RandomFapinator
Member
- Sep 21, 2019
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Python is easy to code, easy to read and easy to debug. So I suggest changing the architecture of the code before switching the language: if the dev makes the decision to switch the language, he will have a much better start. Python also has relatively efficient libraries for data structures such as FIFO/LIFO queues, dicts, etc... Changing language is an overkill for now.Oni also said in a comment that he's considering taking time to optimize the game. I'm considering asking to lend a hand... LikeYou must be registered to see the links, let alone running renpy on top of it. But doing straight loops for event checking will make that a lot slower.
I agree though, the constant checkings everywhere are bad no matter what the language is, so maybe start with that. The less conditional branches, the better. Usually.