Question for you, Mr. NightMirror, sir:
You've described yourself as more technically-oriented (programmer) than artistically-oriented (although you'd done it when you had to) so I'm curious as to your evaulation of the technical demands of voice generation.
One of the holy grails of game creation is synthetic voices, so you can add voice acting to your game without the expense of voice actors (or worrying about their availability, or dying, or getting canceled, etc). There's been a lot of projects in that area, but now it seems like the focus is on training voices rather than simulating the mechanics of speech.
I don't know if I'm allowed to use links? Guess I'll try, but here's one example I found Googling:
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Imagine the workload of trying to go back through the body of Rick and Morty episodes to extract out usable audio bites attempt to narrate the game. Basically an impossible level of work; you'd have an easier time filling an assertiveness tracker. Not to mention, it would balloon the distribution size of the game massively.
But what if you could, as a one-time process, train a fairly-decent Sarah Chalke voice pattern and then distribute it as a separate module that would read in the dialog text, run it through TTS, and output sound files locally to the apropriate location? With that kind of system, it might be possible to have a passably narrated game. Obviously not perfect, but if it works reasonably well, you could over time improve it by inserting hidden pronounciation text that spells difficult words phoenetically.
Would people want this? I would, no idea how others feel. But if you look at most of the animated content creators on YouTube (particular the 3D ones) almost all of them are using TTS to avoid having to make everything silent films. I've watched enough TTS-narrated games or animations that I don't find it off-putting or "uncanny valley" and it does add something extra to the immersion. It also gives you a break from reading so aggressively that you can't appreciate the animations or subtle blink-and-you-miss it details.
Anyway, I have no technical knowledge at all, so I can't evaluate whether such an idea is practical or even suggestable. There's probably forums dedicated to gamemaking that have a lot more knowledge or insight.
Still, googling around I found a clip of Sarah Chalke asking someone if they were ready for a blowjob and my mind instantly thought of your game since I've been playing it so much lately XD