You're funny.
Multiple devs have admitted that HS takes very little time and effort to make large updates.
It's sad how blind fanboys can be.
Well, I know it's a long shot, but in case you actually haven't noticed the difference between great, good, and poor Honey Select games, I'll chime in earnestly.
Sure, it's easily possible for someone can crank out a HS game quite quickly. There's no doubt about that.
Just using stock and easily available assets making use of no or few mods with premade poses and animations, followed by only basic post-processing, some nearly decent screenshots can be captured without taking much time. I bet that an industrious dev doing so could average about 10 HS CGs per man-hour. Doing that for three weeks, he'll have 1300-1500 low-effort images. Over the next week, that dev could write a quick story and dialogue with the ideas he's been "storyboarding" in his head during the CG phase, then pop it into whatever translation freeware he prefers, code it, test it, publish it. It's possible to churn out a playable, potentially fappable, and maybe even enjoyable, decent-length HS game update in a month.
What I described above, however, is not what Jestur is doing here. He's not using default assets. He's porting and modding his own maps and objects for scenes. He's not using default textures and shaders. The screenshots in Ripples are high resolution rendered screenshots, not simple print screens. You can tell by noticing the absence of artifacts in the images, like dithering you often see in hair in HS games. The characters are all unique, no stock characters. There are quite a few wardrobe changes too. A lot of games, you see the characters wearing the same clothes day in and day out. Ripples' animations are not the default premade animations from a single fixed camera angle. Hell, look at the hair of the girls during the h-animations in Ripples. I'm pretty sure even that has been modded and tweaked because I don't normally notice that level of hair physics in HS animations. I could go on, but I'd begin to be speaking from authority that I don't actually have.
The plot isn't just a fuck 'em all. There's a fresh and interesting sci-fi story being spun in between scenes of MC getting his dick wet. The romantic interests are well developed with distinct personalities. And the writing is pretty damn good. There's good sound effects and appropriate soundtracks to scenes.
All of these extra steps and differences take time. Could Jestur make a great game with less effort, and therefore faster? Yea, but it wouldn't be
as great. He could streamline his process to churn out updates faster, but, without speaking for him, I think his goal is to make something
great, not merely
good. So if you're as thirsty to play the new update as everyone else and want it to be done faster, the best thing we can do is subscribe. Other than that, let him cook. This is 3 Michelin star cuisine, not McDonalds.
I know the odds are you're trolling, and won't bother replying because everyone in the thread has deftly demonstrated how obtuse your complaints are, but I hope someone who isn't aware of the differences will read this and come to recognize the effort and skill that goes into making a great VN.