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Shark_inA-chiar

Active Member
Sep 22, 2020
599
1,037
i kind of like to think that this Mod of the main game is a dirty little secret that only we here are aware of now that people are complaining about main game issues
 

AXE2501

Member
Dec 6, 2019
246
156
That scene went largely unnoticed to me (and I think to a number of other people as well) because of simply choosing the logical choice (I mean you need to be seriously heartless to choose otherwise) and got the sweet romance scene to end the day. Reading your post, I decided to give the other choice a try, and I must say...
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Ha jokes on you like master roshi said "you have no idea the lengths of patience I have"!
 
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Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,785
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I'm sure NM can get some stats from Mega and the others how many times it's been downloded
Sadly, one of Mega's downsides is that it doesn't seem to track download numbers. Several other sites do, so that gives me some idea~ish of how many people are getting it.

Can't install apk on my phone for some reason..
Some builds of Android 11 have issues with sideloaded apps, you'll need to do some googlin to make it work.
 

mare222

Active Member
Jan 24, 2018
784
384
Sadly, one of Mega's downsides is that it doesn't seem to track download numbers. Several other sites do, so that gives me some idea~ish of how many people are getting it.


Some builds of Android 11 have issues with sideloaded apps, you'll need to do some googlin to make it work.
i would definatly say a good amount
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,785
9,854
As I am stuck at home sick and today has been the first chance I've had to crawl out of bed and sit at my computer for more than a minute or two and put time on project, I'm finally starting in on some of the stuff for r3.7. While corrections from my editors for past scenes continue to roll in, I do have some other goals to hit this time around.

Goal 1 is blinks... so... so many blinks...

Looking at my slicing chart I have about ~80 scenes that need blinks with an average of 2 characters per image and an average count of ~20 images per scene, so, that is 20*2*80~=3200 blinks I have to draw... sigh... So... a lot of my time will be spent towards that. I wish it was automatable, but I just don't see how. Some characters (like Morty) are really fast, I can make the blink images in around 10-20 seconds per image. And some (like Beth) are much, much slower, taking upwards of 3-5minutes to make.

Why such a huge difference? Well it comes down to fucking eyelashes! For Morty, he doesn't have lashes. Which means making a blink for him involves: eye dropper tool, select skin color, magic wand, select eye whites, fill, paint out pupils, export closed eyes, draw line for partial blink, erase fill to line, export half closed, done.

For Beth, it's all those same steps, except also paint out old lashes, and draw new lashes in two poses. Those 3 extra steps take a few minutes to do each time and it's just slow as fuck.

Anyhow... Complaining about it won't get it done... I'll knock out the most recent scenes first, then just sort of wander around the project until I lose my mind or get it done... or more likely both...

Goal 2 is another idea I had recently. I'm still in the experiment stage to see if I can make it work, so, no promises this one will for surezies happen, but I'd like to add an additional quality to Do Over. I want the reminder image to update to match the selections. So if someone picked condom off, cum inside for a scene, the reminder image will reflect that, and if they change their choice, the image will change to match. This means that each Do Over selection box will have 2-10 images (instead of 1) based on options combinations. At the moment, I just putting together the code to see if I can make it work.

Also on Do Over, I'm migrating some of Morty's options (kiss, Stay/Go, and Dimension) off his character options panel and over into the Do Over list. This is a bit more complex as the tracker variable will change, which requires an extra check during the load process of save files. It shouldn't break saves (I'm not taking out the old variable, just pushing it into the new one) but in some case may require a re-selection off the Do Over menu. I'll do my best to make sure it has as minimal an impact as possible (or hopefully, none at all).

Lastly, I want to put together the long awaited "Talk" with Beth. I have a draft of it, but where to put it has been the real issue. It feels like it should happen on Day 37 right after the morning bathroom fun, but that day is so chaos filled I'm hesitant to stick it there (...that's what she said?). Also, having a plot element going into a past day feels like people are going to miss it, so, I'm not sure... Maybe the next content update from Ferdafs will give me the perfect spot for it! (or, more likely, not).

Anyhow... rambling instead of working...
 

dave59

New Member
Mar 29, 2022
3
6
As I am stuck at home sick and today has been the first chance I've had to crawl out of bed and sit at my computer for more than a minute or two and put time on project, I'm finally starting in on some of the stuff for r3.7. While corrections from my editors for past scenes continue to roll in, I do have some other goals to hit this time around.

Goal 1 is blinks... so... so many blinks...

Looking at my slicing chart I have about ~80 scenes that need blinks with an average of 2 characters per image and an average count of ~20 images per scene, so, that is 20*2*80~=3200 blinks I have to draw... sigh... So... a lot of my time will be spent towards that. I wish it was automatable, but I just don't see how. Some characters (like Morty) are really fast, I can make the blink images in around 10-20 seconds per image. And some (like Beth) are much, much slower, taking upwards of 3-5minutes to make.

Why such a huge difference? Well it comes down to fucking eyelashes! For Morty, he doesn't have lashes. Which means making a blink for him involves: eye dropper tool, select skin color, magic wand, select eye whites, fill, paint out pupils, export closed eyes, draw line for partial blink, erase fill to line, export half closed, done.

For Beth, it's all those same steps, except also paint out old lashes, and draw new lashes in two poses. Those 3 extra steps take a few minutes to do each time and it's just slow as fuck.

Anyhow... Complaining about it won't get it done... I'll knock out the most recent scenes first, then just sort of wander around the project until I lose my mind or get it done... or more likely both...

Goal 2 is another idea I had recently. I'm still in the experiment stage to see if I can make it work, so, no promises this one will for surezies happen, but I'd like to add an additional quality to Do Over. I want the reminder image to update to match the selections. So if someone picked condom off, cum inside for a scene, the reminder image will reflect that, and if they change their choice, the image will change to match. This means that each Do Over selection box will have 2-10 images (instead of 1) based on options combinations. At the moment, I just putting together the code to see if I can make it work.

Also on Do Over, I'm migrating some of Morty's options (kiss, Stay/Go, and Dimension) off his character options panel and over into the Do Over list. This is a bit more complex as the tracker variable will change, which requires an extra check during the load process of save files. It shouldn't break saves (I'm not taking out the old variable, just pushing it into the new one) but in some case may require a re-selection off the Do Over menu. I'll do my best to make sure it has as minimal an impact as possible (or hopefully, none at all).

Lastly, I want to put together the long awaited "Talk" with Beth. I have a draft of it, but where to put it has been the real issue. It feels like it should happen on Day 37 right after the morning bathroom fun, but that day is so chaos filled I'm hesitant to stick it there (...that's what she said?). Also, having a plot element going into a past day feels like people are going to miss it, so, I'm not sure... Maybe the next content update from Ferdafs will give me the perfect spot for it! (or, more likely, not).

Anyhow... rambling instead of working...
Hope you feel better soon, NM. Nothing serious, I hope.
 

JLucci

Member
Mar 31, 2018
465
559
Hey man, got a bug for you, Just see the image for reference, this happened on day 15 after the summer theater scene.
I don't see it, how is that a bug? That scene is even part of the day selector right after the theater scene on day 15. The dessert drive she talks about happened on day 10.
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,785
9,854
I don't see it, how is that a bug? That scene is even part of the day selector right after the theater scene on day 15. The dessert drive she talks about happened on day 10.
The bug is the color box around her name/text (in the last line) not enclosing all of the text. I have made her default color length slightly longer to resolve the issue.
 
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JLucci

Member
Mar 31, 2018
465
559
The bug is the color box around her name/text (in the last line) not enclosing all of the text. I have made her default color length slightly longer to resolve the issue.
Oh, I wouldn't have even noticed if you hadn't said what it was.
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,785
9,854
Another day and more blinks to do (so much more tedious than slicing, and that's saying something...). Between blinks (no not between blinking, between drawing blinks) I've been knocking out other tasks. One of the things I always try to do on this (and every project I work on) is have "more" stuff I can switch too when my current task... well, let's just say when I need a break.

Here is a sneak peak into two of the other things I'm working on!
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Anyhow... that's all for now. Most of what I'm up to isn't worth posting about (drew more beth blinks, still hate it... (isn't worth posting)), but I'll share the fun stuff whenever I have it. The next version won't be anywhere as big as 3.6 was (honestly, I'm hoping never to have to do something that scale ever again...), but it will still have stuff.

As always, stay awesome!
 

Shark_inA-chiar

Active Member
Sep 22, 2020
599
1,037
here is my question - will i like it or understand if i've never watched rick and morty?
i never did if you go in to it for just the porn parts its fine but i imagine that if you know some thing about the show you know who is who from the show
 

kimlana

Newbie
Mar 10, 2022
98
110
here is my question - will i like it or understand if i've never watched rick and morty?
Yes, although it probably requires familiarity with science fiction since it relies heavily on many of those tropes, mostly the "alternate universe/multiverse" model, but if you follow Star Trek or Marvel you'd probably get the idea pretty quick.

Rick & Morty itself follows most standard family sitcom tropes, other than the grandfather Rick being a technological genius which is why all the other characters are pretty much beholden to him.

As far as just spankable material goes, you don't need any show knowledge, but you might find the material hotter by knowing the backstory of certain characters. But there's a lot of relationship progression within the game itself, which can pretty much explain the backstory, and goes beyond what is possible on a cable television show.

Finally, this version has a lot of options to let you lean into certain fetishes if you find those stimulating, much more than many other games which are limited by Patreon rules.
 
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