She secretly is Beth! Hahaha! oh... no, that's just a typo... fixed.
I assume you mean the skip reminder text? So, this has been a point of much... debate, throughout this thread. I wrote a couple page response that got too wordy, so here is the short version.
This game has two choice types: actions the game remembers (choices) and those it does not (skip).
Skip is a player action, it exists for convince, it is not a character choice (even when it seems like it). When you skip, the story still happens (or, not, it's your playthrough ignore what you want), but the point is that skipping doesn't guarantee the scene won't be called back to later on. Thus, skip isn't: "I want to take another choice" it is a "I don't want to watch this scene".
I can't make branches for everything (due to a larger number of reasons, not the least of all is feature creep, time, and adapting from an existing story I don't have any say in). If there is a scene players really want an alternate path for, instead of just skip, I will consider making one (see the Mr. Meesex event).
Keep in mind, this project is being done for free, and fun. I have limited time to make stuff, and some things are just inherently going to be less of a priority for me to do, especially if it isn't something I think is fun to do.