- Sep 7, 2019
- 68
- 141
TBH I'm not sure if I fully understand how it works and why you find it so jarring. But I think I will try to prioritize NH after I finish game I'm currently playing, so I just might come back to you in a few weeks. It is intriguing.I thought of that too, but if the events have consequences, tie the progress to the event, not the leveling system. There's also nothing to say a character's development has to be tied to the storyline (In case you're not aware, they have quests for characters but also a main storyline. Quests are things like, "get Rogue's love and trust up to 725" or something like that. Main storylines are actual plot. Like hate crime happens or Juggernaut attacks). The game as it is now, you can't even take off take off their bra until like chapter 2, after a sentinel attack. Like, what about your friends getting killed by sentinels have anything to do with how a girl feels about you? On the other hand (in the game, after plot, you usually get some new powers because of plot), if things only change between you and a girl because you've gotten new powers(forced upon you, might I add. Like these powers happen whether or not you level at all) or you get hurt, that kinda says the girls only love you because of power or sympathy. Which...yeah, kinda says you shouldn't with these girls. Like no amount of reassuring from Rogue will convince you otherwise (this is an actual plot point in the game. Rogue says she doesn't fall for you because of your powers repeatedly.)
From your description, it seems like they have a story they want to tell much more in mind than Oni. And one of the fundamental aspects in good storytelling is pacing. In RLE stats are everything: to be or not to be. Stats afford you actions, and you get some baseline reactions (what girls say, descriptions of actions) but narration of the game and directions is mostly in your head. NH seems to want to interweave stats progression with relationship progression with overarching story progression. They are probably inspired by classic CRPGs (you know, classic Bioware etc) and romance in these games is always gated by story events. But you are right, it is more world-state than progression-system driven, but from your description to a degree so is NH, when you describe, that you can't progress with Rogue until chapter 2.
Well, absolutely. Kitty powers at last have some use, but how many uses of her powers, a real perv with imagination, can imagine? And some telepathic touching... But telepathy and telekinesis can again be abused in so many ways... I actually find the premise of how Rogue and her powers factors in starting the whole cycle quite fun and compelling, but I think more might be done with it. My own idea for the game is variation of the theme.I can see that. Though, for me, their powers should add spice to the whole sex thing. I like that Kitty in RLE can steal people's clothing. I would like it if there were more things like that. Well, beyond blackmailing/handling Prof. X.