So in the event you one day have to redo parts, or possibly the whole, ending you wrote based on what Ferdaf releases, what are your early guesses on how you might handle it? Or is that a little too soon to speculate onr4.1 Status: In Progress
Release Date: TBD
r4.1 Task List
You don't have permission to view the spoiler content. Log in or register now.
Progress Report #1 JUN 12 @ 20:10 UTC:
Here is a thing I never thought I'd be writing again, but I'm sure happy I am!
I've got a copy of the new release and have done a very, very, rough content review (checking for new scenes in UnityExplorer). I have a general idea of what the new content is. The next step is image and dialogue extraction, which will give me a better scope and context of what will go where.
As I make progress, this post will get updated, along with bigger progress reports when I hit major milestones or reach the end of work for the day. This update will be much faster than the slow-ass epilogue (which won't be part of the r4.1 release), and at most should take me no more than a week to do (unless it turns out to be absolutely massive, but I don't think that is the case).
I'm not sure what to do about the completed status for the game, as it still has an ending and is completed, there are just more parts, maybe? So for now I'm just gonna leave it as is (unless a site mod tells me to change it).
Off to work.
As always, thanks for being awesome!
Part of why I've never been interested in making scenes past the latest release content (other than having to draw them) is this exact issue, having scenes in conflict. Best case would be I can leave it all as-is and don't have to change anything in the conclusion. Worst case, I have to throw it all away, but I don't think that is very likely (and even if I had no other option than to remove the ending, I'd still keep the content in the game somehow, I wouldn't "remove" remove it).So in the event you one day have to redo parts, or possibly the whole, ending you wrote based on what Ferdaf releases, what are your early guesses on how you might handle it? Or is that a little too soon to speculate on
Worry? No! That would be awesome! Then you guys get an ending, and I get new hot rick and morty content forever! Best of both worlds!Do you worry Ferdafs plan is to have the game be a 'forever' product?
There are some devs who have no intention of making a proper ending to their games, they would rather have a source of constant revenue over risking losing patrons with a new game.
I am the op (original poster) of this thread and the main dev working on the renpy game/mod/remake/whatever. But, I assume you mean the od (original dev (no, od sounds bad)) of the Unity game, which is Ferdafs.Hey Mirror I know you are not the op, but ya did and do this project heavy lifting, can I give ya money, please say yes
Can I give you money?
Nope. Please support the original dev if you want to give someone money, that’s the only way this game will get more content.
Wow, you work fast dude, now im even more excitedProgress Report #2 JUN 13 @ 02:25 UTC
First major milestone hit!
I've extracted all the dialogue, all the new images, all the new video. I've looped/exported the video animations. And I just finished the slicing process for all the images (only a very few needed some hand edits, the rest worked with no issue).
So, now it's onto scene implementation (posing all the characters, putting in the static images and animations). In total just over 1000 lines of dialogue. About every 100 lines takes me around an hour~ish to do. So, roughly 10ish hours of work to get it all put together? And maybe another 5ish for testing, building. Then 5ish for uploading :x
My best guess would be Jun 15th? Possibly sooner. As always will post progress reports as I have milestones to share.
As always, thanks for being awesome!
Ha! The legend is back in full force. Nothing like an actual update to light a fire in you and lightning in your veins, eh? I eagerly await the next update as always. I'll never stop being behind this game.Progress Report #3 JUN 13 @ 08:00 UTC
Alright, first scene is done!
It wasn't very long (about ~190ish lines), but it had a bunch of posing work (that goes slowly), and I had a few extra clean up steps I needed to do on the images, and I just haven't done all this in like a year, so I had to remember how the fuck my workflow works.
I've reach the end of today (WAYY past it actually, but always hype for a new release), and I'll be back it tomorrow whenever I roll out of bed.
Not confident enough yet to give a release window, but again, I don't think this update will take too long, so~ soonish?
As always, thanks for being awesome!
This update has 4 Scenes with Supernova, continuing the Vindicators story, kinda and 2? Scenes with Beth/Space Beth.Is this more Vindicators content or did he already drop that plotline?
I can sort of give a direct comparison why modding is my main choice vs full development, using this game as an example. I've been making painfully slow progress on the epilogue for 5~ish months. It's not not even fully written yet. I'm struggling with the artwork, and finding anything else to put my focus towards. In short, I'm not really enjoying nor am I motivated by the development process at all (maybe on a team, where I was just coding stuff, I'd enjoy that, but not the solo dev life).I am kinda rambling but what I am trying to get at is that your potential as a Game Dev