Lardon4319

Newbie
Sep 25, 2018
16
11
How do u set sleepwear etc for the ladies? it doesn't save for some reason, they change it back to default, like changed emmas sleepwear to the lace thing and it goes back to the old, pls help
 
Aug 9, 2021
143
381
So in this version when I tell Emma to keep her hair straight her face looks like wet and the next costume change (i.e. dressing up after sleeping) she goes back to her wavy hair, any1 command or something I can do to make her keep the straight hair? View attachment 1583522
How do u set sleepwear etc for the ladies? it doesn't save for some reason, they change it back to default, like changed emmas sleepwear to the lace thing and it goes back to the old, pls help
1. To change the outfit and keep it in that way u need to be with the girl in her or your room, follow this order, CHAT>CHANGE>WARDROBE
2. now you can change her outfit, clearly u have reach this, how when the outfit is finished u go to OUTFITS>SET COSTUME, now with this you can save a different outfit as an option (this will be important in the next step)
3. Finally, if the girl accept to wear that (bc sometimes the girl will refuse to wear something), u go to LEST TALK ABOUT WHAT U WEAR OUTSITE, with this, u will change permanently an outfit (you can change it again dont worry), her everyday clothes, her gym clothes, but to set a new outfit u have to save it first (as i explained in POINT 2)
And ready, the only girl that will refuse to go full nude after u reach 1000 inhib is Emma, so go and change some outfits degens :ROFLMAO: :ROFLMAO: :ROFLMAO: (sorry if my english is bad)
 

mahdiyar

Newbie
Oct 11, 2018
20
23
guys i have a problem with this game
when i in the game and playing it , after some time i see some delay after choice to another choice
can anyone tell me what is the problem?
 

RiseAgainstSP

Newbie
Apr 13, 2018
45
20
Ah. Yeah, Windows likes to default to not showing or letting you edit file extensions by default to avoid people accidentally changing file types.
Hair style is part of the outfit, so you would need to actually change her outfits to use the strait hair rather than the wavy hair. Once she'll listen to you for outfits, you can change the custom outfits, her gym clothes, her swimsuit, and her sleep clothes, but you can't change her default casual outfits nor her costume. Now, by default the hair values for those outfits should be 0 (aside from the costume which has a value of "hat"), which should result in it sticking with whatever her hair is already set to rather than changing it. However, if that's not working, you can manually change it. The values you want to set are: EmmaX.Casual1[8], EmmaX.Casual2[8], EmmaX.Costume[8]. For the first two, you want to set them to "wet", for the last you want to set it to "hat wet" (with the quotes in both cases). If you want to use console commands to change the other outfits, they are EmmaX.Gym[8], EmmaX.Sleepwear[8], and EmmaX.Swim[8].
So I tried doing EmmaX.Casual1[8] = "wet", and with casual 2 as well, but no changes were made am I typing it correctly? The problem, other than going back to wavy hair, is that when I tell Emma straight hair magically her face has drops of water as if she just finished with a shower or swimming in the pool.
 

gx6060

Newbie
Aug 26, 2017
31
30
Yes. It's fairly simple actually. First, make a text document in the game folder, the name does not matter. Open it up, and type in:
Code:
init python:
    def doCheats():
            Player.Cash=99999

            return "cheat confirmation";
"doCheats" can be anything that you want (so long as you aren't replacing an actual function in the game and it does not contain spaces or special characters, though underscore is fine), and is what you will type into the console (alongside the "()", meaning in the example the command would be "doCheats()" without the quotes). You can put as many commands as you want where the "Player.Cash=99999" is. Make sure to use spaces before each command to bring them to the same placement as Player.Cash is there. Tabs will cause renpy to throw an error. "cheat confirmation" can be anything you want and is just there to tell you the thing ran (you can actually remove the entire "return" line if you don't want confirmation). As an example using the full list of options you quoted (as well as a few extras I'll note that were overlooked but probably are worth having), you might do something like:
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So, commands I added there are:
  • A pair of keys that were missed ("Xavier" is used to open his office and the classroom, "All" tells the game you've gotten the key ring from Xavier's office of all the keys).
  • The mind screen options for Emma and Jean. As done they set the option to available, but not active. If you go to the dirty talk menu, you can tell them to start mind screening people, making it easier to get away with stuff. There is not actually a way to enable these options without cheating, but the code for their function is complete.
  • The mind whammy option for Jean. It is turned on by default when you meet her, but until you get her caught by Xavier, at which point he bans her doing it until you do a plan on him and force him to allow it again, you can't talk to her and have her stop doing it. Adding the trait is how it determines if you know about it and can ask her to stop (or once she's stopped start again).
  • the IX value for Jean is a hidden variable that starts at 500, and is subtracted from her shown Inhibition value when determining what her inhibition actually is for any checks. Setting it to 0 means her shown Inhibition will be her actual Inhibition.
Commands I removed were:
  • GirlX.Loose=1000, The Loose variable tracks how tight/loose the girl's anus is, and is a value from 0 to 2. It's set at the start of each day based upon their total anal activities, and will reach max looseness fairly quickly if you do any anal activity with the girl. (3 total anal actions, as in anal sex, anal dildo use, and/or anal plug use, raises them from a loose of 0 to 1. 15 total anal actions will raise this to a value of 2).
  • GirlX.Taboo=0, The Taboo value is set by the room the girl is in, and some checks for who else is there/if the door is locked. There is no point setting it with cheats in this manner. At most you might set it when about to perform a sex act, as I believe it's usually set when a girl moves to a location/the location's state is changed rather than when you are about to do a sex act, but I might be mistaken there.
  • All the sex tracking variable were removed. These variables track how many times the girl has done a given sex act, and are used in determining how willing she is to do it again/how much she likes it, and how good she is at the act. Likely one would prefer to actually raise their experience through gameplay, even if cheating to make options available, and at max stats, the girls will generally agree to anything already even without needing to have existing experience with the action. However, I'll provide the code for the actions below if one wishes to add them to the list. Replace the "GirlX" with the girl of choice. Note that the # symbol indicates everything after it on that line is a comment, and will not interfere with the code.
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Also, at the point you're adding various cheat commands that are faster/easier to type in, here's a potentially amusing one:
Code:
init python:
    def bukkake(girl, cpp = 0, cpa = 0):
            girl.Spunk = ["in", "anal", "back", "belly", "tits", "hand", "hair", "facial", "mouth", "chin"] #All semen cover locations.
            girl.CreamP += 1 if cpp else 0    #Increase count for vaginal creampies by 1 if cpp is not 0 or negative
            girl.CreamA += 1 if cpa else 0    #Increase count for anal creampies by 1 if cpa is not 0 or negative
Note that the "init python:" line only needs to occur at the top of the .rpy file, so if you were to add this command to the prior cheat code, you could skip that line.

Anyway, this will add cum to all the possible locations on a girl. To use, just open the console command and type in "bukkake(girl)" without quotes, and replacing "girl" with [girl name]X of your choice (for instance RogueX). Note that sometime the game will be wonky if you do this outside of a sex scene and cause it to just randomly vanish after some action. Generally, if you do it during a sex scene, then tell her to leave the sperm where it is when you actually cum, it will stay as normal after that.

The cpp and cpa values are for if you want it to count as vaginal/anal creampies for the girl's counter. By default they will be 0, meaning they won't count if you ignore that bit. However, if you want them to count, you can use the command "bukkake(girl,1,1)" (without quotes, and replacing "girl" with [girl name]X of your choice), which will result in each of the values being increased by 1. If you just want it to count for vaginal creampies, you can use "bukkake(girl,1)", while for only anal creampie count you can use "bukkake(girl,0,1)". In both cases without the quotes and replacing "girl" as described previously.

Once you're done with the contents of the text file, rename it to be a .rpy file. Then when you start up the game, the commands will work.
what about no wipe cum command?
 
Apr 1, 2019
48
186
So I tried doing EmmaX.Casual1[8] = "wet", and with casual 2 as well, but no changes were made am I typing it correctly? The problem, other than going back to wavy hair, is that when I tell Emma straight hair magically her face has drops of water as if she just finished with a shower or swimming in the pool.
So, I'm not sure why the commands didn't work for you. In my own testing they seem to have worked fine. Did you possibly roll back the change by using the back option or scroll wheel to return to the state before you made it? I did find the source of the outfit defaulting back to wavy hair when changing to outfits that don't specify hairstyle. The problem is this bit of code in the outfit change script (in the script Girls.rpy):
Code:
                if self == EmmaX and (HolderOutfit[8] != "hat" and HolderOutfit[8] != "hat wet"):
                        #returns Emma's hair to default form if she's not deliberately wearing a hat
                        self.Hair = "wet" if HolderOutfit[8] == "hat wet" else "wave"
The problem here, is that while the intent is to remove a hat if Emma is wearing one, and keep her hair wet or wavy as it was with the hat, it doesn't actually confirm if she's wearing a hat before doing this. Thus, in the event that she's not wearing a hat, and the outfit she's changing to is not wearing a hat, she'll swap to wavy hair. A few lines down, the code then notes to set hair to the specified style, and if one is not specified to leave it as is, so outfits that specify wet/strait hair will still change to that, as long as she isn't wearing a hat before changing outfits, he hair will be set to wavy before that point.

Basically, this is a problem introduced by Oni adding hats, and deciding to make them use the hair slot rather than adding a new slot for them. Someone on the patreon should report this bug. While on the topic of reporting related bugs, there's a typo when telling the girl to take off her hat. The code is:
Code:
                    "Why don't you lose the hat?" if Girl.Hair == "hat" or Girl.Hair == "hat wet":
                            $ Girl.Hair == "wet" if Girl.Hair == "hat wet" else "wave"
                            "[Girl.Name] tosses her hat aside."
The problem for those who don't notice it, is in the second line, it should be '$ Girl.Hair = "wet"' with a single equals sign instead of two. Using two makes it a Boolean comparison rather than assigning the variable.

As for Emma's face becoming wet when she has strait hair, that's seemingly an intended feature, though it likely should be adjusted to match the rest of the girls (again, a patreon might want to bring this up). The problem stems from Emma's strait hair originally being her wet hairstyle, similar to how all the other girls have a wet hair style. However, unlike the other girls, mention of this was removed, resulting in it just being called strait. However, to make it worse, while other girls determine if they'll have their face wet based upon the variable [Girl]X.Water, Emma is unique in that her face/hair will get the water graphic if EmmaX.Water is true, or if she has wet hair (or is wearing the hat with wet hair).

This means that where other girls who explicitly in text are noted to be getting their hair wet for the look manage to keep their face dry, Emma, who is not explicitly getting her hair wet for the style based on the text, can't manage to wear the look without getting her face wet for the duration of wearing the style. If this was not the case in prior updates, it's probably something that got added when Oni went around adding code for wearing a hat, though some commented out code suggests it was the case already for older version.

While not a perfect fix, this you can at least do something about. Create a folder in the game folder called "Images". Inside that folder, create the folders "EmmaDoggy" and "EmmaSprite". Create a fully transparent/empty .png file in each named "Emma_Doggy_Hear_Wet.png" and "EmmaSprite_Head_Water.png" respectively. This should replace the sprite for water drops on her face with an overlay of nothing, thus it will look dry. The downside is that her face will stay dry even when she's wet, such as while showering or swimming.

what about no wipe cum command?
Not entirely sure what you are trying to ask here.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,309
Good morning folks. I keep getting asked constantly "where do I get v0.996b"? Well, I ain't gonna risk another mega account on this title until it's finally fixed (whenever that day ever comes) but I put a link to the original version in the SanchoMod OP under the teaser pics. It's the spoiler that states "Original v0.996b".

Now, go get you some. You're welcome and regards.
 
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Apr 1, 2019
48
186
Still waiting for 996mc :unsure:
Fairly certain that isn't a thing. While there was a patreon post on December 24, 2021 the contents have already been shared here, and it seems to have just been a picture of Jubilee and some text providing a status update and wishing people a merry Christmas. There is no indication that there was an actual version update. Since then there have been no new patreon posts, and I rather doubt that the game would get a version update without one, seeing as that is the usual distribution platform for the game.
 

Semondemon

Engaged Member
Mar 9, 2018
2,950
8,834
Well CertainlyNotThatGuy you're correct about 996 not getting another update but are incorrect about when Oni will release 997. He stated on his patreon it'll be the end of January, if not early into February.
Though we only get Jean's frontal pose.. which will probably be pretty meh as well as Jubilee but you can't do anything with her yet. Flipside is 998 will have Storm's doggy pose and one of Jube's first poses, I hope this time if Oni does a vote doggy wins over frontal.
 

leathermax

Well-Known Member
Feb 10, 2019
1,249
3,602
So you're saying that next update will only have Jean's new pose, or you mean it'll include both that and Jub's intro?
Well CertainlyNotThatGuy you're correct about 996 not getting another update but are incorrect about when Oni will release 997. He stated on his patreon it'll be the end of January, if not early into February.
Though we only get Jean's frontal pose.. which will probably be pretty meh as well as Jubilee but you can't do anything with her yet. Flipside is 998 will have Storm's doggy pose and one of Jube's first poses, I hope this time if Oni does a vote doggy wins over frontal.
 

RiseAgainstSP

Newbie
Apr 13, 2018
45
20
So, I'm not sure why the commands didn't work for you. In my own testing they seem to have worked fine. Did you possibly roll back the change by using the back option or scroll wheel to return to the state before you made it? I did find the source of the outfit defaulting back to wavy hair when changing to outfits that don't specify hairstyle. The problem is this bit of code in the outfit change script (in the script Girls.rpy):
Code:
                if self == EmmaX and (HolderOutfit[8] != "hat" and HolderOutfit[8] != "hat wet"):
                        #returns Emma's hair to default form if she's not deliberately wearing a hat
                        self.Hair = "wet" if HolderOutfit[8] == "hat wet" else "wave"
The problem here, is that while the intent is to remove a hat if Emma is wearing one, and keep her hair wet or wavy as it was with the hat, it doesn't actually confirm if she's wearing a hat before doing this. Thus, in the event that she's not wearing a hat, and the outfit she's changing to is not wearing a hat, she'll swap to wavy hair. A few lines down, the code then notes to set hair to the specified style, and if one is not specified to leave it as is, so outfits that specify wet/strait hair will still change to that, as long as she isn't wearing a hat before changing outfits, he hair will be set to wavy before that point.

Basically, this is a problem introduced by Oni adding hats, and deciding to make them use the hair slot rather than adding a new slot for them. Someone on the patreon should report this bug. While on the topic of reporting related bugs, there's a typo when telling the girl to take off her hat. The code is:
Code:
                    "Why don't you lose the hat?" if Girl.Hair == "hat" or Girl.Hair == "hat wet":
                            $ Girl.Hair == "wet" if Girl.Hair == "hat wet" else "wave"
                            "[Girl.Name] tosses her hat aside."
The problem for those who don't notice it, is in the second line, it should be '$ Girl.Hair = "wet"' with a single equals sign instead of two. Using two makes it a Boolean comparison rather than assigning the variable.

As for Emma's face becoming wet when she has strait hair, that's seemingly an intended feature, though it likely should be adjusted to match the rest of the girls (again, a patreon might want to bring this up). The problem stems from Emma's strait hair originally being her wet hairstyle, similar to how all the other girls have a wet hair style. However, unlike the other girls, mention of this was removed, resulting in it just being called strait. However, to make it worse, while other girls determine if they'll have their face wet based upon the variable [Girl]X.Water, Emma is unique in that her face/hair will get the water graphic if EmmaX.Water is true, or if she has wet hair (or is wearing the hat with wet hair).

This means that where other girls who explicitly in text are noted to be getting their hair wet for the look manage to keep their face dry, Emma, who is not explicitly getting her hair wet for the style based on the text, can't manage to wear the look without getting her face wet for the duration of wearing the style. If this was not the case in prior updates, it's probably something that got added when Oni went around adding code for wearing a hat, though some commented out code suggests it was the case already for older version.

While not a perfect fix, this you can at least do something about. Create a folder in the game folder called "Images". Inside that folder, create the folders "EmmaDoggy" and "EmmaSprite". Create a fully transparent/empty .png file in each named "Emma_Doggy_Hear_Wet.png" and "EmmaSprite_Head_Water.png" respectively. This should replace the sprite for water drops on her face with an overlay of nothing, thus it will look dry. The downside is that her face will stay dry even when she's wet, such as while showering or swimming.


Not entirely sure what you are trying to ask here.
So, just to be clear, what I did was in the common folder I set the console to True and added the EmmaX.Casual1[8] = "wet" there (going in game and doing Shift + O). Was I supposed do it in some place else? And if what I did was what I was supposed to do, where did you find Girls.rpy?
 
Apr 1, 2019
48
186
So, just to be clear, what I did was in the common folder I set the console to True and added the EmmaX.Casual1[8] = "wet" there (going in game and doing Shift + O). Was I supposed do it in some place else? And if what I did was what I was supposed to do, where did you find Girls.rpy?
If you mean you put in the command in the in-game console, that is the correct place. Did you try testing by having her change to her two casual outfits in the wardrobe after inputting it?

As for the "script Girls.rpy" file, I found it by decompiling the archive.rpa.
 
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