Disco-Inferno
Active Member
- May 9, 2017
- 688
- 889
That is assuming he knows how to work with Unity.Fact of the matter is Renpy is a shit engine for this. He'd be better off spending a month to rebuild the game in Unity using a commercial dialogue asset. Renpy is intuitive, but it snowballs out of control the moment you have any sort of non-linear progression and it's slow as shit. He's making a low end developer salary for this, he should be held to basic levels of professionalism regarding scheduling, documentation, coding practices and keeping a changelog that doesn't look like it was written for a middle school science fair project.
I agree mostly with what you're saying here but, Renpy can work perfectly fine for this type of game without being slow, it just depends on how well you set up the foundation. Most games like this go to shit in terms of code and performance because the dev didn't have a clear vision and goals already finished before the first "init" was typed onto a script.
And as you said with the money he is making out of this i'd expect to see more consistent and contextual updates. Not the usual barrage of new feature/character hype. Like i said in my previous post... Finish what you got before moving onto to something new.