Evangelion-01

Devoted Member
Apr 12, 2018
10,850
7,309
I'd like to hear your thoughts on my current draft for the changes of the overview map:

Resources:
- All resource production will happen automatically in the background once you have the necessary building for it.
(Advanced resources automatically consume the material they require for the production.)
This way, the players don't have to select productions and gather every single resource, and can come back after doing other stuff in the game to a full storage, to use these resources for requests, researches, or constructions.
- The max storage limit will be removed. The individual storage limit will remain, but could be increased if necessary.
- Explorations won't "consume" soldiers anymore.

Reputation and country variables:
- These values aren't reduced over time anymore.
- More Reputation from solving requests.
- The values you get from star icon events for country variables gets higher, but the cooldown until they appear again will increase as well. Once the country variables are at max value, you get a temporary party buff instead.

Constructions:
- Removal of construction teams as a limit to how many buildings you can construct at once.


The idea behind the changes is to reduce the micro-management, to not stress the player anymore about having to come back every X mins, and to make the progress stay instead of giving the players the feeling that it "crumbles" while they're doing other things in the game.
Personally I think limiting the construction via the guild seems like a good idea, you rarely actually build many facilities at the same time to begin with unless you either Cheat or ignore the management part for the most part of the game.

I am more than happy about the nerf that automates productions and storage again.
Reduceing values might be OK if it something like 5-10 points in 30-60 minutes.

Maybe instead of Soldiers exploration could be an Option for the kingdoms intelligence network, useing the watch towers and Agents as we already have some Quests indicating their operation range... it would make this organisation much more present and actually make sense as it's currently only some flavor text that doesn't help the kingdom in total.
 
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Demon Jhim

Engaged Member
Aug 5, 2017
2,006
978
Why is Jeanne keeps asking for sex and not trigger the update am I missing something, I have the beach scene already.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,773
2,591
Why is Jeanne keeps asking for sex and not trigger the update am I missing something, I have the beach scene already.
The events with Adrianna in the dungeon below Meddling Castle are completely done? If that's also not what you're missing, can you send me the save file with the issue to Naughty-Netherpunch@web.de so that I can take a look at it?
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,546
Yes, you can use the buffs for any battle. Due to limitations of the engine, they'd be effective either for 1 battle, X steps, or with a timer in the background. I'll have to see what works best.
Perhaps you could make it so that it lasts for X or XX number of battles? I don't think steps or timer is a good idea.
And then it shall be recast on the party automatically again if the rep value is high enough. Something like that.
Or maybe it could be auto-applied every time the party enters combat? :unsure::coffee:
 
Last edited:

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,773
2,591
Thanks I'll just paste it here
Did I misunderstand, and you already had the dialog with Jeanne in her bedroom from last update, and you're looking for something else? If not, the variable was at a value that would indicate that you already did the events. I attached the save with the variable reduced, so that the bedroom dialog with Jeanne is possible again.
 
Aug 4, 2020
326
240
They just not worth the effort, imo. Not because of X, but because they're JUST skills.
We have tons of skills offered by party members, why do we even need more?
The rewards should not be skills in the first place, i think, but something else.
Maybe the reward should be something that makes your kingdom or/and its army stronger overall?
I think that would be better reward than a bunch of skills you don't even need.

Or maybe the reward should be stats like crit boost for the entire party, and you will have these extra stats as long as you maintain the reputation or whatever above certain threshold. Sort of like an 'inspiration' buff due to the happiness of your people.
You could also add a negative 'debuff' for the whole party if that reputation falls below a certain threshold, reflecting your people's unhappiness with your rule, thus making this whole thing even more interesting.
Bukkake isn't really what i'd consider sharing but.. now that you mentioned it, i remember that girl.
She was indeed sort of shared between multiple dudes, but it was very light.
Ryen was the only one to sample her holes even though she did wank other dudes while he was fucking her and then they came on her.
I guess we do have just one sharing scene, although this girl isn't even his so it's prolly closer to gangbang. :giggle::coffee:
Yeah, I had forgotten that "sharing" and "group sex" didn't actually mean the same thing

I'd like to hear your thoughts on my current draft for the changes of the overview map:

Resources:
- All resource production will happen automatically in the background once you have the necessary building for it.
(Advanced resources automatically consume the material they require for the production.)
This way, the players don't have to select productions and gather every single resource, and can come back after doing other stuff in the game to a full storage, to use these resources for requests, researches, or constructions.
- The max storage limit will be removed. The individual storage limit will remain, but could be increased if necessary.
- Explorations won't "consume" soldiers anymore.

Reputation and country variables:
- These values aren't reduced over time anymore.
- More Reputation from solving requests.
- The values you get from star icon events for country variables gets higher, but the cooldown until they appear again will increase as well. Once the country variables are at max value, you get a temporary party buff instead.

Constructions:
- Removal of construction teams as a limit to how many buildings you can construct at once.


The idea behind the changes is to reduce the micro-management, to not stress the player anymore about having to come back every X mins, and to make the progress stay instead of giving the players the feeling that it "crumbles" while they're doing other things in the game.
I like these changes
 

Demon Jhim

Engaged Member
Aug 5, 2017
2,006
978
The tutorial for the management map needs to be change or updated to provide more information, I can't seem to understand this management map for now still tinkering with it and I'm having some issue learning gonna be a while. My primary issue is finding out where I can get builder, protection, magic and battle knowledge.
 

YouShallNotLol

Engaged Member
May 6, 2022
2,169
5,041
I'd like to hear your thoughts on my current draft for the changes of the overview map:

Resources:
- All resource production will happen automatically in the background once you have the necessary building for it.
(Advanced resources automatically consume the material they require for the production.)
This way, the players don't have to select productions and gather every single resource, and can come back after doing other stuff in the game to a full storage, to use these resources for requests, researches, or constructions.
- The max storage limit will be removed. The individual storage limit will remain, but could be increased if necessary.
- Explorations won't "consume" soldiers anymore.

Reputation and country variables:
- These values aren't reduced over time anymore.
- More Reputation from solving requests.
- The values you get from star icon events for country variables gets higher, but the cooldown until they appear again will increase as well. Once the country variables are at max value, you get a temporary party buff instead.

Constructions:
- Removal of construction teams as a limit to how many buildings you can construct at once.


The idea behind the changes is to reduce the micro-management, to not stress the player anymore about having to come back every X mins, and to make the progress stay instead of giving the players the feeling that it "crumbles" while they're doing other things in the game.
Looks much more reasonable now. Step in a right direction.
 

Vaars

Member
May 6, 2021
254
65
I've been taking a Period of Leave from F95 and this Game (which is one of my Favorites in this Site) for a few Weeks now, and just binge-read the entire Debate concerning the new Economic System. While I haven't played it myself because of this, I just wanted to say that I overall really appreciated the constructive Way everyone, especially Dev, managed to have this fundamental Discussion without any of the normal mud-slinging-devolution you could see in so many other Cases.

I'm gonna skip the 3.25 and wait out for the new one, since there doesn't seem to be much Sense now in getting used to a fundamental Mechanic overhaul that will itself be overhauled again in the next Update.

In the Meantime, please continue being quite-above-average-nice Online-People for my Amusement :p
 

52000758

Newbie
Aug 9, 2022
79
33
Do I need to play the entire game again to get the best experience or I can just continue where I left at? Cause this is a lot of changes, especially the management mechanic.
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,793
15,546
Do I need to play the entire game again to get the best experience or I can just continue where I left at? Cause this is a lot of changes, especially the management mechanic.
Wait til next version, there will be more changes.
Then you can play however you want, be it continuing or starting again. :whistle::coffee:
 

MrNTR

Active Member
Jan 23, 2019
950
832
I have very little hope for this one, and there will likely be very few scens at most that I'm interested in, so hopefully it's simple to get a full gallery unlock or save.
 

Link_Xp4444

Member
Jan 6, 2018
214
146
As another user reported previously, I've experienced a rather serious bug. I tried to research Paper after having constructed the magic laboratory and gathering all the necessary materials, and everything seemed to be going as planned. However, once the research was completed I was informed that Religion had been researched instead.

Now, the problem with this is that I have been completely locked out of the Paper research tree which will prevent me from developing my country in the future, and I think I *might* have been locked out of the Religion research tree as well. I will include a copy of my save file so that you can hunt down the bug for a future release.

P.S. I'm having a really hard time raising certain values like Faith, Happiness, Magic, Knowledge, Health and Safety. In fact the only value that I'm able to raise quickly is the Freedom of my citizens. I'm wondering if the the Policies, Finances and Laws I've currently got set up are doing more harm than good and if you'd be willing to offer a little advice after looking though my save for the bug I mentioned.

P.S.S. I just noticed, but for some reason both Happiness and Health are both labeled Happiness in the Policies, Finances and Laws screen, in the area where their highlighted blue.

View attachment file1.rar
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,773
2,591
I created buffs you get for your party when you collect country values when they're already at the max value of 100:
Faith (+5% M.DEF)
Freedom (+3% crit chance)
Safety (+5% DEF)
Magic (+5% M.ATK)
Knowledge (+10% experience gained from battles)
Health (+5% M.HP)
Happiness (+5% ATK)

These buffs last for 40 turns in battles (the count is continued from battle to battle and individual for each party member.)

Do you think the effects are too strong?
Are 40 turns too much or little if the buffs can only be re-gained every ~10 mins?


As another user reported previously, I've experienced a rather serious bug. I tried to research Paper after having constructed the magic laboratory and gathering all the necessary materials, and everything seemed to be going as planned. However, once the research was completed I was informed that Religion had been researched instead.

Now, the problem with this is that I have been completely locked out of the Paper research tree which will prevent me from developing my country in the future, and I think I *might* have been locked out of the Religion research tree as well. I will include a copy of my save file so that you can hunt down the bug for a future release.

P.S. I'm having a really hard time raising certain values like Faith, Happiness, Magic, Knowledge, Health and Safety. In fact the only value that I'm able to raise quickly is the Freedom of my citizens. I'm wondering if the the Policies, Finances and Laws I've currently got set up are doing more harm than good and if you'd be willing to offer a little advice after looking though my save for the bug I mentioned.

P.S.S. I just noticed, but for some reason both Happiness and Health are both labeled Happiness in the Policies, Finances and Laws screen, in the area where their highlighted blue.
The paper research bug, and the wrong text for Health in the finances screen are fixed for the next upload.
The country variables like Faith currently decrease constantly due to changes in the last public release. However, that is going to change with a quick update in the next few days, since the last update didn't turn out very well and the system needs to be fixed.
 

VanHohenheim

New Member
Jul 19, 2020
2
0
Can somebody tell me where I find Reglium for Adrianna`s questline. I searched the dungeon with the undead animals and can`t find it.
 
4.00 star(s) 82 Votes