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BananaStroke

Newbie
Game Developer
Sep 27, 2023
26
121
One of the most unfair games I have ever played. Enemies heal way too much health way too often and it's unfair that blocking for enemies carries over to the next turn for them but not for us. It is way too rare to get decent cards and some cards in your deck have way to high of a mana cost or cards being flat out weak and useless like only heal 5 whole health points. Also there needs a way to get stronger after each failed run and that fact that there isn't one is kinda laughable. Game needs major re-balancing to even be considered fun.
My latest survey told me, that the game is balanced just right. Blocking for enemies is only 1 round as well (except the special Defense skill). I also plan to add difficulty settings in 1-2 updates. If it is too hard for you, wait for that.
What you describe (getting stronger after a fail) is called a RogueliTe. This is a RogueliKe, so this is not planned.
 
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gizmo3399

Newbie
Aug 8, 2020
52
19
I find it extremely strange that noone has questioned or chastised the dev for requiring an online connection to save in a singleplayer offline porn game. I don't know you same as I know a hole in a wall. You have an unknown history but want me to connect to you? To trust you? In an alpha state game that simply does not need this functionality at all? What's your aim here? I have to point out the full screen only shenanegans didn't work. I chose no-save, used alt-TAB and watched the directory where saves appear. They immediately delete themselves then go into "values", a file one level up. What are you doing with this connection? Why is this necessary? It sure won't stop cheats because cheat engine is a thing.

That aside, the AI criticism is valid. See pic1. View attachment 3635835

Now I'd like to give some critique but what's the point? If I had my save it'd give incentive to revisit your work. You're competing with other things to occupy my time. There are many many things to occupy my time. The choice you made makes my choice far easier to make. View attachment 3635837
As you can see I couldn't earn anymore. There's 8 relics active, 2 blocked by prompt. No, didn't cheat to reach this point. Gone to the abyss and with it my interest. Not a wise idea.
It's kinda obvious the online play aspect is to prevent piracy
 

Nobles

Active Member
Apr 15, 2022
871
872
So after playing this game a few times. I just kinda wish the MC would transform the more powerful he gets, as you start collecting cards in a certain type. As it stands it only seems to transform when he gets beaten up and looses. I think the game would be more fun if you could make him become a powerhouse of the game. His journey to strength and corruption.

I know its sorta a rogue like game where those tend to be fight till you die. . but generally i like transformations that make you more powerful. And as theres been story introduced, would of love when you over come the challenges of the game and become something powerful. That maybe you could even transform the girl your rescuing, and even the queen shown at the begining as you bring her back ^_~. I like transformations, so I think it be most fun. Just my thoughts.

I have most fun playing with the beast cards. If I had to add on that, would love to see the MCs beast transformation have multibreasts develop.
 

Smallfrie

Active Member
Dec 25, 2018
855
309
So after playing this game a few times. I just kinda wish the MC would transform the more powerful he gets, as you start collecting cards in a certain type. As it stands it only seems to transform when he gets beaten up and looses. I think the game would be more fun if you could make him become a powerhouse of the game. His journey to strength and corruption.

I know its sorta a rogue like game where those tend to be fight till you die. . but generally i like transformations that make you more powerful. And as theres been story introduced, would of love when you over come the challenges of the game and become something powerful. That maybe you could even transform the girl your rescuing, and even the queen shown at the begining as you bring her back ^_~. I like transformations, so I think it be most fun. Just my thoughts.

I have most fun playing with the beast cards. If I had to add on that, would love to see the MCs beast transformation have multibreasts develop.
Well it will not gona happen any time soon without a writer.
Also the direction of the TF based on the used cards.
v0.16 introduced corruption mechanic.(not sure how deep it is)
Any way expect no major shift towards what you want---too much invested in the current mechanic, and the current art pleases wider audience.
As i said in line 1 you will not gona see deep story or plot line without a writer.
 
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megalol

Engaged Member
Modder
Compressor
Apr 3, 2017
2,478
10,657
Rogue Femme V0.1.6 Hotfix (Patreon) 2024-05-26
Secret Patreon Code "hugedifference"
The Link to Play the Game online is
The Link to Download the Game is
Changelog:
Patreon/SubStar Version 0.1.6 First Stage Ends
+ Added a transformation Pie Chart showing your Deck corruption.
+ Added 6 new Relics and Changed the effect of 1.
+ Added the Card "Claw Attack".
+ Relic choices change depending on your Decks corruption.
+ Added Ending Scenes to all 3 Bosses in Stage 1.
+ Added Patreon/SubscribeStar and Discord links to the Menu.
+ Added Unity Analytics to collect ingame Data for Balance improvements.
This Analytics Data is Anonymous and will only be used to improve the Game.
Example of this Data: Location/Enemy of Player death, Deck/Relics choices etc.
Including Version 0.1.6 Hotfix:
+ Fixed Bug where it was not possible to enter the Patreon Code on Android.
+ Added the Possibility to Opt-Out from the Analytics and Request Data deletion.
+ Changed the look of the Options Menu

P.S. Plz don't ping me in case of possible dead links coz it's working on moment of posting and I have no ability/intention to reupload in case of files deletion by game developer. Also I didn't tested this release so use it on own risk.
 
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Smallfrie

Active Member
Dec 25, 2018
855
309
I managed to 'try out' the v0.16
First of all it works well.(y)
The h scene at round end is a joke material ,i think the dev does not feel good about it either.:FacePalm:
The game is optimized up til round 1 end--->the card tracker don't track r2+ cards no r2+ tf the corruption route gives the choice between human or one of the demi-human relics.
the cow relic does not give the card it states from event
why repeating events that gives out a relic that you already have ?
Demons are a pain in the but, without +mana and round skip card you will be toasted... sometimes they give out heavy punishment from the get go... their behavior may need some readjustment.
And at last but not least healing gets obsolate/insufficient as rounds goes up.
 

Lylinne

New Member
Jul 5, 2018
4
0
I Dont't get it. Are there still no other transformations aside from the original wolf,satyr and slime? If so, then wtf is the point of these new cards. I never seem to get a new form no matter what, even if I get through the demon with nothing other than human cards
 

Smallfrie

Active Member
Dec 25, 2018
855
309
I Dont't get it. Are there still no other transformations aside from the original wolf,satyr and slime? If so, then wtf is the point of these new cards. I never seem to get a new form no matter what, even if I get through the demon with nothing other than human cards
well....well...well...:sick::LOL::ROFLMAO: Surprise!:oops: The game is only finished up til round 1 as of v0.16:eek:
Did you not realize that 2+ demon encounters way more brutal than boss fight?:WeSmart:
The game is being optimized via save games:geek:---> if you fire a lot of events suddenly you will realize that your deck not up to par any more.:rolleyes:o_O:cautious:
To be fair v0.16 corruption mechanic can help you stear tf to a certain direction.
 

Lylinne

New Member
Jul 5, 2018
4
0
well....well...well...:sick::LOL::ROFLMAO: Surprise!:oops: The game is only finished up til round 1 as of v0.16:eek:
Did you not realize that 2+ demon encounters way more brutal than boss fight?:WeSmart:
The game is being optimized via save games:geek:---> if you fire a lot of events suddenly you will realize that your deck not up to par any more.:rolleyes:o_O:cautious:
To be fair v0.16 corruption mechanic can help you stear tf to a certain direction.
I dunno what the fuck you're on about weirdo, but that has nothing to do with my question.
 
Jun 23, 2017
470
645
My latest survey told me, that the game is balanced just right. Blocking for enemies is only 1 round as well (except the special Defense skill). I also plan to add difficulty settings in 1-2 updates. If it is too hard for you, wait for that.
What you describe (getting stronger after a fail) is called a RogueliTe. This is a RogueliKe, so this is not planned.
i like the game quite a lot. card players like this can be really fun and replayable, just very hard to design and balance.

my only problem with the game, i think the Image should be based more off balance of cards in your deck, instead of changing with health level. then, the more invested you were in that card type, the more look you'd have.

or just let us lock one of the character looks in to stay that way.

the changing constantly with health gain or loss is just. jarring. especially if you prefer woman or man throughout your play.
 
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AndyM

Newbie
May 8, 2024
67
83
It maybe because I'm on 21:9 but I don't have an option to get out of the tutorial without quitting the game

Is it my monitor or did I just not a see a button somewhere?
 

Smallfrie

Active Member
Dec 25, 2018
855
309
the changing constantly with health gain or loss is just. jarring. especially if you prefer woman or man throughout your play.
I think you misunderstand something here. The tf direction is influenced by the cards already. The tf % is inverse to health%.
In this case you just want to embrace fem without game over.... You forgot that tg happen at high health.
And one last thing in this game objective is to preserve your humanity as long as you can... so your suggestion is kinda dumb...
 
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kimmerios

New Member
Mar 29, 2024
1
1
Nice game and beautiful graphics as well as backgrounds. I love card games in any form, was an old MtG player for 20 years, gave it up about a decade ago sold my collection which was enormous at that time. So, for that fact I like to delve into PC TCG, LCG etc etc, since everyday life leaves me with limited amount of time for social gathering for games. Anyway, allow me to give you some remarks and pointers to consider at the card mechanic portion of the game.
  • First off put a minimum deck size since from some point onwards the player does not need more that a handful of cards to win any battle and fill up health and gold.
  • Second put a limit as to how many copies of a card you can have in a deck since some of them break the balance in the players favour if you have them every single turn at hand.
  • And lastly rebalance “Money is Power” card since after a while when you have a lot of gold it becomes a one shot one kill card.
I’m pointing out those because if the player makes it through the initial hard levels when you don’t have the right cards and money it becomes so much easier to skip stages. That because my deck is 6 cards, 3 x “Health Medicine” and 3 x “Money is Power” and even the “Health Medicine” card after 1240 life that I have at encounter 385 it is not needed just playing the “Money is Power” that many times to kill the opposition and heal a bit at the inn with some gold, which mine is maxed at 9999.
 
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3.20 star(s) 16 Votes