PaxHadrian17

Well-Known Member
Sep 8, 2020
1,959
9,573
7 months since last update... on a HS game... and it's the only game the dev is working on...

Based on past experiences... this isn't looking good long term IMO, though I do hope I'm wrong, obviously.

But at least, if rumors are true, we have an update expected to release very soon, right?
I am a $ supporter via SS and I have never been disappointed in one of Jestur's releases.

This is the change log for the last release, EP 6:

Changelog:
  • 1405 New Images
  • 177 New Animations
  • 10,000+ New Lines of Code
  • 38 New Music Tracks
  • 106 New Sound Effects
  • 7 New Gallery Scenes
  • Music Player Added To Phone (Thanks Thor's Hamster)
  • New Gallery for Hidden Renders (Thanks Thor's Hamster)
  • Several Code and Render Fixes
  • Renpy Updated from 8.0.1 to 8.1.3
  • CPU usage down 50%, GPU down by 20% during video playback.
  • Many other small things.
  • 5 new hidden renders
IMO - Jestur does Magic in HS - and the content is worth the wait.

Plus, of course, nothing is stopping any of us from enjoying other AVN content while we wait for favorite creators to complete the next rev in their stories.

Cheers!! :coffee:
 

Elhemeer

Forum Fanatic
Jun 20, 2022
5,750
9,609
Reminds me of Dark, fixed time loop, weird characters, everybody fucking eachother. I wonder if Dev thinks about introducing a 20 years leap in the other direction.
Jestur has been quoted (I've not seen it myself) as having taken some inspiration from Dark, although apparently it's less than some people have speculated.
 
  • Like
Reactions: Bill Temple

housewithcats

New Member
Apr 6, 2022
5
0
Jestur has been quoted (I've not seen it myself) as having taken some inspiration from Dark, although apparently it's less than some people have speculated.
True. The inspiration taken from Dark is felt throughout the game. Now that you mention Jestur has been quoted about that, it puts the pieces together.
 

Bill Temple

Active Member
May 20, 2021
689
2,439
You're funny.

Multiple devs have admitted that HS takes very little time and effort to make large updates.

It's sad how blind fanboys can be.
Well, I know it's a long shot, but in case you actually haven't noticed the difference between great, good, and poor Honey Select games, I'll chime in earnestly.

Sure, it's easily possible for someone can crank out a HS game quite quickly. There's no doubt about that.
Just using stock and easily available assets making use of no or few mods with premade poses and animations, followed by only basic post-processing, some nearly decent screenshots can be captured without taking much time. I bet that an industrious dev doing so could average about 10 HS CGs per man-hour. Doing that for three weeks, he'll have 1300-1500 low-effort images. Over the next week, that dev could write a quick story and dialogue with the ideas he's been "storyboarding" in his head during the CG phase, then pop it into whatever translation freeware he prefers, code it, test it, publish it. It's possible to churn out a playable, potentially fappable, and maybe even enjoyable, decent-length HS game update in a month.

What I described above, however, is not what Jestur is doing here. He's not using default assets. He's porting and modding his own maps and objects for scenes. He's not using default textures and shaders. The screenshots in Ripples are high resolution rendered screenshots, not simple print screens. You can tell by noticing the absence of artifacts in the images, like dithering you often see in hair in HS games. The characters are all unique, no stock characters. There are quite a few wardrobe changes too. A lot of games, you see the characters wearing the same clothes day in and day out. Ripples' animations are not the default premade animations from a single fixed camera angle. Hell, look at the hair of the girls during the h-animations in Ripples. I'm pretty sure even that has been modded and tweaked because I don't normally notice that level of hair physics in HS animations. I could go on, but I'd begin to be speaking from authority that I don't actually have.

The plot isn't just a fuck 'em all. There's a fresh and interesting sci-fi story being spun in between scenes of MC getting his dick wet. The romantic interests are well developed with distinct personalities. And the writing is pretty damn good. There's good sound effects and appropriate soundtracks to scenes.

All of these extra steps and differences take time. Could Jestur make a great game with less effort, and therefore faster? Yea, but it wouldn't be as great. He could streamline his process to churn out updates faster, but, without speaking for him, I think his goal is to make something great, not merely good. So if you're as thirsty to play the new update as everyone else and want it to be done faster, the best thing we can do is subscribe. Other than that, let him cook. This is 3 Michelin star cuisine, not McDonalds.

I know the odds are you're trolling, and won't bother replying because everyone in the thread has deftly demonstrated how obtuse your complaints are, but I hope someone who isn't aware of the differences will read this and come to recognize the effort and skill that goes into making a great VN.
 

dazedwell

Newbie
Jul 8, 2019
24
29
You're funny.

Multiple devs have admitted that HS takes very little time and effort to make large updates.

It's sad how blind fanboys can be.
That's kinda crazy to say when you try to compare them. Just because it's easier to use HS compared to hand drawn or blender doesn't mean the end result will be the same just because people use the same software. Some of these games release with horrible backgrounds barely passable characters with weird ass proportions (half a boob takes like 40% of the character lmao). It's really disingenuous to try and pass that opinion around as facts since most people who don't know what HS is will probably not give a shit and just take your statement as fact.
What you're saying could be twisted in any other situation and it would sound stupid asf like ''every animator or digital artist who use the same equipment will not only produce the same results but also within the same time'' ????
 

DickMcFuck

Member
Aug 13, 2019
484
939
You're funny.

Multiple devs have admitted that HS takes very little time and effort to make large updates.

It's sad how blind fanboys can be.
So why arent you making HS avn since apparently its very quick and easy and earns a lot of money?
why complain when you could just finish the development of ripples yourself quickly?
i see a lot of talk and very little action, go ahead.
 

turgsh01

Member
Apr 13, 2020
289
502
So why arent you making HS avn since apparently its very quick and easy and earns a lot of money?
why complain when you could just finish the development of ripples yourself quickly?
i see a lot of talk and very little action, go ahead.
Oh look, a keyboard warrior receiving likes for his really dumb assumption based comment.

First off, I never claimed it was easy, the devs themselves did (see below quote for an example, I'm not going to sift through a bunch of threads to find them all... I have a life). 2nd, just because I haven't made a game yet doesn't mean I don't understand what's involved. I have coded other things over the years.
Developer Notes:
While working on the last update for BM I got some annoying problems with Daz, they are fixed now, but cost me some headaches and nerves, so I really needed a break from that and after the (kind of) success of Nya, I thought why not make a small game like this again, it doesn't cost as much time and I can use all the weird, naughty, crazy story ideas I get over time, but can't use for BM because they won't fit.
So this is a small side project I plan to expand after every major BM release.
I won't spend as much time on it until BM is finished, but I use code I already have (no need to re-invent the wheel) and using HS makes it possible to create new content faster, so the updates should still be big enough (maybe not as frequent tho).
To give you an example: I started working on this a week ago and there is already more content then in BM release, update 0.1.5 and update 0.1.6 combined.
Also, no matter how much you mod HS, there's no way in hell that a HS game would take 2x longer than a quality Daz based game update. You guys are just delusional.
 
Last edited:

DickMcFuck

Member
Aug 13, 2019
484
939
Oh look, a keyboard warrior receiving likes for his really dumb assumption based comment.

First off, I never claimed it was easy, the devs themselves did (see below quote for an example, I'm not going to sift through a bunch of threads to find them all... I have a life). 2nd, just because I haven't made a game yet doesn't mean I don't understand what's involved. I have coded other things over the years.


Also, no matter how much you mod HS, there's no way in hell that a HS game would take 2x longer than a Daz based game update. You guys are just delusional.
oh look a choosing beggar receiving flak for his assumption based comment.

still just talking, the challenge still stands. make a game, be fast about it and rake in the cash. put your money where your mouth is.
 
  • Haha
Reactions: tslojr and turgsh01

Dpfim91

Newbie
Oct 15, 2020
65
74
You're funny.

Multiple devs have admitted that HS takes very little time and effort to make large updates.

It's sad how blind fanboys can be.
You would be 100% correct if this was Waifu Academy thread, that shiti game shouldn't take a year for a 20 minutes update, but not in this case.
Jestur, Caribdis and Mutt & Jeff take about 6-7 months for 2-3 hours updates with well thought out stories and you can clearly see if you played their games, they don't usually use the default HS animations. Ripples, Eternum and Pale Carnations cuallity is way abobe most other 3d vn on the site.
 

pitao

Member
May 18, 2023
220
222
You would be 100% correct if this was Waifu Academy thread, that shiti game shouldn't take a year for a 20 minutes update, but not in this case.
Jestur, Caribdis and Mutt & Jeff take about 6-7 months for 2-3 hours updates with well thought out stories and you can clearly see if you played their games, they don't usually use the default HS animations. Ripples, Eternum and Pale Carnations cuallity is way abobe most other 3d vn on the site.
The current top 15 weighted rating Renpy games on this site says it all
You don't have permission to view the spoiler content. Log in or register now.
3 of them are completed for a while and from those, 2 of them I played and are great, the other older one is not much my art style taste as aren't 3 other (still in development) that are in that list so I never played them but I believe they are great, gonna try the number 8 anyway soon, for the story. Sci-fi/fantasy is my favorite genre, maybe the art style will grow on me too lol.

The 4th place unfortunately is a sandbox game or else it was in my personal taste tier S top games, will stay tier A unless they make a linear VN version of it hehe.

Number 1 is great also no doubt, just not my personal favorite story style, a bit cruel and too BDSMish for my taste but I understand why it is number 1, I still follow it and play it, also tier A for me.

Number 12 just need a bit more content and probably raises from my tier A to S games hehe

The rest coincidentally are 6 of my 7 favorite games. Including this awesome game called Ripples that is number 15 and probably would be even higher if wasn't an usually misunderstood sci-fi sub-genre (time travel) that usually is annoyingly nitpicked, most time travel stories and some of the events won't make sense, we just have to enjoy the ride those authors give us and turn those events into some fun discussions as long people restraint to flame each other just because they have different opinions about it.
In almost all the items that make a great AVN it is on par with the best, specially in terms of story/renders/animations/characters and the care and effort to make it great that the developer put in it. That is why this top games always will have my patience to be delivered updates, after all I don't want it to come faster and suffer from a drastic quality drop.
 
Last edited:
4.80 star(s) 314 Votes