So.... anything gonna happen? or can I put a request in for that then?
I have nothing to do with the game nor do I speak for its developer but I'm genuinely curious about your thoughts regarding customized content like this, partly as I start to dabble with creating modifications of my own.
Assuming the dev can't change the animation, what if instead of showing the no-condom animation, it just jumped between the hidden-by-blanket and the final condom-wearing frame and altered the dialog? For example:
1) visual of putting on condom with mouth
2) animation of doggy-style sex (condom implied)
3) Jerry arrives, still image hiding under opaque blanket (his POV)
4) Dialog of Morty still being inside but very close + still image of condom penetration through blanket
5) Dialog Beth fear of him firing off inside even with condom
6) Jerry dialog, his POV (still image hiding under opaque blanket)
7) Dialog to the effect of almost getting caught pushes Morty over, cums in condom still inside Beth (still image of condom penetration
8) Jerry leaves, Beth dismounts, still image of her examining load inside condom
What I'm curious about is, do you find it "hotter" to maintain the user-selected preference (condom sex with Mom/Beth) even losing the animation, or is the actual animation "hotter" even if you have to suspend your disbelief for a scene?
A third option would be dialog about the condom slipping off while under the blanket, Beth realizing after Jerry's left and reapplying it then finishing the encounter with the doggy-style animation again.
Again, I'm just trying to understand the strength of the condom dialog/options because I also don't really get that particular user preference. I think part of it is people like condom-theme incest because it's more believable? Like, maybe family members would be more likely to consent with birth control?
It is super, super easy to change the dialog, and reusing existing still images is also pretty simple, but it's a lot harder to know if making such a change would be seen by everyone who chooses that option as a net improvement or step backwards by losing the animation.