- Feb 3, 2024
- 167
- 1,236
If you did not learn it from the game it clearly is a skill issue
Jealous that your own game is on 3 stars with 99 reviewers?
Yeah. I am jealous. I worked for a 4 years on my game, why should my game be having less attention and be worse/hate?
I'm going to be as polite as possible. Take my words as you will...
1. He doesn't argue and/or antagonise with people here.
2. He has a firm grasp of the English language.
3. It's just a better story.
Having played Unlimited Pleasure, the first thing I can think of is that your game is just a porn game, whereas ripples is an adult visual novel, this seems like semantics, but I promise it matters. Ripples would have just as good a story even if the sex scenes were removed, 'Unlimited pleasure' is a sandbox where you romance one character then move onto the next, there is no staying power in a game like that.
To add, most of the highest rated games on this site have a good mix of lewdness and story, like Ripples, if you go to the latest updates tab and sort by "weighted rating" then this will ring true (with a few exceptions, of course).
Also, I haven't seen Jestur in any threads for other games talking shit.
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One thing Ripples has (and other top tier games here have) are:I can understand the frustration of putting in time and effort into something and it not doing as well as you'd like it to.
However, redirecting that energy into shitting on other creators will not help your own game do better.
The sad reality, is that TIME + EFFORT does not equal SUCCESS.
I apologize if the things I say do not relate to you, as I have not played your game, so I am not aware on what issues you may be facing.
Instead of wasting time shitting on others, maybe try to find out in a non-antagonizing manner, why these other games are so successful. What are these games doing that yours isn't?
The time you spend being negative and hating on others' success, could be more time spent on improving your artistic, technical, and writing skills.
As you can see on this site, there are thousands of porn games, what makes yours special enough for others to put their time into playing? Try to find that unique element that you enjoy making, and others that share that interest will find their way to your games.
I saw in your thread that people are hating on your game, and I am sorry to hear that, but doing the same to others will not fix your problems. If your current project is not working out well, there is nothing wrong with putting it on hold and trying something new, or taking a hiatus to work on your skills/areas that people seem to dislike. Talk to others with the intent to learn, not fight, on what you can work on and improve. I know pride might come in the way since you've been doing this for 4 years, but sometimes its necessary to put your feelings aside, be humble, and ask for advice.
I hope you are able to make a game that you enjoy making, and that others will also enjoy.
- Very good English. It pays big time to have someone with great English skills proofread and edit every written word in the game. It's simply not good enough to get the message across, it needs to be concise enough not lose the reader in a bunch of mumbo jumbo, but descriptive enough so that the emotion of every scene is conveyed.
- Very good humor. Every culture has their own humor, so you can't nail this for every reader, but humor that has people laughing out loud for real makes a huge difference in a game.
- Good characterisations. Players love it when the different girls come across like... different girls! And a little bit of depth to each character goes a very long way.
- Emotive facial features. The graphics don't have to be top notch, I mean compare Ripples early days to Ripples now, the graphics have significantly improved, but what hasn't changed is the girls facial expressions told you everything! When a girl looks like she's brainless, readers lose interest real soon.
- An intriguing plot. Something that keeps players wanting more, that keeps them talking between the episodes, is a huge draw card. It doesn't need Mission Impossible II twists and turns, it just needs to be enough that we care what happens next.
- Fun sex scenes. I can't vouch for everyone else, but watching some faceless dude ploughing some random woman can get boring. The banter/interaction between the characters while they are fucking is just as much a draw card as the fucking.
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