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Sorry I've been quiet, there was no drama involved, just the usual social media procrastination cycle. I probably should have gotten a version c out sooner, sorry for anyone waiting on it, but I guess I thought version b was ok and fixes could wait for version 1.6. If you agree on that, then you don't need to download this one, because it doesn't add new content or anything, and version 1.6 shouldn't be that far out, hopefully a few weeks. Since I am hard at work on 1.6, I'm a bit worried I slipped in some code that could cause new bugs (nothing fun, just a misaligned variable or something), but hopefully not. Good luck!
I have been hard at work, of course, I have Wanda's sprite mostly finished, I have her base code/writing like 80% finished (basic social interactions, relationship stuff, etc.), and I have Rogue's 69 pose mostly finished as well. I always say "mostly" because I tend to get them to a near-finished state and then give them some time to rest, so that hopefully I can realize what awful mistakes I've made and fix them before their actual release. So there are still bits and bobs to do before they're done, but they are shaping up well. I've also made a bit of an optimization that should simplify the relationship scenes a little bit and reduce some sluggishness when moving between locations.
Thank you guys for your continued support, and sorry I sometimes don't post an update for a while, I just get into a loop where it's been a while since the last one, and so I don't post one now. The best time to post an update was last week, the second best time is never.

You can always post a question in one of these threads though, and I do try to respond to it.
All that out of the way, what's new for 1.54?
- Missionary and 69 poses for Doreen.
- Halloween costumes for Betsy and Doreen.
- A change to where girls might be more forward in a conversation, if they are that far along in the relationship.
- A "sexy photo" addition to the flirt menu over the phone.
- A few optimizations to some checks that were intended to speed up scene changes, we'll see how that does.