slowpersun

Active Member
May 30, 2017
704
465
1st time see ahegao face. did that was in game for long time or its new?
That's been in for awhile. You only get it if the girl asks if you can take a break and you keep going
And it's kinda broken for display/coding purposes. Not literally break the game broken, just that it immediately goes away/girl returns to normal looking after triggering, which is kinda weird. Why go through all the work of triggering it for it to immediately disappear?
 

Barkin 10

Well-Known Member
Dec 27, 2016
1,378
1,537
I forgot the order the massage for each is Can someone tell me what page it on. Please and thank you
Rogue:
shoulders, arms, arms, hands, hands, back, hips, back, breasts, breasts

Kitty:
shoulders, back, hips, thighs, calves, feet, feet, hips, ass, pussy

Emma:
shoulders, neck, neck, back, hips, ass, ass, back, breasts, breasts

Laura:
shoulders, arms, back, hips, thighs, calves, ass, ass, pussy, pussy

Jean:
back, shoulders, neck, neck, back, hips, ass, ass, pussy, pussy

Storm:
feet, calves, thighs, hips, ass, ass, pussy, ass, pussy, pussy
 

NeoStarr

Member
Jul 2, 2017
356
344
Rogue:
shoulders, arms, arms, hands, hands, back, hips, back, breasts, breasts

Kitty:
shoulders, back, hips, thighs, calves, feet, feet, hips, ass, pussy

Emma:
shoulders, neck, neck, back, hips, ass, ass, back, breasts, breasts

Laura:
shoulders, arms, back, hips, thighs, calves, ass, ass, pussy, pussy

Jean:
back, shoulders, neck, neck, back, hips, ass, ass, pussy, pussy

Storm:
feet, calves, thighs, hips, ass, ass, pussy, ass, pussy, pussy
What does this does this do? Is this like a massage code to input?
 
Apr 1, 2019
50
189
This should do the trick for her wetness while wearing the chaps/mesh pants.
See, that was initially my thinking as well, that it would be that part, the other "personal wetness" section, and/or one of the pussy spunk sections located below each of the personal wetness sections. However testing it seems to indicate there is something else causing trouble. As long as she has on bottoms of any kind, and upskirt is set to 0, she does not drip except for wetness 2. This is even true if I simply change the entire section to always enable the drip (supposedly). Hence I suspect that there is something else that is disabling it elsewhere in the code.
 

Onahoe

Member
Dec 26, 2017
118
217
Rogue:
shoulders, arms, arms, hands, hands, back, hips, back, breasts, breasts

Kitty:
shoulders, back, hips, thighs, calves, feet, feet, hips, ass, pussy

Emma:
shoulders, neck, neck, back, hips, ass, ass, back, breasts, breasts

Laura:
shoulders, arms, back, hips, thighs, calves, ass, ass, pussy, pussy

Jean:
back, shoulders, neck, neck, back, hips, ass, ass, pussy, pussy

Storm:
feet, calves, thighs, hips, ass, ass, pussy, ass, pussy, pussy
What the hell is this Nintendo code bullshit I'm grabbing my shotgun
 

Tinymanhood

Member
Modder
Jun 6, 2017
353
836
See, that was initially my thinking as well, that it would be that part, the other "personal wetness" section, and/or one of the pussy spunk sections located below each of the personal wetness sections. However testing it seems to indicate there is something else causing trouble. As long as she has on bottoms of any kind, and upskirt is set to 0, she does not drip except for wetness 2. This is even true if I simply change the entire section to always enable the drip (supposedly). Hence I suspect that there is something else that is disabling it elsewhere in the code.
It's definitely all in the animation file. It sounds like you're looking for this section:
Code:
        (145,560), ConditionSwitch(    #(225,560)                                                                    
            #Personal Wetness          
            "not LauraX.Wet", Null(),
            "LauraX.Legs and LauraX.Legs != 'skirt' and not LauraX.Upskirt", Null(),  
            "LauraX.Legs and LauraX.Legs != 'other skirt' and not LauraX.Upskirt", Null(),
            "LauraX.Panties and not LauraX.PantiesDown and LauraX.Wet <= 1", Null(),  
            "LauraX.Wet == 1", ConditionSwitch( #Wet = 1
                    "LauraX.Panties and LauraX.PantiesDown", AlphaMask("Wet_Drip","Laura_Drip_MaskP"),
                    "LauraX.Legs and LauraX.Legs != 'skirt'", AlphaMask("Wet_Drip","Laura_Drip_MaskP"),
                    "True", AlphaMask("Wet_Drip","Laura_Drip_Mask"), #only plays if nothing is in the way
                    ),
            "True", ConditionSwitch( #Wet = 2+
                    "LauraX.Panties and LauraX.PantiesDown", AlphaMask("Wet_Drip2","Laura_Drip_MaskP"),
                    "LauraX.Legs and LauraX.Legs != 'skirt'", AlphaMask("Wet_Drip2","Laura_Drip_MaskP"),
                    "LauraX.Panties", AlphaMask("Wet_Drip","Laura_Drip_Mask"), #"Wet_Drip2",#
                    "True", AlphaMask("Wet_Drip2","Laura_Drip_Mask"), #only plays if nothing is in the way
                    ),
            ),
You'll need to add the clothings parts and tell it nothing is in the way, like this:
Code:
        (145,560), ConditionSwitch(    #(225,560)                                                                    
            #Personal Wetness          
            "not LauraX.Wet", Null(),
            "LauraX.Legs and LauraX.Legs != 'skirt' and not LauraX.Upskirt", Null(),  
            "LauraX.Legs and LauraX.Legs != 'other skirt' and not LauraX.Upskirt", Null(),
            "LauraX.Panties and not LauraX.PantiesDown and LauraX.Wet <= 1", Null(),  
            "LauraX.Wet == 1", ConditionSwitch( #Wet = 1
                    "LauraX.Panties and LauraX.PantiesDown", AlphaMask("Wet_Drip","Laura_Drip_MaskP"),
                    "LauraX.Legs and LauraX.Legs != 'skirt'", AlphaMask("Wet_Drip","Laura_Drip_MaskP"),
                    "LauraX.Legs == 'mesh pants' or LauraX.Legs == 'chaps', AlphaMask("Wet_Drip","Laura_Drip_Mask"),
                    "True", AlphaMask("Wet_Drip","Laura_Drip_Mask"), #only plays if nothing is in the way
                    ),
            "True", ConditionSwitch( #Wet = 2+
                    "LauraX.Panties and LauraX.PantiesDown", AlphaMask("Wet_Drip2","Laura_Drip_MaskP"),
                    "LauraX.Legs and LauraX.Legs != 'skirt'", AlphaMask("Wet_Drip2","Laura_Drip_MaskP"),
                    "LauraX.Panties", AlphaMask("Wet_Drip","Laura_Drip_Mask"), #"Wet_Drip2",#
                    "LauraX.Legs == 'mesh pants' or LauraX.Legs == 'chaps', AlphaMask("Wet_Drip2","Laura_Drip_Mask"),
                    "True", AlphaMask("Wet_Drip2","Laura_Drip_Mask"), #only plays if nothing is in the way
                    ),
            ),
You'll still need to keep the addition to the other "personal wetness" section, and it's very important that you pay attention to the layering, like this:
Code:
        (0,0), ConditionSwitch(
            #Personal Wetness    
            "not LauraX.Wet", Null(),
            "LauraX.Legs == 'chaps' or LauraX.Legs == 'mesh pants', "images/LauraSprite/Laura_Sprite_Wetness.png",
            "LauraX.Legs and LauraX.Wet <= 1", Null(),
            "LauraX.Legs == 'other skirt'", Null(),
            "LauraX.Legs == 'skirt'", Null(),
            "True", "images/LauraSprite/Laura_Sprite_Wetness.png",
            ),
 

Barkin 10

Well-Known Member
Dec 27, 2016
1,378
1,537
What the hell is this Nintendo code bullshit I'm grabbing my shotgun
Hush. The grown ups are talking.

They are the proper oder to doing a massage on the girls to get them further along, even to have an orgasim. You would know this if you'd read about 4 posts before yours.
 
Apr 1, 2019
50
189
It's definitely all in the animation file. It sounds like you're looking for this section:
I'm aware of that section, and mentioned it in my prior post. There's also an obvious error in it from the addition of the "other skirt" where having the check if there are legs that are not a skirt option split between two lines like it is means any leg option will get stopped there (including both skirts), since the ConditionSwitch seems to work by going down the list and stopping at the first true option (at least that's what seems to make sense from the way the code is structured, and looking it up seems to agree with that conclusion). I've tried adding code to set the chaps and mesh pants there, as well as the other personal wetness section, as being able to show wetness. After seeing no results, for the sake of testing I've even gone ahead and tried putting a check to show wetness if she's wearing chaps above the check for if she's wet, which should have it ignore the rest of the checks provided she is wearing chaps (in both sections). Despite this, it has no effect, and she still will only show wetness at wet 2, when the legs clothing is removed, or the upskirt flag is set. This problem extends to dripping sperm, as well as clit piercings, which also refuse to show if the pants are worn, regardless of how I try tweaking the code.

Hence why I've begun to suspect there is some other bit of code that is overriding the settings in the individual animation sections, but I'm not sure where it would be, or why it would have been implemented to begin with.

Edit: Ah, I discovered the problem, and feel somewhat stupid for it. As it turns out, I was correct about there being code elsewhere overriding it, but the actual source of that is I'd made a backup of the animation file before making said changes, and had forgotten that I needed to move it out of the game folder. So my backup animation file was overriding my changes to try and make the drips and piercings work. After moving it out of the folder, things are working as expected.

Edit 2: Got everything working properly and updated the Laura_Animations.rpy file in the scripts.zip on my earlier post.
 
Last edited:
Oct 31, 2017
223
503
They are the proper oder to doing a massage on the girls to get them further along, even to have an orgasim. You would know this if you'd read about 4 posts before yours.
Well this one is news to me (I only pop in every odd update or so), but now I have to ask: Is this something that's hard coded in the game, or did some brave soul go through all the combinations to determine the order for maximum Sploosh?
 
4.40 star(s) 158 Votes