- Feb 28, 2023
- 157
- 263
Regarding development times I don't care and I don't even want to know if it's difficult for some, easy for others...
That said, some people seem to forget a little quickly that creating this kind of game takes months, even years to produce quality work.
There is time to think and build a complex and credible universe. The writing of the characters, their bonds and relationships and everything that encompasses the narration. Ensure that there are no narrative inconsistencies, or that they are minimal. All this does not happen as quickly as some people seem to believe, despite what may have been read right or left, in a quality AVN.
And I'm not even talking about the art itself, which character should be like this or like that and for what reasons, and the controls so that our much-loved characters don't look like malformed cubes,
...
In short, I didn't want to take part in this exchange, but it seemed important to me to remember that preparing this kind of literary game is not just a few lines of code to type into a program.
That said, for those who are unhappy, remember where you are, and consider encouraging developers so that they have more means to eventually get help from teams instead of crying about development times that are too long.
Should we remember that the majority work alone or in small teams and that people have a life on the side?
Let's just be happy that development doesn't suddenly stop.![Oops! :oops: :oops:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
That said, some people seem to forget a little quickly that creating this kind of game takes months, even years to produce quality work.
There is time to think and build a complex and credible universe. The writing of the characters, their bonds and relationships and everything that encompasses the narration. Ensure that there are no narrative inconsistencies, or that they are minimal. All this does not happen as quickly as some people seem to believe, despite what may have been read right or left, in a quality AVN.
And I'm not even talking about the art itself, which character should be like this or like that and for what reasons, and the controls so that our much-loved characters don't look like malformed cubes,
In short, I didn't want to take part in this exchange, but it seemed important to me to remember that preparing this kind of literary game is not just a few lines of code to type into a program.
That said, for those who are unhappy, remember where you are, and consider encouraging developers so that they have more means to eventually get help from teams instead of crying about development times that are too long.
Should we remember that the majority work alone or in small teams and that people have a life on the side?
Let's just be happy that development doesn't suddenly stop.