Guys, I'm throwing an idea here.
I'm working on fixing the poly relationship & jealousy / cheating events of the game. I've noticed that most of the bugs are caused by the game having 400+ global variables to track, most of them are duplicates for each characters. Coupled by Oni's inexperience in coding (from what I heard), it's no wonder he introduced many bugs. Heck, I introduced some myself while trying to fix things.
What I'm proposing is to rewrite the code in Object Oriented manner so that that 400+ variables can be more manageable. While I have experience in Python, an can work on the game logic, I'm not familiar with Renpy. So I need the help from someone who are familiar to it, mostly in handling the visual aspect of the game.
And if someone willing to work with the dialogs (no coding skills necessary), maybe we can create something for the missing dialogs for the game (mostly Emma, but Rogue and Kitty have some missing dialogs too)
Any thoughts?
I'm working on fixing the poly relationship & jealousy / cheating events of the game. I've noticed that most of the bugs are caused by the game having 400+ global variables to track, most of them are duplicates for each characters. Coupled by Oni's inexperience in coding (from what I heard), it's no wonder he introduced many bugs. Heck, I introduced some myself while trying to fix things.
What I'm proposing is to rewrite the code in Object Oriented manner so that that 400+ variables can be more manageable. While I have experience in Python, an can work on the game logic, I'm not familiar with Renpy. So I need the help from someone who are familiar to it, mostly in handling the visual aspect of the game.
And if someone willing to work with the dialogs (no coding skills necessary), maybe we can create something for the missing dialogs for the game (mostly Emma, but Rogue and Kitty have some missing dialogs too)
Any thoughts?