What do you think should be changed to reduce the grinding in the game?
Some options are:
- Automatic increase of all party members with a level below 90 to 90 when they enter act 1 of the time skip events, so that the grind to level 99 is shorter, and a certain powerlevel for all characters is established for the battles from that point onwards.
Yes.
- Lower experience needed per level.
See below.
- Reduced amount of Pearls needed for the skilltree upgrade of the female adventurers.
Maybe
- Higher chance for legendary items to drop.
There are legendaries? 
- More of the crafting item drops in the nature raid.
Yes.
- More points in Chastitty's dungeon for defeating her, so that you can buy more.
No.
- Crystals and other things for wedding rings easier to obtain/purchase in more locations.
This is fine. It is not supposed to be easy.
- More gold income in the early stages of the game.
Seems okay to me, with all the chests with loot.
- Reduced research, training, and construction times (and/or costs) on the country overview map.
See below.
- Earlier access to more teleport locations for the teleport orb, or other means of fast travels.
Teleport orb could be a menu option, not an item, since its crucial for the gameplay.
- New source for love potions in the late game, which works faster than the event of Zady to fight a minotaur.
See below.
Or do you have any other ideas?
Or do you think the amount of grinding isn't bad and everything can remain the way it is?