Ugh. Sorry I haven't been very talkative lately, I've been having this really annoying computer issue that's been pissing me off. It's been freezing up randomly, which is extremely frustrating and anxiety-inducing. I've been plodding along, but it's been a distraction. I'll probably end up building a new PC, my current one is a bit old anyway, but I want to wait until the new GPUs come out to see if the price drops on the current gen.
I plan to put out an updated version, just bug fixes, no real new content, the next full version is still a couple months out, unfortunately. I'm trying to figure out how to resolve that "old saves don't work" issue, but it's a little complicated. Basically, here's what's happening, the new "player's room" is somehow slightly different in a way that confuses the game, so that it isn't sure where to "drop" you, a bit like having a save in a 3D game where the player model is standing outside of the world map. This causes the game to go into error mode and throw you back to the main menu. What I *want* to do is hijack the Renpy error code, so that instead of doing that, it kicks you to a routine I have that should definitely place you back into the proper room you were in. I'm just having a hard time figuring out how to do that, since the higher level Renpy code is more complex than the stuff I've made myself. If any programmers want to help with that, it would be much appreciated.
In the meantime, there's the workaround of loading an old save in the previous version, opening the world map as if you're going someplace, saving *there,* and then loading that save in 0.991 and then going to a new location? This *should* work.
In short, a whole lot of nothing.