FinalKingdomHearts
Member
- Feb 28, 2019
 
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For the Halloween event, I was expecting Halloween costumes, not cos-play.
	
		
			
		
		
	
								I'm sorry, but an uncaught exception occurred.
Compiling ATL code at game/script Functions.rpy:4128
NameError: name 'DLoc' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "script Locations.rpyc", line 461, in script call
  File "script Functions.rpyc", line 2095, in script call
  File "script Functions.rpyc", line 2651, in script
  File "renpy/ast.py", line 716, in execute
  File "renpy/exports.py", line 1417, in say
  File "renpy/character.py", line 1223, in __call__
  File "renpy/character.py", line 875, in do_display
  File "renpy/character.py", line 621, in display_say
  File "renpy/ui.py", line 298, in interact
  File "renpy/display\core.py", line 3276, in interact
  File "renpy/display\core.py", line 3694, in interact_core
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 568, in visit_all
  File "renpy/display\core.py", line 558, in visit_all
  File "renpy/atl.py", line 603, in visit
  File "renpy/atl.py", line 510, in compile
  File "renpy/atl.py", line 705, in compile
  File "renpy/atl.py", line 953, in compile
  File "renpy/atl.py", line 260, in eval
  File "<string>", line 1, in <module>
NameError: name 'DLoc' is not defined
	Help me please
Code:I'm sorry, but an uncaught exception occurred. Compiling ATL code at game/script Functions.rpy:4128 NameError: name 'DLoc' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script Locations.rpyc", line 461, in script call File "script Functions.rpyc", line 2095, in script call File "script Functions.rpyc", line 2651, in script File "renpy/ast.py", line 716, in execute File "renpy/exports.py", line 1417, in say File "renpy/character.py", line 1223, in __call__ File "renpy/character.py", line 875, in do_display File "renpy/character.py", line 621, in display_say File "renpy/ui.py", line 298, in interact File "renpy/display\core.py", line 3276, in interact File "renpy/display\core.py", line 3694, in interact_core File "renpy/display\core.py", line 568, in visit_all File "renpy/display\core.py", line 568, in visit_all File "renpy/display\core.py", line 568, in visit_all File "renpy/display\core.py", line 558, in visit_all File "renpy/atl.py", line 603, in visit File "renpy/atl.py", line 510, in compile File "renpy/atl.py", line 705, in compile File "renpy/atl.py", line 953, in compile File "renpy/atl.py", line 260, in eval File "<string>", line 1, in <module> NameError: name 'DLoc' is not defined
All Halloween costumes are cosplay.For the Halloween event, I was expecting Halloween costumes, not cos-play.
There is, but at this point I'd say they are very old and would not work except if you are on versions way back than usual. I would not suggest getting the mod for it compared to the new/current game and save files you have--that will cause errors (ironically it's more stable, but only up to date with 9.84, no Jean/Emma etc onwards). Unless someone is working on it alongside for up and coming versions, that is another case--someone does have 6b one which does look quite good actuallyIs there mods for the Mac version?
I actually did add them to the animation files, and they work fine in my testing (the mesh pants were already there, but obviously only for her normal sprite, since they lacked versions for the other poses). Said modified animation files are in the zip file attached to that post. Feel free to add them to the mod, I shared them so other people could use them after all.
At any rate, I'm trying to figure out how to have her dripping animations still work when she's wearing the chaps and mesh pants without panties, though I seem to be running into some trouble with it. Presently I'm suspecting there might be something in another file that also manages animations and is preventing things from showing. If you have any information on the problem that would be appreciated.
        (0,0), ConditionSwitch(
            #Personal Wetness      
            "not LauraX.Wet", Null(),
            "LauraX.Legs == 'chaps' or LauraX.Legs == 'mesh pants', "images/LauraSprite/Laura_Sprite_Wetness.png",
            "LauraX.Legs and LauraX.Wet <= 1", Null(),
            "LauraX.Legs == 'other skirt'", Null(),
            "LauraX.Legs == 'skirt'", Null(),
            "True", "images/LauraSprite/Laura_Sprite_Wetness.png",
            ),
	That's actually something the rest of our team is already working on. They're working on rebuilding the game's code from scratch. I'm the only one on our team working on updating our old mod, so I probably won't attempt anything like that.Also, if you're trying to do a proper mod update that's cleaning stuff up, I'd suggest modifying the new outfit parts some for more streamlined coding and future additions. Most of the new stuff was added as generic "accessory" parts, but this slot is split between both top and bottom outfit parts, as well as distinct enough parts that they could warrant their own section for handling, such as suspenders. The hat is even done as a hair style, rather than just adding a hat slot which would drastically simplify the code for it and allow for this like mixing with other hair styles. At after that, it would be sensible to make functions for checking if topless and if bottomless, and possibly if relevant body parts are exposed which could contain checks for all the relevant bits of clothing that cover those parts, and would allow updates for those checks to be grouped in one place if any new parts of outfits are added in the future, rather than the current method of manually having checks for each part in every spot.
Really, a lack of consolidation for some of the regular frequently made checks more frequently repeated code seems to be a common issue, which in turn means any edits to those parts requires tracking down every instance of the thing and making the change, rather than just doing it once.
1st time see ahegao face. did that was in game for long time or its new?
And it's kinda broken for display/coding purposes. Not literally break the game broken, just that it immediately goes away/girl returns to normal looking after triggering, which is kinda weird. Why go through all the work of triggering it for it to immediately disappear?That's been in for awhile. You only get it if the girl asks if you can take a break and you keep going
No, they are not.All Halloween costumes are cosplay.
Rogue:I forgot the order the massage for each is Can someone tell me what page it on. Please and thank you
What does this does this do? Is this like a massage code to input?Rogue:
shoulders, arms, arms, hands, hands, back, hips, back, breasts, breasts
Kitty:
shoulders, back, hips, thighs, calves, feet, feet, hips, ass, pussy
Emma:
shoulders, neck, neck, back, hips, ass, ass, back, breasts, breasts
Laura:
shoulders, arms, back, hips, thighs, calves, ass, ass, pussy, pussy
Jean:
back, shoulders, neck, neck, back, hips, ass, ass, pussy, pussy
Storm:
feet, calves, thighs, hips, ass, ass, pussy, ass, pussy, pussy
It lets you farm stats and prompt undressing and sex ahead of normal. It's also kinda roleplay-ish, giving you some options for foreplay before sex acts.What does this does this do? Is this like a massage code to input?
See, that was initially my thinking as well, that it would be that part, the other "personal wetness" section, and/or one of the pussy spunk sections located below each of the personal wetness sections. However testing it seems to indicate there is something else causing trouble. As long as she has on bottoms of any kind, and upskirt is set to 0, she does not drip except for wetness 2. This is even true if I simply change the entire section to always enable the drip (supposedly). Hence I suspect that there is something else that is disabling it elsewhere in the code.This should do the trick for her wetness while wearing the chaps/mesh pants.