Mod Ren'Py Returning To Mia (Summer with Mia 2) [Ep. 10 v1.1.0] Multi-Mod [Sancho1969]

5.00 star(s) 2 Votes

doodleboogie

Newbie
Sep 25, 2017
46
22
Forget the cheat screen for a minute. With the MiniStat open do you see this? (CindyDenied event):
It crashes with this error when I click the MimiStat option:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1734, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1734, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1739, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1618, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1618, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1620, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1624, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1649, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1672, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1739, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1808, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1813, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1815, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1816, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1817, in execute
NameError: Name 'cin_q_denied_d12' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "story.rpyc", line 38742, in script
File "renpy/ast.py", line 716, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1223, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 875, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3694, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3694, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1734, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1734, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1739, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1618, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1618, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1620, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1624, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1649, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1672, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1739, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1808, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1813, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1815, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1816, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1817, in execute
File "renpy/text/text.py", line 1551, in __init__
self.set_text(text, scope, substitute)
File "renpy/text/text.py", line 1670, in set_text
i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
File "renpy/substitutions.py", line 228, in __getitem__
raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'cin_q_denied_d12' is not defined.

Windows-10-10.0.22000
Ren'Py 7.4.8.1895
Summer With Mia 2 E7
Wed Jun 15 11:56:01 2022
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,863
It crashes with this error when I click the MimiStat option:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1734, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1734, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1739, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1618, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1618, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1620, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1624, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1649, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1672, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1739, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1808, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1813, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1815, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1816, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1817, in execute
NameError: Name 'cin_q_denied_d12' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "story.rpyc", line 38742, in script
File "renpy/ast.py", line 716, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1417, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1223, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 875, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3694, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 432, in visit_all
callback(self)
File "renpy/display/core.py", line 3694, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 443, in per_interact
self.update()
File "renpy/display/screen.py", line 631, in update
self.screen.function(**self.scope)
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1734, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1734, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1739, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1618, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1618, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1620, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1624, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1649, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1672, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1739, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1808, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1813, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1815, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1816, in execute
File "game/SanchoMod/SanchoMod SWM2 E7.rpy", line 1817, in execute
File "renpy/text/text.py", line 1551, in __init__
self.set_text(text, scope, substitute)
File "renpy/text/text.py", line 1670, in set_text
i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
File "renpy/substitutions.py", line 228, in __getitem__
raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'cin_q_denied_d12' is not defined.

Windows-10-10.0.22000
Ren'Py 7.4.8.1895
Summer With Mia 2 E7
Wed Jun 15 11:56:01 2022
Something is really fucked up on your end. For future posts please attached the traceback file, don't copy/paste it in post, or place it in a Spoiler tag... please.

I made you a "Band-Aid" so we can try to sort out WTF is going on with your install. DL the attached and place it in your "game" folder with the VN closed (exited). Once done start the VN, load a save and report back please.

Don't worry about the name of the file, I simply added more to it just for your case. Feel free to edit the file name and remove the prefix "1895335_"
 
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,863
I played the game (mostly by skipping after the first "normal" 2 playthroughs) by now. This was one of the scenes (Mia at beach) where I wished, that there were the option to cheat. Because it's either see a Isla scene now or 1 Mia scene now and 2 additional ones a bit later into the game. Also this seems to be a choice where you get to choose if you want a affair or maybe even more with Isla. By choosing not to go, it seems to block this path. At least as far as we know for the development until now (EP7).
I can make a SanchoSplit for the Isla/Mia choice scene that then asks which LI you favor so your variables stay intact as if only one was chosen. That way you can see both lewd scenes if you want but the game will think you only chose one. You can't otherwise have both since the dev's logic will simply take it as one or the other ( d_13_chose_m_after_txt is either True or False, I can't make it both ) I would have to rewrite the entire dialogue script for a true "Harem" which is not in the scope of the mod nor my investable time. Rewriting an entire VN to be kinetic is a whole other ball of wax.
 

CamaroFan432

Active Member
Mar 13, 2020
989
2,892
I can make a SanchoSplit for the Isla/Mia choice scene that then asks which LI you favor so your variables stay intact as if only one was chosen. That way you can see both lewd scenes if you want but the game will think you only chose one. You can't otherwise have both since the dev's logic will simply take it as one or the other ( d_13_chose_m_after_txt is either True or False, I can't make it both ) I would have to rewrite the entire dialogue script for a true "Harem" which is not in the scope of the mod nor my investable time. Rewriting an entire VN to be kinetic is a whole other ball of wax.
Thanks for giving insides on this. It's sad, that Inceton decided to go this way. Well, lets see what they do in EP8. Would be a shame if we have to choose either one or the other. I mean, this game seems a bit far from an ending. Hopefully the next update won't cause much trouble for you and your work.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,863
Thanks for giving insides on this. It's sad, that Inceton decided to go this way. Well, lets see what they do in EP8. Would be a shame if we have to choose either one or the other. I mean, this game seems a bit far from an ending. Hopefully the next update won't cause much trouble for you and your work.
Well, as far as VN's with route choices it's nothing the dev has done wrong. It's simply intended to be that way in their vision of what LIs can be obtained at any certain point. It's just not a "fuck 'em all" story at this point, some choices actually matter. It was intended by the dev so just don't think that it's a mistake. Just making that clear just in case. Regards.
 

CamaroFan432

Active Member
Mar 13, 2020
989
2,892
Well, as far as VN's with route choices it's nothing the dev has done wrong. It's simply intended to be that way in their vision of what LIs can be obtained at any certain point. It's just not a "fuck 'em all" story at this point, some choices actually matter. It was intended by the dev so just don't think that it's a mistake. Just making that clear just in case. Regards.
Could have been made different, maybe by a point system and not a flag system. That way it could have been that you have to gather enough points with a girl to unlock the scene/path. By giving every decision a point at a important choice it would have been possible, that no route gets completly blocked and not all opened, but with cheating it would be possible to get every girl in one playthrough. Now we have so many variables, that 2 or 3 playthroughs don't seem to be enough to see every scene. That's the sad part, because it also makes your work more difficult. At least it seems so to me.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,863
Could have been made different, maybe by a point system and not a flag system. That way it could have been that you have to gather enough points with a girl to unlock the scene/path. By giving every decision a point at a important choice it would have been possible, that no route gets completly blocked and not all opened, but with cheating it would be possible to get every girl in one playthrough. Now we have so many variables, that 2 or 3 playthroughs don't seem to be enough to see every scene. That's the sad part, because it also makes your work more difficult. At least it seems so to me.
Well... not really though. Even with a relp point system: conditionals will have to take place at some point. For example:
Python:
if LoveInterest1(10):
    (do this LI1)
if LoveInterest2(15):
    (do this LI2)
  
# or

if LoveInterest1(whatever the pnts):
    (do this LI1)
elif LoveInterest2(whatever the pnts):
    (do this LI2)
else:
    (do this Other)
Either way the conditionals are written it's "first come, first serve" so the "do this" will be jumped for only one of the LoveInterest no matter if you maxed all the points in a cheat. Again, this is just an example but at some point any dev is going to use logic to determine the splits that they originally intend to occur. Most "cheats" you see by so-called modders don't actually work at all. Unless the modder rewrites the VN code it will always still be "first come, first served" in the dev's logic.

It's just an example to consider but is plausible in almost every single VN I've ever seen tbh.
 

doodleboogie

Newbie
Sep 25, 2017
46
22
Something is really fucked up on your end. For future posts please attached the traceback file, don't copy/paste it in post, or place it in a Spoiler tag... please.

I made you a "Band-Aid" so we can try to sort out WTF is going on with your install. DL the attached and place it in your "game" folder with the VN closed (exited). Once done start the VN, load a save and report back please.

Don't worry about the name of the file, I simply added more to it just for your case. Feel free to edit the file name and remove the prefix "1895335_"
So, sorry, I will attach the traceback file next time. Again, still crashing. But, I started a new game and everything is running fine now. I am going to just start fresh and grind back through. Like you said, too many fucked up things! Thank you for your help!
 

CamaroFan432

Active Member
Mar 13, 2020
989
2,892
Well... not really though. Even with a relp point system: conditionals will have to take place at some point. For example:
Python:
if LoveInterest1(10):
    (do this LI1)
if LoveInterest2(15):
    (do this LI2)

# or

if LoveInterest1(whatever the pnts):
    (do this LI1)
elif LoveInterest2(whatever the pnts):
    (do this LI2)
else:
    (do this Other)
Either way the conditionals are written it's "first come, first serve" so the "do this" will be jumped for only one of the LoveInterest no matter if you maxed all the points in a cheat. Again, this is just an example but at some point any dev is going to use logic to determine the splits that they originally intend to occur. Most "cheats" you see by so-called modders don't actually work at all. Unless the modder rewrites the VN code it will always still be "first come, first served" in the dev's logic.

It's just an example to consider but is plausible in almost every single VN I've ever seen tbh.
Well, I'll be honest, I do have some very, very basic knowledge with python. With renpy? Not so much. I can find and change sometimes variables, for example if a error occurs because at one point the variable was set with a capital letter and in every other case not. Everything else? For that I can only rely on the dev's or the modder's help. Nevertheless, thank you for giving me some insight on this matter. Like I already said, we will see what Inceton has in store for us for the next chapters. Hopefully nothing too drastic.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,863
If there are no verifiable bugs to fix with the mod itself I will be pushing out a maintenance update within 6-8 hours that will simply have this choice tweak and a few minor GUI tweaks (aesthetic). Also possible cheat additions but that is yet to be confirmed.

Edit: To elaborate the changes in the pending maintenance update regarding the dynamic ChoiceGuide as it pertains to Ep7 (LI Date):

(Spoiler just in case these choices aren't wished to be viewed by some out of courtesy)
You don't have permission to view the spoiler content. Log in or register now.
That's basically it and as clear as I can think for the choices to automatically reflect whatever you previously chose to change accordingly in real time. Regards.
The maintenance update has been deployed. Fresh links in the OP. Regards.

Edit: Had a last minute snafu, corrected a bork with the new Mia cheats. Refreshed links as of posted time in OP. It looks like only a few dozen downloads slipped through. Check the timestamp of your zip versus the timestamp in the OP's DL section (in small green text).
 
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Sancho1969

Message Maven
Modder
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Jan 19, 2020
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A minor word of caution when dealing with the new Mia cheats (a bit technical, bear with me):

This one is currently not technically Sancho approved to be "bulletproof". It won't bork anything after you may have Mia(Couple) but here's the issue in detail. The player MUST have "Choose Mia After Isla Txt" to obtain Mia(Couple) but does NOT have to choose "Kiss her" at the pool before hand. So, I can kill the Mia(Couple) to False if the player deselects "Choose Mia After Isla Txt" as it wouldn't be possible otherwise BUT I can't necessarily turn On Mia(Couple) just because you toggle On "Choose Mia After Isla Txt". Why? Because of this scene choice:
SWM2 SM B05a6.jpg

That scene's first choice directly changes Mia(Couple) to True without the use of any other variable checks as it's done so before the scene is initiated. This makes the cheat a little wonkey later in the story. The cheat won't break anything but it will NOT currently alter Mia(Couple) regardless due to the above choice (I have no way to check if you chose it or not without introducing a new variable and that's just not reliable as I don't know what the dev will do in the future).

This is a very long winded way of explaining that I really only put the Mia cheats in for me to quickly test the dynamic ChoiceGuide and left them there for shits and giggles... so tread lightly with those two cheats.
 

joypinse

Member
May 5, 2018
349
278
i also started fresh with the mod and no more bugs at all!
fantastic job with the mod! kudos
where was the split to get the sadie pool scene in ep7 again?
can't for the heck of it find it anymore...
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,863
Sancho1969, I never noticed but that it truly the best scene replay I've ever encountered! Nice job!
View attachment 1872777
Yeah, I snuck that one in to all the latest Core v6a builds... for shits and giggles. I'll change it up periodically like an Easter egg or something.

Edit: You know what? You're the first person to ever comment on it and it's been in ~16 of my mods for about 2 months :ROFLMAO:
 
Last edited:
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Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
47,863
I played the game (mostly by skipping after the first "normal" 2 playthroughs) by now. This was one of the scenes (Mia at beach) where I wished, that there were the option to cheat. Because it's either see a Isla scene now or 1 Mia scene now and 2 additional ones a bit later into the game. Also this seems to be a choice where you get to choose if you want a affair or maybe even more with Isla. By choosing not to go, it seems to block this path. At least as far as we know for the development until now (EP7).
Alrighty. I've coded a new SanchoSplit for Mia/Isla choice... with a prerequisite. It's coded in such a way that the player can view both scenes but only the choices and/or variables change for the LI that is chosen as favored. Here's how it works:

If the player did not kiss Mia in the pool they wouldn't be awarded the Mia scene anyway so you're out, no split for you:
SWM2 SM B05b1.jpg

If the player did kiss Mia in the pool then the split becomes available. Now you can choose an original choice or the split:
SWM2 SM B05b2.jpg

Once the split is chosen the player now must select the favored LI or return to the previous menu:
SWM2 SM B05b3.jpg

Regardless of the LI favored I show the edited scenes in the Mia then Isla order due to flow (it made no sense seeing Isla first then Mia last if favored Mia... the flow of the story is beyond fucked up that way). The SanchoNotifications alerts you to which scene your currently viewing (don't worry, it's a timed banner and fades away). Only the variable changes of the LI the player selected as favored are accumulated, the others are scrapped:
SWM2 SM B05b4.jpg

So, how does that float your boat? Note that this is not yet deployed, I just finished it.
 

CamaroFan432

Active Member
Mar 13, 2020
989
2,892
Alrighty. I've coded a new SanchoSplit for Mia/Isla choice... with a prerequisite. It's coded in such a way that the player can view both scenes but only the choices and/or variables change for the LI that is chosen as favored. Here's how it works:

If the player did not kiss Mia in the pool they wouldn't be awarded the Mia scene anyway so you're out, no split for you:
View attachment 1872798

If the player did kiss Mia in the pool then the split becomes available. Now you can choose an original choice or the split:
View attachment 1872801

Once the split is chosen the player now must select the favored LI or return to the previous menu:
View attachment 1872824

Regardless of the LI favored I show the edited scenes in the Mia then Isla order due to flow (it made no sense seeing Isla first then Mia last if favored Mia... the flow of the story is beyond fucked up that way). The SanchoNotifications alerts you to which scene your currently viewing (don't worry, it's a timed banner and fades away). Only the variable changes of the LI the player selected as favored are accumulated, the others are scrapped:
View attachment 1872803

So, how does that float your boat? Note that this is not yet deployed, I just finished it.
Oh wow. Did just say it would be cool to have something like that, not really thought about that you might put that into the mod for this version or even at all. You're awesome.
 

colombeen

Member
Modder
Jul 16, 2021
311
1,697
Yeah, I snuck that one in to all the latest Core v6a builds... for shits and giggles. I'll change it up periodically like an Easter egg or something.

Edit: You know what? You're the first person to ever comment on it and it's been in ~16 of my mods for about 2 months :ROFLMAO:
It might take me a while but I do try everything a mod has to offer :D
 
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