements and weaknesses, which might require the use of the swap skill to change your party mid battle.
There will be an area with enemies that can drop an item to give a character a level up, up to level 99, to make getting to that level cap less of a chore.
I also added a new armor type "Medium Armor" which can be used by Ryen, Tsubaki, Trey, Mirel, Sandra, Brad, Elly, Ryoko and Kayelinth after the class change. The armor type is, as the name suggests, something between light and heavy armor. It'll serve as the counter part to the "Magic Armor" for casters.
Preview for the new classes:
Ryen: New class "Archon"
- Allows Ryen to dual wield swords, katanas, daggers, and maces.
- New skill: Improved Magic - Improves M.ATK by 25% and crit chance by 20% for 3 turns.
Tsubaki: New class "Blademaster"
- Allows Tsubaki to dual wield katanas.
- Has a 25% higher chance to get targeted by enemies.
- Nature element class (=50% less earth/wind damage taken, but takes 200% fire element damage)
- New skill: Earthmaster - Improves DEF and M.HP by 25% for 5 turns. Allows to use of the spell Rock Spikes. [Earth magic against all enemies. 30% chance to lower the enemy's defense. Uses ATK and M.ATK values for damage, against enemies M.DEF.]
- New skill: Windmaster - Improves M.DEF, M.ATK and ATK by 25% for 5 turns. Allows to use of the spell True Whirlwind. [Wind magic against all enemies. Uses ATK and M.ATK values for damage, against enemies M.DEF.]
Trey: New class "Royal Guardian"
- Has a 25% higher chance to get targeted by enemies.
- New skill: Holy Light Pillar - Light magic attack spell against 1 enemy. Has a 75% chance to blind the enemy.
- New skill: Support From Heaven - Light magic attack spell against all enemies.
- New skill: Light Element Protection - Reduces the light element damage taken of all party members by 40% for 5 turns.
Mira: New class "Ascended Angel"
- Has a 25% lower chance to get targeted by enemies.
- New skill: Mira's blessing - Gives 20% ATK and M.ATK to all party members for 5 turns.
- New skill: Godly Healing - Greatly heals 1 party member. When the target isn't blessed yet, it also adds "Mira's blessing."
Vampire: New class "Dark Executor"
- Allows Vampire to dual wield daggers and whips.
- New skill: Fear Of The Dark - Darkness damage against 3 random enemy. 75% chance to reduce the Darkness resistance of the enemy by 30% for 5 turns.
- New skill: Scary Darkness - High darkness damage against 1 enemy.
- New skill: Black Absorption - Darkness damage against 1 enemy with HP drain effect.
[The idea is that "Fear Of The Dark" can reduce the enemies darkness resistance of enemies, and then the other two skills deal even more damage afterwards.]
Mirel: New class "Wrath of Nature"
- Combines the Sniper and Druid classes. Mirel can now use bows, crossbows, and canes.
- Has a 10% higher chance to get targeted by enemies.
- Increased HIT and CRIT chance.
- New skill: Attacks 1 random enemy twice. Requires a crossbow.
- New skill: Uses nature element magic to power up the attack power of your crossbow against 1 random enemy two times.
- New skill: Nature Element Protection - Reduces the earth and wind element damage taken of all party members by 40% for 5 turns.
[Might allow you to get the legendary of the class you didn't have before. Not sure yet.]
Sandra: New class "Hidden Hero"
- New skill: Sneak Attack - Attack against 1 enemy. Does a lot more damage when the target is blinded and doesn't see Sandra coming.
- New skill: Darkness Element Protection - Reduces the darkness element damage taken of all party members by 40% for 5 turns.
Brad: New class "Courageous Protector"
- Has a 25% higher chance to get targeted by enemies.
- Enhances Brad's magic abilities.
- New skill: Mighty Thunder Fist - Lightning damage against 2 random enemies.
- New skill: Powers up the entire party. Gives +10% AGI, CRIT, EVA, and HIT rate. Causes a little pain.
- New skill: Thunder Element Protection - Reduces the thunder element damage taken of all party members by 40% for 5 turns.
Chiyo: New class "Rainbow Archmage"
- New skill: Firewave - Fire element damage against 3 random enemies. Reduces the targets ATK by 10% for 3 turns.
- New skill: Crosswinds - Wind element damage against 3 random enemies. Reduces the targets DEF by 10% for 3 turns.
- New skill: Water Element Protection - Reduces the water and ice element damage taken of all party members by 40% for 5 turns.
[The idea is to add the fire and wind elements to Chiyo's spells, and make her decent, but not perfect against all elements.]
Elly: New class "Master Hawkeye"
- Adds the new concept of "stances" for Elly.
- New skill: Revolver Stance - Increases ATK, AGI, and EVA by 15%. Allows to use revolver skills. Removes other stances.
- New skill: Sniper Stance - Increases CRIT, and HIT rate by 20%. Allows to use sniper skills. Removes other stances.
- New skill: Triple Shot - Triple attack against 1 random enemy. Requires revolver stance to be active.
- New skill: Properly Aimed Shot - Attacks one enemy with a high damage shot. Requires sniper stance to be active.
- New skill: Scroll of Wet Pain - Used for a water magic attack against 1 enemy. Reduces 10% M.DEF for the rest of the battle.
- New skill: Magic Big Boom Grenade - A big, magical enhanced explosion. Uses Elly's ATK against the opponents M.DEF value.
Ryoko: New class "Superior Support"
- Has a 25% lower chance to get targeted by enemies.
- Significant ATK and M.ATK increase.
- New skill: Unwavering Will - Gives all party members 15% to all stats, and double TP generation for 10 turns.
- New skill: Unleash Full Power - Increases own ATK, M.ATK, and AGI by 50%, but reduces DEF and M.HP by 25%, for 5 turns.
[The idea is to improve her own damage while also giving her a good additional party buff for her role as a surporter.]
Kayelinth: New class "Jade Dragonic"
- Has a 25% higher chance to get targeted by enemies.
- Can use small and large shields now.
- New skill: Fire Element Protection - Reduces the fire element damage taken of all party members by 40% for 5 turns.
- New skill: Jade Power - Earth element attack spell against 1 enemy. Reduces M.HP by 10%. (For the rest of the battle)
[The idea is that long term buffs and debuffs like Kayelinth's Jade Power can be used in boss battles, and then the character can still be swapped out to continue with a different party. This allows to combine the buffs/debuffs of more than just 4 party members.]
All feedback is appreciated.