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aesir150

Member
Jul 5, 2017
439
866
I just like banging girls in a sandbox element and they say they love me. Is that so much to ask?
Sadly yes. For some reason there is very few games like that.

Apparently most games are always linear VN or weird NTR corruption fetishes with ugly bastards (orcs, goblins), or tentacles repeatedly gangbang your girls before you get them.

The game list I posted above are probably the only decent games that are kind of sand boxy that doesn't involved always getting cucked.
 

sleepingkirby

Active Member
Aug 8, 2017
829
1,312
It's got definite quality over quantity which I'm sad to say RLE lacks completely in both departments.
Gonna agree to disagree on that one. The grind is the same for all the girls (dates, study, train, gifts). Progression is the mostly same for all the girls (Quests friendship, date, relationship I, relationship II, relationship III, and love). The only difference between them all is time and numbers. Like one will be 850 trust and the other will be like 875.). Sex is the same for all the girls. Same actions, same action unlock threshold, same reaction. The only difference is dialogue.
The releases have been mostly stable which minor bugs that are addressed almost immediately,
Again, agree to disagree. I've had to restart the game(as in, not errors I can roll back from) 6~7 times due to errors and soft locks to the point I was purposely avoiding certain actions. And this is on their official v0.3a release which they still haven't updated for fixed. At lot of the errors looks to be simple class instantiation problems/initial property definition problems. It's been a week and there are no quick fixes or patches on an official release to obvious bugs. Like, at least nintendo has the excuse of cost of global distribution for their TOTK patches. Bugs as small as a variable or value not being defined should go out immediately.
RLE gets a release with 5 "Don't Down Load This It's Buggy".
For me (and traditionally in software development) there's a difference between a nightly release, an alpha/beta release and an official release. The first 2 are for testing purposes and/or evaluation purposes. The latter is for general consumption. These buggy release are nightly/alpha/beta release. The v0.3a for null hypothesis is an official release. If you don't know what I'm talking about, you can look at brave browser and their releases/releasing schedule . It's also the same for (3ds emulator). Even something as solid as FCEUX will do .
You've got a game designer banking $7500 a month off of people and can't even bother to make a patreon post more than once a month.
To me, posting a ton on patreon but not address quick fixes to bugs is quantity over quality. It's engagement farming over actual content. Some of these bugs are really obvious that they'd even come up on a spell check let alone a real IDE. I could have fixed most of these. People talk about Oni's stuff should have been better coded for the money he makes, (which, who cares how much money he makes? Why is that the determinant? I don't get it. MS makes tons of money and their software is still sh*t. More money doesn't mean more/better programmers and QA. If people are like "He's got so much money, he should hire a programmer." Then yeah, I get it. But just shitting on how much money just makes people sound like they want to watch him burn because they're jealous.) this has a separate person for development, with the advantage of hindsight, something to build off of and more people in general. It shouldn't have the equal number of bugs for an official release and faster turn around for bug fixes.

Again, not trying to shit on The Null Hypothesis because this is about the same level as most ren'py games at v0.3a. But comparing an official release with this many problems to an alpha release/nightly release (btw, nightly doesn't have to literally every night.) is putting your thumb on the scale.
 
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sleepingkirby

Active Member
Aug 8, 2017
829
1,312
But if you want to have also things like progressing story, you need to structure the whole thing a bit differently. You may want to make relationships between characters a bit more meaningful, and characters themselves a little less interchangeable. Make some events that actually have consequences.
I thought of that too, but if the events have consequences, tie the progress to the event, not the leveling system. There's also nothing to say a character's development has to be tied to the storyline (In case you're not aware, they have quests for characters but also a main storyline. Quests are things like, "get Rogue's love and trust up to 725" or something like that. Main storylines are actual plot. Like hate crime happens or Juggernaut attacks). The game as it is now, you can't even take off take off their bra until like chapter 2, after a sentinel attack. Like, what about your friends getting killed by sentinels have anything to do with how a girl feels about you? On the other hand (in the game, after plot, you usually get some new powers because of plot), if things only change between you and a girl because you've gotten new powers(forced upon you, might I add. Like these powers happen whether or not you level at all) or you get hurt, that kinda says the girls only love you because of power or sympathy. Which...yeah, kinda says you shouldn't with these girls. Like no amount of reassuring from Rogue will convince you otherwise (this is an actual plot point in the game. Rogue says she doesn't fall for you because of your powers repeatedly.)

And above else for me, these suppose to be supeheroines, their powers add to the whole sex things very little, so some kind of adventure and combat system is almost a must in my imaginary ideal game.
I can see that. Though, for me, their powers should add spice to the whole sex thing. I like that Kitty in RLE can steal people's clothing. I would like it if there were more things like that. Well, beyond blackmailing/handling Prof. X.
 

MOB-Sama

New Member
Aug 10, 2022
3
12
I liked Squirrel Girl, the only problem that I saw were some anatomy errors in her art that seem to be the result of something done in a hurry, in the end it looked a little strange. Other than that she doesn't have any problems, her being a little chubby (even though she has abs lol) is actually pretty great, variety makes things more interesting. I prefer the girls to have more diverse body types, because otherwise over time it will get boring to only have the skinny model and the milfy model.....Anyway, I'm still excited for new updates

Btw,If she had freckles on her body I would have nutted so hard lol
 

sleepingkirby

Active Member
Aug 8, 2017
829
1,312
I liked Squirrel Girl, the only problem that I saw were some anatomy errors in her art that seem to be the result of something done in a hurry, in the end it looked a little strange. Other than that she doesn't have any problems, her being a little chubby (even though she has abs lol) is actually pretty great, variety makes things more interesting. I prefer the girls to have more diverse body types, because otherwise over time it will get boring to only have the skinny model and the milfy model.....Anyway, I'm still excited for new updates

Btw,If she had freckles on her body I would have nutted so hard lol
I can understand how some people were expecting something closer to comic book squirrel girl, but I'm with you about the diverse body type. With that said, what are some canonically thick/chubby X-men characters? Are there any?

Also, yes. I'm completely down for shoulder freckles.
 
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Testerguy19

Active Member
Nov 11, 2018
891
935
So to my understanding so far Squirrel Girl is only a cameo character at this point? She's the one who brings in Psylocke and does not get any development afterwards? I guess it's still a WIP then
 

Testerguy19

Active Member
Nov 11, 2018
891
935
Gonna agree to disagree on that one. The grind is the same for all the girls (dates, study, train, gifts). Progression is the mostly same for all the girls (Quests friendship, date, relationship I, relationship II, relationship III, and love). The only difference between them all is time and numbers. Like one will be 850 trust and the other will be like 875.). Sex is the same for all the girls. Same actions, same action unlock threshold, same reaction. The only difference is dialogue.

Again, agree to disagree. I've had to restart the game(as in, not errors I can roll back from) 6~7 times due to errors and soft locks to the point I was purposely avoiding certain actions. And this is on their official v0.3a release which they still haven't updated for fixed. At lot of the errors looks to be simple class instantiation problems/initial property definition problems. It's been a week and there are no quick fixes or patches on an official release to obvious bugs. Like, at least nintendo has the excuse of cost of global distribution for their TOTK patches. Bugs as small as a variable or value not being defined should go out immediately.

For me (and traditionally in software development) there's a difference between a nightly release, an alpha/beta release and an official release. The first 2 are for testing purposes and/or evaluation purposes. The latter is for general consumption. These buggy release are nightly/alpha/beta release. The v0.3a for null hypothesis is an official release. If you don't know what I'm talking about, you can look at brave browser and their releases/releasing schedule . It's also the same for (3ds emulator). Even something as solid as FCEUX will do .

To me, posting a ton on patreon but not address quick fixes to bugs is quantity over quality. It's engagement farming over actual content. Some of these bugs are really obvious that they'd even come up on a spell check let alone a real IDE. I could have fixed most of these. People talk about Oni's stuff should have been better coded for the money he makes, (which, who cares how much money he makes? Why is that the determinant? I don't get it. MS makes tons of money and their software is still sh*t. More money doesn't mean more/better programmers and QA. If people are like "He's got so much money, he should hire a programmer." Then yeah, I get it. But just shitting on how much money just makes people sound like they want to watch him burn because they're jealous.) this has a separate person for development, with the advantage of hindsight, something to build off of and more people in general. It shouldn't have the equal number of bugs for an official release and faster turn around for bug fixes.

Again, not trying to shit on The Null Hypothesis because this is about the same level as most ren'py games at v0.3a. But comparing an official release with this many problems to an alpha release/nightly release (btw, nightly doesn't have to literally every night.) is putting your thumb on the scale.

Are you a programmer of sorts? You seem very insightful and knowledgable on many of the things including coding
 

aesir150

Member
Jul 5, 2017
439
866
I can understand how some people were expecting something closer to comic book squirrel girl
God I hope the people expecting comic book version of squirrel girl weren't talking about this comic book version of her.
1706515604355.png

Cause if they do then they need a serious dosage Jesus in their life.


So to my understanding so far Squirrel Girl is only a cameo character at this point? She's the one who brings in Psylocke and does not get any development afterwards? I guess it's still a WIP then
From the past few times Oni added a cameo / easter egg character, it usually means they will get added next or soon.

Cause it means he probably working on their art and sprites in the background, and adds them as a teaser.

So as much as Squirrel Girl grosses me out, she probably going to be the next character after Betsy (Psylocke).
 

Testerguy19

Active Member
Nov 11, 2018
891
935
God I hope the people expecting comic book version of squirrel girl weren't talking about this comic book version of her.
View attachment 3305736

Cause if they do then they need a serious dosage Jesus in their life.




From the past few times Oni added a cameo / easter egg character, it usually means they will get added next or soon.

Cause it means he probably working on their art and sprites in the background, and adds them as a teaser.

So as much as Squirrel Girl grosses me out, she probably going to be the next character after Betsy (Psylocke).

Well it is really the torch passing--we went from Gwen becoming a cameo character when having sex with Laura to an actual character then Squirrel Girl becomes the bridge for getting Betsy and maybe we'll get a Wanda cameo when Doreen becomes an actual character lol. Idk but that's just me, she appeared out of nowhere when going to the mall with Jubilee which is pretty random.

But we know fans like us would also love to see Magma, Boom Boom and a ton of characters down the line...man this game has been going on for nearly 8 years now, time does fly fast
 
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Sep 7, 2019
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I thought of that too, but if the events have consequences, tie the progress to the event, not the leveling system. There's also nothing to say a character's development has to be tied to the storyline (In case you're not aware, they have quests for characters but also a main storyline. Quests are things like, "get Rogue's love and trust up to 725" or something like that. Main storylines are actual plot. Like hate crime happens or Juggernaut attacks). The game as it is now, you can't even take off take off their bra until like chapter 2, after a sentinel attack. Like, what about your friends getting killed by sentinels have anything to do with how a girl feels about you? On the other hand (in the game, after plot, you usually get some new powers because of plot), if things only change between you and a girl because you've gotten new powers(forced upon you, might I add. Like these powers happen whether or not you level at all) or you get hurt, that kinda says the girls only love you because of power or sympathy. Which...yeah, kinda says you shouldn't with these girls. Like no amount of reassuring from Rogue will convince you otherwise (this is an actual plot point in the game. Rogue says she doesn't fall for you because of your powers repeatedly.)
TBH I'm not sure if I fully understand how it works and why you find it so jarring. But I think I will try to prioritize NH after I finish game I'm currently playing, so I just might come back to you in a few weeks. It is intriguing.
From your description, it seems like they have a story they want to tell much more in mind than Oni. And one of the fundamental aspects in good storytelling is pacing. In RLE stats are everything: to be or not to be. Stats afford you actions, and you get some baseline reactions (what girls say, descriptions of actions) but narration of the game and directions is mostly in your head. NH seems to want to interweave stats progression with relationship progression with overarching story progression. They are probably inspired by classic CRPGs (you know, classic Bioware etc) and romance in these games is always gated by story events. But you are right, it is more world-state than progression-system driven, but from your description to a degree so is NH, when you describe, that you can't progress with Rogue until chapter 2.
I can see that. Though, for me, their powers should add spice to the whole sex thing. I like that Kitty in RLE can steal people's clothing. I would like it if there were more things like that. Well, beyond blackmailing/handling Prof. X.
Well, absolutely. Kitty powers at last have some use, but how many uses of her powers, a real perv with imagination, can imagine? And some telepathic touching... But telepathy and telekinesis can again be abused in so many ways... I actually find the premise of how Rogue and her powers factors in starting the whole cycle quite fun and compelling, but I think more might be done with it. My own idea for the game is variation of the theme.
 
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