Gonna agree to disagree on that one. The grind is the same for all the girls (dates, study, train, gifts). Progression is the mostly same for all the girls (Quests friendship, date, relationship I, relationship II, relationship III, and love). The only difference between them all is time and numbers. Like one will be 850 trust and the other will be like 875.). Sex is the same for all the girls. Same actions, same action unlock threshold, same reaction. The only difference is dialogue.
Again, agree to disagree. I've had to restart the game(as in, not errors I can roll back from) 6~7 times due to errors and soft locks to the point I was purposely avoiding certain actions. And this is on their official v0.3a release which they still haven't updated for fixed. At lot of the errors looks to be simple class instantiation problems/initial property definition problems. It's been a week and there are no quick fixes or patches on an official release to obvious bugs. Like, at least nintendo has the excuse of cost of global distribution for their TOTK patches. Bugs as small as a variable or value not being defined should go out immediately.
For me (and traditionally in software development) there's a difference between a nightly release, an alpha/beta release and an official release. The first 2 are for testing purposes and/or evaluation purposes. The latter is for general consumption. These buggy release are nightly/alpha/beta release. The v0.3a for null hypothesis is an official release. If you don't know what I'm talking about, you can look at brave browser and their releases/releasing schedule
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. It's also the same for
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(3ds emulator). Even something as solid as FCEUX will do
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.
To me, posting a ton on patreon but not address quick fixes to bugs is quantity over quality. It's engagement farming over actual content. Some of these bugs are really obvious that they'd even come up on a spell check let alone a real IDE. I could have fixed most of these. People talk about Oni's stuff should have been better coded for the money he makes, (which, who cares how much money he makes? Why is that the determinant? I don't get it. MS makes tons of money and their software is still sh*t. More money doesn't mean more/better programmers and QA. If people are like "He's got so much money, he should hire a programmer." Then yeah, I get it. But just shitting on how much money just makes people sound like they want to watch him burn because they're jealous.) this has a separate person for development, with the advantage of hindsight, something to build off of and more people in general. It shouldn't have the equal number of bugs for an official release and faster turn around for bug fixes.
Again, not trying to shit on The Null Hypothesis because this is about the same level as most ren'py games at v0.3a. But comparing an official release with this many problems to an alpha release/nightly release (btw, nightly doesn't have to literally every night.) is putting your thumb on the scale.