- Oct 4, 2020
- 1
- 0
this game not finished yet ?This is a really enjoyable game!
I am glad they planned to release the full version on september this year.
Now if only this is released on steam instead of patreon or itch.io, then it would be nice.
this game not finished yet ?This is a really enjoyable game!
I am glad they planned to release the full version on september this year.
Now if only this is released on steam instead of patreon or itch.io, then it would be nice.
I agree with this, the story was strong in the demo at the start so I thought I'd buy it, just to be disappointed that by 10mins in you're basically left to grind and do quests that really have no relevance to the story at all.Having a wiki or pdf related to the library info filled out would be worth posting for sure.
As for actually playing... just find resources you want and spam fight throughout and run when necessary. The wording makes it sound like you're 'losing resources' but you don't actually lose anything, you just get nothing from that task if you run/lose.
Spam a couple day cycles of fights, buy a matching plug/cockring and the game is then trivial and just involves grinding affection.
Honestly I'm pretty underwhelmed. There's lots of content but no actual core gameplay to speak of. Everything is a mini game of varying levels of polish (the fishing one for example is HORRIBLY designed... the collision and random obstacle generation makes it infuriating to play). I'm happy to see that all the scenes can be quickly replayed and the content itself is good but I for some reason just expected 'more'.
I'd love to see the same concept of 'figure out your opponents weaknesses' applied to something where it... meant anything? The combat isn't 'fun' nor is it hot because there's no flavor text and no real skill besides trying to figure out preferences. If that was applied to a bunch of predefined 'mini scenes' that would make combat a lot more enjoyable. It's also frustrating that even if you're super overpowered you can only advance combat stages once per turn so if you're right on the cusp of advancing combat stage, no matter what you choose (found the right choice after a try or two), you get basically no progress from it. This makes the early combat really frustrating and potion grindy.
The TLDR of it all is that it's a very well made game, lots of content but very little 'fun'. The combat, the mini games, none of that is hot nor is it fun. It could be forgiven if it was wank material but it's not. The story (affinity scenes and quest storylines) on the otherhand is pure wank with no substance so what you're left with is a slog to get some decent hot scenes. Hopefully they can course correct and improve in future releases but it feels like it's a core design issue overall.
Oh thank fuck someone brought this up, I was gonna ask on itch or Twitter or something, I don't see anyone else complaining about this but the saving feature is definitely pretty bullshit. I want to save scum and reload my save when I lose a battle (that's just how I play these types of games and I'm free to do so) but the game just autosaves every time the phase of the day changes. I wanna be able to save when I want and reload the same save back to the state the game was at when I did save. Not to mention there's only 3 save slots to begin with which is also pretty terrible for VN-type games. Kindly fix this.
Can you upload the 0.4.4 early access 32bit link of the gameWhat full version? this game still "early access"! and the latest is 0.4.4
Can you also upload the 0.4.4 32bit link of the game cause that is the only version that will work on my 32bit laptop