I made a concept preview for a new screen related to the changes to the country management map:
View attachment 3390586
- The idea shown in the screenshot is to make a new screen, which works like a "summary" of things that were split on different screen before. It contains the info which resources you're currently producing, what research is going on, trades, expeditions, training of soldiers, and some new details.
- Very basic resources are left out of the screen, due to the limited space.
- I'm also considering to change the resources in such a way that things like "lettuce" aren't produced and counted as values anymore, but instead, once the production is going on, it unlocks all productions that require it as material. This reduces the micro management, since there were too many resources before, and little need to store them.
- Some other resources, mostly those I added for constructions, like "Cement Bricks," are likely going to get removed entirely.
- Trades routes can be arranged, and are then continued automatically until you change them. The trade routes take a while, depending on distance and amount of resources. You can get resources, country values like happiness, gold for your party, or country budget as possible rewards. Better merchants and upgrades can increase the rewards.
- Trade routes with other countries give you less than internal trades, but increase the relationship with that country every time the route is complete.
- Research projects get a queue.
- Repeatable research projects can be set to continue endlessly, until you manually change it again.
- On the right side are "Delegates," where you can set some personnel for different groups. They give bonuses, like "+10% gold from trades" or "10% faster expeditions" depending on which group they're assigned to.
- Optional: Maintenance cost for buildings (upkeep) which can be reduced with delegates. You need to set a part of your budget for maintenance. Depending on the value you select, you have more or less often cases of buildings "breaking" and stop production until they're repaired. Such damage can also happen by events, for example as result of a bandit attack. (Chance of bandit attack reduced by the country safety value)
- There could be events that require resources, like medicine needed to cure illnesses, or warm clothes before a cold storm comes from the direction of Begus.
[Keep in mind that the screenshot is a work in progress, and serves only as an example of what the screen could look like later. Details are likely to get changed.]