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Zorrscha

Active Member
Dec 2, 2019
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the nipple stimulation is supposed to be done to you not the other way around.
you can only use normal attacks while the enemy uses kink attacks.
True but no nipples is such an odd choice when one of them has them
 

Zorrscha

Active Member
Dec 2, 2019
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Yes. I even have it as my #2 favorite. Never seen it.

I have weirdly seen the gut punch twice despite it being on my no list, but it's pretty rare.
As far as I can tell only certain kinks work for certain enemies, like Orc favors musk/pee/scat/feet/smegma.
You can tell by compatibility % but some just don't seem to have certain fetishes enabled like there has been no mindbreak Hypnosis/gore/blood ect yet either
 
Feb 3, 2021
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"Certain enemies." Is there more than one enemy? I "unlocked" 2 more but it says not in the demo.

Now that I've grinded out the game, I feel like....it kinda sucks? It really feels like it's more about stat grinding than being clever with the cards, and it feels really weird that there's no really much progress to be made in actually defeating the one enemy. All the quests right now demand you stall. From the demo, it feels like the expected gameplay loop is to smash your face into an unwinnable battle until you just out grinded it. From that kinda loop, I can't be all that excited about another character.

Also is there no way to skip dialogue? The scenes are pretty good, aside from my personal gripe about hating VNs only displaying 1 sentence at a time, but it makes dialogue pretty tedious when every single turn requires you to click through a dozen text boxes.

The writing is A+ though. Even outside of sex, the characters have a lot of personality.
 

Zorrscha

Active Member
Dec 2, 2019
987
1,697
332
"Certain enemies." Is there more than one enemy? I "unlocked" 2 more but it says not in the demo.

Now that I've grinded out the game, I feel like....it kinda sucks? It really feels like it's more about stat grinding than being clever with the cards, and it feels really weird that there's no really much progress to be made in actually defeating the one enemy. All the quests right now demand you stall. From the demo, it feels like the expected gameplay loop is to smash your face into an unwinnable battle until you just out grinded it. From that kinda loop, I can't be all that excited about another character.

Also is there no way to skip dialogue? The scenes are pretty good, aside from my personal gripe about hating VNs only displaying 1 sentence at a time, but it makes dialogue pretty tedious when every single turn requires you to click through a dozen text boxes.

The writing is A+ though. Even outside of sex, the characters have a lot of personality.
Pretty sure it has no diversity in deck builds yet because only some can be upgraded, and stall quests are just to encourage shield usage probably like a tutorial.

I don't think you're ever meant to win, you unlock more scenes the more you beat them which is the whole incentive to keep doing it rather than just win and be done.

I also haven't found a way to skip dialogue actually...
 

gerrrmalope

Newbie
Jan 22, 2019
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202
"Certain enemies." Is there more than one enemy? I "unlocked" 2 more but it says not in the demo.

Now that I've grinded out the game, I feel like....it kinda sucks? It really feels like it's more about stat grinding than being clever with the cards, and it feels really weird that there's no really much progress to be made in actually defeating the one enemy. All the quests right now demand you stall. From the demo, it feels like the expected gameplay loop is to smash your face into an unwinnable battle until you just out grinded it. From that kinda loop, I can't be all that excited about another character.

Also is there no way to skip dialogue? The scenes are pretty good, aside from my personal gripe about hating VNs only displaying 1 sentence at a time, but it makes dialogue pretty tedious when every single turn requires you to click through a dozen text boxes.

The writing is A+ though. Even outside of sex, the characters have a lot of personality.

I don't really agree, I thought it was a decent little deckbuilder considering the nsfw content is the main attraction. I dunno how stat grindy I feel it is either. I was able to start beating the orc with... 70 health, 30 focus, 50 stamina. The stamina and focus is probably more than I really need but it just makes turns smoother. I spent more points increasing strength arcane faith and dex depending on the cards I wanted to try and those don't even impact combat in any direct way. Personally I was satisfied by the deck building options considering its a demo but could always use more. The other characters seem to get their own class of cards and assumedly unique cards like aron does so you could estimate this is about a third of the total cards planned for the game, maybe a quarter if the stretch goal for the 4th character is met. That's assuming the card classes for other characters have as much breadth as the knight class as opposed to the striker class you unlock part way through the demo which didn't have any transmutable cards. I also noticed there appears to be really rare cards that you can only obtain from loot so I'm not even certain I've actually seen every card available in the current demo.

I agree a dialogue skip would be a nice feature, specifically the feature you can turn on for renpy where you skip all previously read dialogue but it will stop if something new is being said.
 
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gerrrmalope

Newbie
Jan 22, 2019
73
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Pretty sure it has no diversity in deck builds yet because only some can be upgraded, and stall quests are just to encourage shield usage probably like a tutorial.

I don't think you're ever meant to win, you unlock more scenes the more you beat them which is the whole incentive to keep doing it rather than just win and be done.

I also haven't found a way to skip dialogue actually...

You can reach a win condition with the orc if you get his health below 20 but narratively he doesn't really accept defeat. He offers to call it a tie because if the fight gets any closer he will have to alert the rest of the camp citing some 'policy' put in place since he can't risk trespassers actually forcing their way into the base. It's a bit contrived but it does help maintain the orc's air of superiority over aron haha
 

Zorrscha

Active Member
Dec 2, 2019
987
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You can reach a win condition with the orc if you get his health below 20 but narratively he doesn't really accept defeat. He offers to call it a tie because if the fight gets any closer he will have to alert the rest of the camp citing some 'policy' put in place since he can't risk trespassers actually forcing their way into the base. It's a bit contrived but it does help maintain the orc's air of superiority over aron haha
Yeah, you get a few new text per defeat until about 6 too, I believe his content isn't completed either due to there being a fill vial quest you can't do as they don't appear in your deck
 

gerrrmalope

Newbie
Jan 22, 2019
73
95
202
Yeah, you get a few new text per defeat until about 6 too, I believe his content isn't completed either due to there being a fill vial quest you can't do as they don't appear in your deck
if you're talking about the quest I think you are the vials are something you have to add to your backpack deck
 
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Feb 3, 2021
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I don't really agree, I thought it was a decent little deckbuilder considering the nsfw content is the main attraction. I dunno how stat grindy I feel it is either. I was able to start beating the orc with... 70 health, 30 focus, 50 stamina. The stamina and focus is probably more than I really need but it just makes turns smoother. I spent more points increasing strength arcane faith and dex depending on the cards I wanted to try and those don't even impact combat in any direct way. Personally I was satisfied by the deck building options considering its a demo but could always use more.

What makes you like the deck building? To me, it feels like the cards barely differ from each other. It's just a matter of having enough stats to put in the good ones. It isn't "grindy" in the sense that it takes a long time, but that there wasn't really out smarting an encounter. I just needed enough stats to be able to even play enough cards to win. I suppose this could just be an early hump issue.

Correct me if I'm wrong, but when a card says "draw X type card" it just generates them, which takes away a lot of potential strategy in deckbuilding. So for example, you can't just have your only magic category cards be the "use X with Y in the hand" cards, and use a magic draw card to force them into your hand.

I do like the weapon card idea, although I think it's criminally bad that it doesn't tell you what they do before you buy them.
 

gerrrmalope

Newbie
Jan 22, 2019
73
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nah if the card says 'draw' you actually draw them from your deck, if it says 'add' then it puts a randomly generated card of that type in your hand.

Like I said I think its a good start for a demo, the cards I ended up using in my final deck were unique enough to have specific synergies so I wouldn't say they're all the same but there certainly are similar repeating motifs.

Ya I agree I found it odd that you weren't able to see how the weapons functions until after you buy it.

I think I understand what you're getting at and ya this deckbuilder isn't as intellectually gratifying as say a slay the spire type game where theres various different enemies that behave in specific ways and part of the fun is that the attacks are telegraphed so planning your turn around them is sort of a puzzle you have to solve.
 

yacik

New Member
Dec 20, 2019
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At least this game is an actual game with gameplay and even deckbuilding that depends on a current mission.
 
Jan 27, 2022
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The developer says that since the kickstarter campaign has been far more successful than he predicted (more content to add to the game), the beta will come out in April 2026 and the full version by the end of 2026.
 
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